| @@ -1394,8 +1394,9 @@ st_finalize_texture(GLcontext *ctx, | |||
| stObj->pt->width[0] != firstImage->base.Width2 || | |||
| stObj->pt->height[0] != firstImage->base.Height2 || | |||
| stObj->pt->depth[0] != firstImage->base.Depth2 || | |||
| stObj->pt->block.size/stObj->pt->block.width != cpp || /* Nominal bytes per pixel */ | |||
| stObj->pt->compressed != firstImage->base.IsCompressed) { | |||
| /* Nominal bytes per pixel: */ | |||
| stObj->pt->block.size / stObj->pt->block.width != cpp) | |||
| { | |||
| pipe_texture_reference(&stObj->pt, NULL); | |||
| ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; | |||
| } | |||