| @@ -1,4 +1,4 @@ | |||
| /* $Id: stex3d.c,v 1.2 1999/09/17 12:27:01 brianp Exp $ */ | |||
| /* $Id: stex3d.c,v 1.2.2.1 1999/12/16 08:53:51 brianp Exp $ */ | |||
| /*----------------------------- | |||
| * stex3d.c GL example of the mesa 3d-texture extention to simulate procedural | |||
| @@ -17,6 +17,9 @@ | |||
| /* | |||
| * $Log: stex3d.c,v $ | |||
| * Revision 1.2.2.1 1999/12/16 08:53:51 brianp | |||
| * added a cast to malloc call | |||
| * | |||
| * Revision 1.2 1999/09/17 12:27:01 brianp | |||
| * silenced some warnings | |||
| * | |||
| @@ -230,7 +233,7 @@ void create3Dtexture() | |||
| int tmp; | |||
| printf("creating 3d textures...\n"); | |||
| voxels = (unsigned char *) malloc((4*tex_width*tex_height*tex_depth)); | |||
| voxels = (unsigned char *) malloc((size_t) (4*tex_width*tex_height*tex_depth)); | |||
| vp=voxels; | |||
| for (i=0;i<tex_width;i++){ | |||
| vec[0]=i; | |||