Nothing Gallium specific or stateful about them. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>master
| #include "pan_bo.h" | #include "pan_bo.h" | ||||
| #include "pan_context.h" | #include "pan_context.h" | ||||
| /* See mali_job for notes on how this works. But basically, for small vertex | |||||
| * counts, we have a lookup table, and for large vertex counts, we look at the | |||||
| * high bits as a heuristic. This has to match exactly how the hardware | |||||
| * calculates this (which is why the algorithm is so weird) or else instancing | |||||
| * will break. */ | |||||
| /* Given an odd number (of the form 2k + 1), compute k */ | |||||
| #define ODD(odd) ((odd - 1) >> 1) | |||||
| /* Given the shift/odd pair, recover the original padded integer */ | |||||
| unsigned | |||||
| pan_expand_shift_odd(struct pan_shift_odd o) | |||||
| { | |||||
| unsigned odd = 2*o.odd + 1; | |||||
| unsigned shift = 1 << o.shift; | |||||
| return odd * shift; | |||||
| } | |||||
| static inline struct pan_shift_odd | |||||
| pan_factored(unsigned pot, unsigned odd) | |||||
| { | |||||
| struct pan_shift_odd out; | |||||
| assert(util_is_power_of_two_or_zero(pot)); | |||||
| assert(odd & 1); | |||||
| /* Odd is of the form (2k + 1) = (k << 1) + 1 = (k << 1) | 1. | |||||
| * | |||||
| * So (odd >> 1) = ((k << 1) | 1) >> 1 = ((k << 1) >> 1) | (1 >> 1) | |||||
| * = k | 0 = k */ | |||||
| out.odd = (odd >> 1); | |||||
| /* POT is the form (1 << shift) */ | |||||
| out.shift = __builtin_ctz(pot); | |||||
| return out; | |||||
| } | |||||
| /* For small vertices. Second argument is whether the primitive takes a | |||||
| * power-of-two argument, which determines how rounding works. True for POINTS | |||||
| * and LINES, false for TRIANGLES. Presumably true for QUADS but you'd be crazy | |||||
| * to try instanced quads on ES class hardware <3 */ | |||||
| static struct { | |||||
| unsigned pot; | |||||
| unsigned odd; | |||||
| } small_lut[] = { | |||||
| { 0, 1 }, | |||||
| { 1, 1 }, | |||||
| { 2, 1 }, | |||||
| { 1, 3 }, | |||||
| { 4, 1 }, | |||||
| { 1, 5 }, | |||||
| { 2, 3 }, | |||||
| { 1, 7 }, | |||||
| { 8, 1 }, | |||||
| { 1, 9 }, | |||||
| { 2, 5 }, | |||||
| { 4, 3 }, /* 11 */ | |||||
| { 4, 3 }, | |||||
| { 2, 7 }, /* 13 */ | |||||
| { 2, 7 }, | |||||
| { 16, 1 }, /* 15 */ | |||||
| { 16, 1 }, | |||||
| { 2, 9 }, | |||||
| { 4, 5 }, /* 20 */ | |||||
| { 4, 5 } | |||||
| }; | |||||
| static struct pan_shift_odd | |||||
| panfrost_small_padded_vertex_count(unsigned idx) | |||||
| { | |||||
| return pan_factored( | |||||
| small_lut[idx].pot, | |||||
| small_lut[idx].odd); | |||||
| } | |||||
| static struct pan_shift_odd | |||||
| panfrost_large_padded_vertex_count(uint32_t vertex_count) | |||||
| { | |||||
| struct pan_shift_odd out = { 0 }; | |||||
| /* First, we have to find the highest set one */ | |||||
| unsigned highest = 32 - __builtin_clz(vertex_count); | |||||
| /* Using that, we mask out the highest 4-bits */ | |||||
| unsigned n = highest - 4; | |||||
| unsigned nibble = (vertex_count >> n) & 0xF; | |||||
| /* Great, we have the nibble. Now we can just try possibilities. Note | |||||
| * that we don't care about the bottom most bit in most cases, and we | |||||
| * know the top bit must be 1 */ | |||||
| unsigned middle_two = (nibble >> 1) & 0x3; | |||||
| switch (middle_two) { | |||||
| case 0b00: | |||||
| if (nibble & 1) | |||||
| return pan_factored(1 << n, 9); | |||||
| else | |||||
