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virgl: clean up virgl_res_needs_flush

Add comments and some minor cleanups.

v2: document the function

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> (v1)
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
tags/19.2-branchpoint
Chia-I Wu 6 年之前
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共有 1 個檔案被更改,包括 34 行新增2 行删除
  1. 34
    2
      src/gallium/drivers/virgl/virgl_resource.c

+ 34
- 2
src/gallium/drivers/virgl/virgl_resource.c 查看文件

@@ -27,19 +27,51 @@
#include "virgl_resource.h"
#include "virgl_screen.h"

/* We need to flush to properly sync the transfer with the current cmdbuf.
* But there are cases where the flushing can be skipped:
*
* - synchronization is disabled
* - the resource is not referenced by the current cmdbuf
* - the current cmdbuf has no draw/compute command that accesses the
* resource (XXX there are also clear or blit commands)
* - the transfer is to an undefined region and we can assume the current
* cmdbuf has no command that accesses the region (XXX we cannot just check
* for overlapping transfers)
*/
bool virgl_res_needs_flush(struct virgl_context *vctx,
struct virgl_transfer *trans)
{
struct virgl_screen *vs = virgl_screen(vctx->base.screen);
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res = virgl_resource(trans->base.resource);

if (trans->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED)
return false;
if (!vs->vws->res_is_referenced(vs->vws, vctx->cbuf, res->hw_res))

if (!vws->res_is_referenced(vws, vctx->cbuf, res->hw_res))
return false;

if (res->clean_mask & (1 << trans->base.level)) {
/* XXX Consider
*
* glCopyBufferSubData(src, dst, ...);
* glBufferSubData(src, ...);
*
* at the beginning of a cmdbuf. glBufferSubData will be incorrectly
* reordered before glCopyBufferSubData.
*/
if (vctx->num_draws == 0 && vctx->num_compute == 0)
return false;

/* XXX Consider
*
* glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float) * 3, data1);
* glFlush();
* glDrawArrays(GL_TRIANGLES, 0, 3);
* glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float) * 3, data2);
* glDrawArrays(GL_TRIANGLES, 0, 3);
*
* Both draws will see data2.
*/
if (!virgl_transfer_queue_is_queued(&vctx->queue, trans))
return false;
}

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