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/* |
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* Test GL_ARB_draw_buffers2, GL_ARB_draw_buffers, GL_EXT_framebuffer_object |
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* and GLSL's gl_FragData[]. |
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* |
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* We draw to two color buffers and show the left half of the first |
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* color buffer on the left side of the window, and show the right |
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* half of the second color buffer on the right side of the window. |
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* |
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* Different color masks are used for the two color buffers. |
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* Blending is enabled for the second buffer only. |
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* |
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* Brian Paul |
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* 31 Dec 2009 |
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*/ |
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#include <assert.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <math.h> |
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#include <GL/glew.h> |
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#include <GL/glut.h> |
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#include "extfuncs.h" |
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static int Win; |
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static int Width = 400, Height = 400; |
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static GLuint FBobject, RBobjects[3]; |
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static GLfloat Xrot = 0.0, Yrot = 0.0; |
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static GLuint Program; |
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static GLboolean Anim = GL_TRUE; |
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static void |
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CheckError(int line) |
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{ |
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GLenum err = glGetError(); |
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if (err) { |
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printf("GL Error 0x%x at line %d\n", (int) err, line); |
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} |
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} |
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static void |
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Display(void) |
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{ |
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GLubyte *buffer = malloc(Width * Height * 4); |
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static const GLenum buffers[2] = { |
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GL_COLOR_ATTACHMENT0_EXT, |
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GL_COLOR_ATTACHMENT1_EXT |
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}; |
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glUseProgram_func(Program); |
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glEnable(GL_DEPTH_TEST); |
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/* draw to user framebuffer */ |
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); |
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/* Clear color buffer 0 (blue) */ |
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); |
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glClear(GL_COLOR_BUFFER_BIT); |
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/* Clear color buffer 1 (1 - blue) */ |
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glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glClear(GL_DEPTH_BUFFER_BIT); |
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/* draw to two buffers w/ fragment shader */ |
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glDrawBuffersARB(2, buffers); |
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/* different color masks for each buffer */ |
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if (1) { |
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glColorMaskIndexedEXT(0, GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); |
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glColorMaskIndexedEXT(1, GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); |
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} |
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glPushMatrix(); |
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glRotatef(Xrot, 1, 0, 0); |
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glRotatef(Yrot, 0, 1, 0); |
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glPushMatrix(); |
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glTranslatef(1, 0, 0); |
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glutSolidTorus(1.0, 2.0, 10, 20); |
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glPopMatrix(); |
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glPushMatrix(); |
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glTranslatef(-1, 0, 0); |
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glRotatef(90, 1, 0, 0); |
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glutSolidTorus(1.0, 2.0, 10, 20); |
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glPopMatrix(); |
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glPopMatrix(); |
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/* restore default color masks */ |
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glColorMaskIndexedEXT(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
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glColorMaskIndexedEXT(1, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
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/* read from user framebuffer */ |
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/* left half = colorbuffer 0 */ |
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); |
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glPixelStorei(GL_PACK_ROW_LENGTH, Width); |
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0); |
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glReadPixels(0, 0, Width / 2, Height, GL_RGBA, GL_UNSIGNED_BYTE, |
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buffer); |
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/* right half = colorbuffer 1 */ |
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glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); |
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glPixelStorei(GL_PACK_SKIP_PIXELS, Width / 2); |
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glReadPixels(Width / 2, 0, Width - Width / 2, Height, |
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GL_RGBA, GL_UNSIGNED_BYTE, |
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buffer); |
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/* draw to window */ |
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glUseProgram_func(0); |
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glDisable(GL_DEPTH_TEST); |
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
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glWindowPos2iARB(0, 0); |
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glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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free(buffer); |
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glutSwapBuffers(); |
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CheckError(__LINE__); |
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} |
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static void |
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Idle(void) |
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{ |
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Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.05; |
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glutPostRedisplay(); |
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} |
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static void |
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Reshape(int width, int height) |
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{ |
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float ar = (float) width / (float) height; |
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glViewport(0, 0, width, height); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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glTranslatef(0.0, 0.0, -20.0); |
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Width = width; |
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Height = height; |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, |
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Width, Height); |
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} |
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static void |
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CleanUp(void) |
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{ |
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glDeleteFramebuffersEXT(1, &FBobject); |
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glDeleteRenderbuffersEXT(3, RBobjects); |
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glutDestroyWindow(Win); |
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exit(0); |
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} |
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static void |
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Key(unsigned char key, int x, int y) |
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{ |
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(void) x; |
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(void) y; |
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switch (key) { |
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case ' ': |
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Anim = !Anim; |
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glutIdleFunc(Anim ? Idle : NULL); |
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break; |
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case 'x': |
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Xrot += 5.0; |
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break; |