| return pan_factored(1 << (n + 1), 5); | |||||
| case 0b01: | |||||
| return pan_factored(1 << (n + 2), 3); | |||||
| case 0b10: | |||||
| return pan_factored(1 << (n + 1), 7); | |||||
| case 0b11: | |||||
| return pan_factored(1 << (n + 4), 1); | |||||
| default: | |||||
| unreachable("Invalid two bits"); | |||||
| } | |||||
| return out; | |||||
| } | |||||
| struct pan_shift_odd | |||||
| panfrost_padded_vertex_count( | |||||
| unsigned vertex_count, | |||||
| bool pot) | |||||
| { | |||||
| assert(vertex_count > 0); | |||||
| if (vertex_count < 20) { | |||||
| /* Add an off-by-one if it won't align naturally (quirk of the hardware) */ | |||||
| //if (!pot) | |||||
| // vertex_count++; | |||||
| return panfrost_small_padded_vertex_count(vertex_count); | |||||
| } else | |||||
| return panfrost_large_padded_vertex_count(vertex_count); | |||||
| } | |||||
| /* The much, much more irritating case -- instancing is enabled. See | |||||
| * panfrost_job.h for notes on how this works */ | |||||
| static unsigned | |||||
| panfrost_vertex_instanced( | |||||
| unsigned padded_count, | |||||
| unsigned instance_shift, unsigned instance_odd, | |||||
| unsigned divisor, | |||||
| union mali_attr *attrs) | |||||
| { | |||||
| /* Depending if there is an instance divisor or not, packing varies. | |||||
| * When there is a divisor, the hardware-level divisor is actually the | |||||
| * product of the instance divisor and the padded count */ | |||||
| unsigned hw_divisor = padded_count * divisor; | |||||
| if (divisor == 0) { | |||||
| /* Per-vertex attributes use the MODULO mode. First, compute | |||||
| * the modulus */ | |||||
| attrs->elements |= MALI_ATTR_MODULO; | |||||
| attrs->shift = instance_shift; | |||||
| attrs->extra_flags = instance_odd; | |||||
| return 1; | |||||
| } else if (util_is_power_of_two_or_zero(hw_divisor)) { | |||||
| /* If there is a divisor but the hardware divisor works out to | |||||
| * a power of two (not terribly exceptional), we can use an | |||||
| * easy path (just shifting) */ | |||||
| attrs->elements |= MALI_ATTR_POT_DIVIDE; | |||||
| attrs->shift = __builtin_ctz(hw_divisor); | |||||
| return 1; | |||||
| } else { | |||||
| /* We have a NPOT divisor. Here's the fun one (multipling by | |||||
| * the inverse and shifting) */ | |||||
| /* floor(log2(d)) */ | |||||
| unsigned shift = util_logbase2(hw_divisor); | |||||
| /* m = ceil(2^(32 + shift) / d) */ | |||||
| uint64_t shift_hi = 32 + shift; | |||||
| uint64_t t = 1ll << shift_hi; | |||||
| double t_f = t; | |||||
| double hw_divisor_d = hw_divisor; | |||||
| double m_f = ceil(t_f / hw_divisor_d); | |||||
| unsigned m = m_f; | |||||
| /* Default case */ | |||||
| uint32_t magic_divisor = m, extra_flags = 0; | |||||
| /* e = 2^(shift + 32) % d */ | |||||
| uint64_t e = t % hw_divisor; | |||||
| /* Apply round-down algorithm? e <= 2^shift?. XXX: The blob | |||||
| * seems to use a different condition */ | |||||
| if (e <= (1ll << shift)) { | |||||
| magic_divisor = m - 1; | |||||
| extra_flags = 1; | |||||
| } | |||||
| /* Top flag implicitly set */ | |||||
| assert(magic_divisor & (1u << 31)); | |||||
| magic_divisor &= ~(1u << 31); | |||||
| /* Upload to two different slots */ | |||||
| attrs[0].elements |= MALI_ATTR_NPOT_DIVIDE; | |||||
| attrs[0].shift = shift; | |||||
| attrs[0].extra_flags = extra_flags; | |||||
| attrs[1].unk = 0x20; | |||||
| attrs[1].magic_divisor = magic_divisor; | |||||
| attrs[1].zero = 0; | |||||
| attrs[1].divisor = divisor; | |||||
