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i965/blorp: Turn coord_transform into a C-style struct

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
tags/12.0-branchpoint
Jason Ekstrand 9 년 전
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33fa12c50f
2개의 변경된 파일16개의 추가작업 그리고 17개의 파일을 삭제
  1. 3
    7
      src/mesa/drivers/dri/i965/brw_blorp.h
  2. 13
    10
      src/mesa/drivers/dri/i965/brw_blorp_blit.cpp

+ 3
- 7
src/mesa/drivers/dri/i965/brw_blorp.h 파일 보기

@@ -175,16 +175,12 @@ brw_blorp_compute_tile_offsets(const struct brw_blorp_surface_info *info,



struct brw_blorp_coord_transform_params
struct brw_blorp_coord_transform
{
void setup(GLfloat src0, GLfloat src1, GLfloat dst0, GLfloat dst1,
bool mirror);

float multiplier;
float offset;
};


struct brw_blorp_wm_push_constants
{
uint32_t dst_x0;
@@ -194,8 +190,8 @@ struct brw_blorp_wm_push_constants
/* Top right coordinates of the rectangular grid used for scaled blitting */
float rect_grid_x1;
float rect_grid_y1;
brw_blorp_coord_transform_params x_transform;
brw_blorp_coord_transform_params y_transform;
struct brw_blorp_coord_transform x_transform;
struct brw_blorp_coord_transform y_transform;

/* Minimum layer setting works for all the textures types but texture_3d
* for which the setting has no effect. Use the z-coordinate instead.

+ 13
- 10
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp 파일 보기

@@ -1783,10 +1783,11 @@ brw_blorp_blit_program::render_target_write()
}


void
brw_blorp_coord_transform_params::setup(GLfloat src0, GLfloat src1,
GLfloat dst0, GLfloat dst1,
bool mirror)
static void
brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
GLfloat src0, GLfloat src1,
GLfloat dst0, GLfloat dst1,
bool mirror)
{
float scale = (src1 - src0) / (dst1 - dst0);
if (!mirror) {
@@ -1800,16 +1801,16 @@ brw_blorp_coord_transform_params::setup(GLfloat src0, GLfloat src1,
* whereas the behaviour we actually want is "round to nearest",
* so 0.5 provides the necessary correction.
*/
multiplier = scale;
offset = src0 + (-dst0 + 0.5f) * scale;
xform->multiplier = scale;
xform->offset = src0 + (-dst0 + 0.5f) * scale;
} else {
/* When mirroring X we need:
* src_x - src_x0 = dst_x1 - dst_x - 0.5
* Therefore:
* src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
*/
multiplier = -scale;
offset = src0 + (dst1 - 0.5f) * scale;
xform->multiplier = -scale;
xform->offset = src0 + (dst1 - 0.5f) * scale;
}
}

@@ -2062,8 +2063,10 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
params.wm_push_consts.rect_grid_y1 =
minify(src_mt->logical_height0, src_level) * wm_prog_key.y_scale - 1.0f;

params.wm_push_consts.x_transform.setup(src_x0, src_x1, dst_x0, dst_x1, mirror_x);
params.wm_push_consts.y_transform.setup(src_y0, src_y1, dst_y0, dst_y1, mirror_y);
brw_blorp_setup_coord_transform(&params.wm_push_consts.x_transform,
src_x0, src_x1, dst_x0, dst_x1, mirror_x);
brw_blorp_setup_coord_transform(&params.wm_push_consts.y_transform,
src_y0, src_y1, dst_y0, dst_y1, mirror_y);

params.wm_push_consts.src_z =
params.src.mt->target == GL_TEXTURE_3D ? params.src.layer : 0;

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