ffs() just returns the bit that is set, we need to know what
stage that bit represents so use u_bit_scan() instead.
Fixes: 2ca5d9548f
("st/glsl_to_nir: gather next_stage in shader_info")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
tags/18.3-branchpoint
@@ -373,7 +373,7 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, | |||
~prev_stages & shader_program->data->linked_stages; | |||
nir->info.next_stage = stages_mask ? | |||
(gl_shader_stage) ffs(stages_mask) : MESA_SHADER_FRAGMENT; | |||
(gl_shader_stage) u_bit_scan(&stages_mask) : MESA_SHADER_FRAGMENT; | |||
} else { | |||
nir->info.next_stage = MESA_SHADER_FRAGMENT; | |||
} |