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case 'X': |
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Xrot -= 5.0; |
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break; |
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case 'y': |
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Yrot += 5.0; |
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break; |
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case 'Y': |
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Yrot -= 5.0; |
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break; |
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case 27: |
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CleanUp(); |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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CheckExtensions(void) |
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{ |
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const char *req[] = { |
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"GL_EXT_framebuffer_object", |
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"GL_ARB_draw_buffers", |
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"GL_EXT_draw_buffers2" |
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}; |
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const char *version = (const char *) glGetString(GL_VERSION); |
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GLint numBuf; |
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GLint i; |
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for (i = 0; i < 3; i++) { |
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if (!glutExtensionSupported(req[i])) { |
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printf("Sorry, %s extension is required!\n", req[i]); |
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exit(1); |
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} |
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} |
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if (version[0] != '2') { |
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printf("Sorry, OpenGL 2.0 is required!\n"); |
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exit(1); |
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} |
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glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf); |
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printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf); |
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if (numBuf < 2) { |
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printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n"); |
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exit(1); |
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} |
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
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} |
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static void |
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SetupRenderbuffers(void) |
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{ |
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glGenFramebuffersEXT(1, &FBobject); |
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); |
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glGenRenderbuffersEXT(3, RBobjects); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, |
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Width, Height); |
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
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GL_RENDERBUFFER_EXT, RBobjects[0]); |
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, |
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GL_RENDERBUFFER_EXT, RBobjects[1]); |
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
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GL_RENDERBUFFER_EXT, RBobjects[2]); |
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CheckError(__LINE__); |
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} |
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static GLuint |
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LoadAndCompileShader(GLenum target, const char *text) |
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{ |
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GLint stat; |
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GLuint shader = glCreateShader_func(target); |
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glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); |
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glCompileShader_func(shader); |
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glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); |
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if (!stat) { |
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GLchar log[1000]; |
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GLsizei len; |
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glGetShaderInfoLog_func(shader, 1000, &len, log); |
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fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log); |
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exit(1); |
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} |
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return shader; |
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} |
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static void |
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CheckLink(GLuint prog) |
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{ |
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GLint stat; |
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glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); |
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if (!stat) { |
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GLchar log[1000]; |
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GLsizei len; |
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glGetProgramInfoLog_func(prog, 1000, &len, log); |
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fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log); |
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} |
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} |
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static void |
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SetupShaders(void) |
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{ |
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/* emit same color to both draw buffers */ |
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static const char *fragShaderText = |
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"void main() {\n" |
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" gl_FragData[0] = gl_Color; \n" |
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" gl_FragData[1] = gl_Color; \n" |
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"}\n"; |
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GLuint fragShader; |
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fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText); |
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Program = glCreateProgram_func(); |
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glAttachShader_func(Program, fragShader); |
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glLinkProgram_func(Program); |
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CheckLink(Program); |
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glUseProgram_func(Program); |
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} |
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static void |
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SetupLighting(void) |
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{ |
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static const GLfloat ambient[4] = { 0.0, 0.0, 0.0, 0.0 }; |
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static const GLfloat diffuse[4] = { 1.0, 1.0, 1.0, 0.75 }; |
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); |
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient); |
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); |
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glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0); |
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glEnable(GL_LIGHT0); |
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glEnable(GL_LIGHTING); |
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} |
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static void |
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Init(void) |
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{ |
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CheckExtensions(); |
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GetExtensionFuncs(); |
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SetupRenderbuffers(); |
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SetupShaders(); |
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SetupLighting(); |
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glEnable(GL_DEPTH_TEST); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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glEnableIndexedEXT(GL_BLEND, 1); |
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} |
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int |
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main(int argc, char *argv[]) |
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{ |
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glutInit(&argc, argv); |
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glutInitWindowPosition(0, 0); |
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glutInitWindowSize(Width, Height); |
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); |
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Win = glutCreateWindow(argv[0]); |
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glewInit(); |
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glutIdleFunc(Anim ? Idle : NULL); |
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glutReshapeFunc(Reshape); |
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glutKeyboardFunc(Key); |
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glutDisplayFunc(Display); |
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Init(); |
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glutMainLoop(); |
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return 0; |
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} |