| return 2; | |||||
| } | |||||
| } | |||||
| void | void | ||||
| panfrost_emit_vertex_data(struct panfrost_batch *batch) | panfrost_emit_vertex_data(struct panfrost_batch *batch) | ||||
| { | { |
| /* Encode the padded vertex count */ | /* Encode the padded vertex count */ | ||||
| if (info->instance_count > 1) { | if (info->instance_count > 1) { | ||||
| /* Triangles have non-even vertex counts so they change how | |||||
| * padding works internally */ | |||||
| bool is_triangle = | |||||
| mode == PIPE_PRIM_TRIANGLES || | |||||
| mode == PIPE_PRIM_TRIANGLE_STRIP || | |||||
| mode == PIPE_PRIM_TRIANGLE_FAN; | |||||
| struct pan_shift_odd so = | struct pan_shift_odd so = | ||||
| panfrost_padded_vertex_count(vertex_count, !is_triangle); | |||||
| panfrost_padded_vertex_count(vertex_count); | |||||
| ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = so.shift; | ctx->payloads[PIPE_SHADER_VERTEX].instance_shift = so.shift; | ||||
| ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = so.shift; | ctx->payloads[PIPE_SHADER_FRAGMENT].instance_shift = so.shift; |
| void | void | ||||
| panfrost_emit_vertex_data(struct panfrost_batch *batch); | panfrost_emit_vertex_data(struct panfrost_batch *batch); | ||||
| struct pan_shift_odd { | |||||
| unsigned shift; | |||||
| unsigned odd; | |||||
| }; | |||||
| struct pan_shift_odd | |||||
| panfrost_padded_vertex_count( | |||||
| unsigned vertex_count, | |||||
| bool primitive_pot); | |||||
| unsigned | |||||
| pan_expand_shift_odd(struct pan_shift_odd o); | |||||
| /* Compute */ | /* Compute */ | ||||
| void | void |
| libpanfrost_encoder_files = files( | libpanfrost_encoder_files = files( | ||||
| 'pan_encoder.h', | 'pan_encoder.h', | ||||
| 'pan_attributes.c', | |||||
| 'pan_invocation.c', | 'pan_invocation.c', | ||||
| 'pan_tiler.c', | 'pan_tiler.c', | ||||
| 'pan_scratch.c', | 'pan_scratch.c', |
| /* | |||||
| * Copyright (C) 2019 Collabora, Ltd. | |||||
| * | |||||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||||
| * copy of this software and associated documentation files (the "Software"), | |||||
| * to deal in the Software without restriction, including without limitation | |||||
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |||||
| * and/or sell copies of the Software, and to permit persons to whom the | |||||
| * Software is furnished to do so, subject to the following conditions: | |||||
| * | |||||
| * The above copyright notice and this permission notice (including the next | |||||
| * paragraph) shall be included in all copies or substantial portions of the | |||||
| * Software. | |||||
| * | |||||
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |||||
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |||||
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |||||
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |||||
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |||||
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |||||
| * SOFTWARE. | |||||
| * | |||||
| */ | |||||
| #include "util/u_math.h" | |||||
| #include "panfrost-job.h" | |||||
| #include "pan_encoder.h" | |||||
| /* This file handles attribute descriptors (mali_attr_meta). The | |||||
| * bulk of the complexity is from instancing. See mali_job for | |||||
| * notes on how this works. But basically, for small vertex | |||||
| * counts, we have a lookup table, and for large vertex counts, | |||||
| * we look at the high bits as a heuristic. This has to match | |||||
