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mesa: remove leftovers from color indexed rendering.

Remove gl_light::_dli and gl_light::_sli.
Both are only used for a value previously used in
color indexed rendering. Also both variables are only used
and never written.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
tags/mesa-8.0-rc1
Mathias Fröhlich 13 years ago
parent
commit
31bf243a92
2 changed files with 1 additions and 8 deletions
  1. 0
    2
      src/mesa/main/mtypes.h
  2. 1
    6
      src/mesa/tnl/t_rasterpos.c

+ 0
- 2
src/mesa/main/mtypes.h View File

@@ -683,8 +683,6 @@ struct gl_light
GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
GLfloat _dli; /**< CI diffuse light intensity */
GLfloat _sli; /**< CI specular light intensity */
/*@}*/
};


+ 1
- 6
src/mesa/tnl/t_rasterpos.c View File

@@ -105,13 +105,12 @@ userclip_point( struct gl_context *ctx, const GLfloat v[] )


/**
* Compute lighting for the raster position. Both RGB and CI modes computed.
* Compute lighting for the raster position. RGB modes computed.
* \param ctx the context
* \param vertex vertex location
* \param normal normal vector
* \param Rcolor returned color
* \param Rspec returned specular color (if separate specular enabled)
* \param Rindex returned color index
*/
static void
shade_rastpos(struct gl_context *ctx,
@@ -123,7 +122,6 @@ shade_rastpos(struct gl_context *ctx,
/*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor;
const struct gl_light *light;
GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */
GLfloat diffuseCI = 0.0, specularCI = 0.0; /* for CI mode only */

_mesa_validate_all_lighting_tables( ctx );

@@ -191,7 +189,6 @@ shade_rastpos(struct gl_context *ctx,
/* Ambient + diffuse */
COPY_3V(diffuseContrib, light->_MatAmbient[0]);
ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]);
diffuseCI += n_dot_VP * light->_dli * attenuation;

/* Specular */
{
@@ -232,8 +229,6 @@ shade_rastpos(struct gl_context *ctx,
ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef,
light->_MatSpecular[0]);
}
/*assert(light->_sli > 0.0);*/
specularCI += spec_coef * light->_sli * attenuation;
}
}
}

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