| * exactly how the hardware calculates this (which is why the | |||||
| * algorithm is so weird) or else instancing will break. */ | |||||
| /* Given an odd number (of the form 2k + 1), compute k */ | |||||
| #define ODD(odd) ((odd - 1) >> 1) | |||||
| /* Given the shift/odd pair, recover the original padded integer */ | |||||
| unsigned | |||||
| pan_expand_shift_odd(struct pan_shift_odd o) | |||||
| { | |||||
| unsigned odd = 2*o.odd + 1; | |||||
| unsigned shift = 1 << o.shift; | |||||
| return odd * shift; | |||||
| } | |||||
| static inline struct pan_shift_odd | |||||
| pan_factored(unsigned pot, unsigned odd) | |||||
| { | |||||
| struct pan_shift_odd out; | |||||
| assert(util_is_power_of_two_or_zero(pot)); | |||||
| assert(odd & 1); | |||||
| /* Odd is of the form (2k + 1) = (k << 1) + 1 = (k << 1) | 1. | |||||
| * | |||||
| * So (odd >> 1) = ((k << 1) | 1) >> 1 = ((k << 1) >> 1) | (1 >> 1) | |||||
| * = k | 0 = k */ | |||||
| out.odd = (odd >> 1); | |||||
| /* POT is the form (1 << shift) */ | |||||
| out.shift = __builtin_ctz(pot); | |||||
| return out; | |||||
| } | |||||
| /* For small vertices. Second argument is whether the primitive takes a | |||||
| * power-of-two argument, which determines how rounding works. True for POINTS | |||||
| * and LINES, false for TRIANGLES. Presumably true for QUADS but you'd be crazy | |||||
| * to try instanced quads on ES class hardware <3 */ | |||||
| static struct { | |||||
| unsigned pot; | |||||
| unsigned odd; | |||||
| } small_lut[] = { | |||||
| { 0, 1 }, | |||||
| { 1, 1 }, | |||||
| { 2, 1 }, | |||||
| { 1, 3 }, | |||||
| { 4, 1 }, | |||||
| { 1, 5 }, | |||||
| { 2, 3 }, | |||||
| { 1, 7 }, | |||||
| { 8, 1 }, | |||||
| { 1, 9 }, | |||||
| { 2, 5 }, | |||||
| { 4, 3 }, /* 11 */ | |||||
| { 4, 3 }, | |||||
| { 2, 7 }, /* 13 */ | |||||
| { 2, 7 }, | |||||
| { 16, 1 }, /* 15 */ | |||||
| { 16, 1 }, | |||||
| { 2, 9 }, | |||||
| { 4, 5 }, /* 20 */ | |||||
| { 4, 5 } | |||||
| }; | |||||
| static struct pan_shift_odd | |||||
| panfrost_small_padded_vertex_count(unsigned idx) | |||||
| { | |||||
| return pan_factored( | |||||
| small_lut[idx].pot, | |||||
| small_lut[idx].odd); | |||||
| } | |||||
| static struct pan_shift_odd | |||||
| panfrost_large_padded_vertex_count(uint32_t vertex_count) | |||||
| { | |||||
| struct pan_shift_odd out = { 0 }; | |||||
| /* First, we have to find the highest set one */ | |||||
| unsigned highest = 32 - __builtin_clz(vertex_count); | |||||
| /* Using that, we mask out the highest 4-bits */ | |||||
| unsigned n = highest - 4; | |||||
| unsigned nibble = (vertex_count >> n) & 0xF; | |||||
| /* Great, we have the nibble. Now we can just try possibilities. Note | |||||
| * that we don't care about the bottom most bit in most cases, and we | |||||
| * know the top bit must be 1 */ | |||||
| unsigned middle_two = (nibble >> 1) & 0x3; | |||||
| switch (middle_two) { | |||||
| case 0b00: | |||||
| if (nibble & 1) | |||||
| return pan_factored(1 << n, 9); | |||||
| else | |||||
| return pan_factored(1 << (n + 1), 5); | |||||
| case 0b01: | |||||
| return pan_factored(1 << (n + 2), 3); | |||||
| case 0b10: | |||||
| return pan_factored(1 << (n + 1), 7); | |||||
| case 0b11: | |||||
| default: /* unreachable */ | |||||
| return pan_factored(1 << (n + 4), 1); | |||||
| } | |||||
| return out; | |||||
| } | |||||
| struct pan_shift_odd | |||||
| panfrost_padded_vertex_count(unsigned vertex_count) | |||||
| { | |||||
| if (vertex_count < 20) | |||||
| return panfrost_small_padded_vertex_count(vertex_count); | |||||
| else | |||||
| return panfrost_large_padded_vertex_count(vertex_count); | |||||
| } | |||||
| /* The much, much more irritating case -- instancing is enabled. See | |||||
| * panfrost_job.h for notes on how this works */ | |||||
| unsigned | |||||
| panfrost_vertex_instanced( | |||||
| unsigned padded_count, | |||||
| unsigned instance_shift, unsigned instance_odd, | |||||
| unsigned divisor, | |||||
| union mali_attr *attrs) | |||||
| { | |||||
| /* Depending if there is an instance divisor or not, packing varies. | |||||
| * When there is a divisor, the hardware-level divisor is actually the | |||||
| * product of the instance divisor and the padded count */ | |||||
| unsigned hw_divisor = padded_count * divisor; | |||||
| if (divisor == 0) { | |||||
| /* Per-vertex attributes use the MODULO mode. First, compute | |||||
| * the modulus */ | |||||
| attrs->elements |= MALI_ATTR_MODULO; | |||||
| attrs->shift = instance_shift; | |||||
| attrs->extra_flags = instance_odd; | |||||
| return 1; | |||||
| } else if (util_is_power_of_two_or_zero(hw_divisor)) { | |||||
| /* If there is a divisor but the hardware divisor works out to | |||||
| * a power of two (not terribly exceptional), we can use an | |||||
| * easy path (just shifting) */ | |||||
| attrs->elements |= MALI_ATTR_POT_DIVIDE; | |||||
| attrs->shift = __builtin_ctz(hw_divisor); | |||||
| return 1; | |||||
| } else { | |||||
| /* We have a NPOT divisor. Here's the fun one (multipling by | |||||
| * the inverse and shifting) */ | |||||
| /* floor(log2(d)) */ | |||||
| unsigned shift = util_logbase2(hw_divisor); | |||||
| /* m = ceil(2^(32 + shift) / d) */ | |||||
| uint64_t shift_hi = 32 + shift; | |||||
| uint64_t t = 1ll << shift_hi; | |||||
| double t_f = t; | |||||
| double hw_divisor_d = hw_divisor; | |||||
| double m_f = ceil(t_f / hw_divisor_d); | |||||
| unsigned m = m_f; | |||||
| /* Default case */ | |||||
| uint32_t magic_divisor = m, extra_flags = 0; | |||||
| /* e = 2^(shift + 32) % d */ | |||||
| uint64_t e = t % hw_divisor; | |||||
| /* Apply round-down algorithm? e <= 2^shift?. XXX: The blob | |||||
| * seems to use a different condition */ | |||||
| if (e <= (1ll << shift)) { | |||||
| magic_divisor = m - 1; | |||||
| extra_flags = 1; | |||||
| } | |||||
| /* Top flag implicitly set */ | |||||
| assert(magic_divisor & (1u << 31)); | |||||
| magic_divisor &= ~(1u << 31); | |||||
| /* Upload to two different slots */ | |||||
| attrs[0].elements |= MALI_ATTR_NPOT_DIVIDE; | |||||
| attrs[0].shift = shift; | |||||
| attrs[0].extra_flags = extra_flags; | |||||
| attrs[1].unk = 0x20; | |||||
| attrs[1].magic_divisor = magic_divisor; | |||||
| attrs[1].zero = 0; | |||||
| attrs[1].divisor = divisor; | |||||
| return 2; | |||||
| } | |||||
| } |
| const char * panfrost_model_name(unsigned gpu_id); | const char * panfrost_model_name(unsigned gpu_id); | ||||
| /* Attributes / instancing */ | |||||
| struct pan_shift_odd { | |||||
| unsigned shift; | |||||
| unsigned odd; | |||||
| }; | |||||
| struct pan_shift_odd | |||||
| panfrost_padded_vertex_count(unsigned vertex_count); | |||||
| unsigned | |||||
| panfrost_vertex_instanced( | |||||
| unsigned padded_count, | |||||
| unsigned instance_shift, unsigned instance_odd, | |||||
| unsigned divisor, | |||||
| union mali_attr *attrs); | |||||
| unsigned | |||||
| pan_expand_shift_odd(struct pan_shift_odd o); | |||||
| #endif | #endif |