|  |  | @@ -744,23 +744,31 @@ builtin_variable_generator::generate_constants() | 
		
	
		
			
			|  |  |  | */ | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | if (state->is_version(420, 0) || | 
		
	
		
			
			|  |  |  | if (state->is_version(420, 310) || | 
		
	
		
			
			|  |  |  | state->ARB_shader_image_load_store_enable) { | 
		
	
		
			
			|  |  |  | add_const("gl_MaxImageUnits", | 
		
	
		
			
			|  |  |  | state->Const.MaxImageUnits); | 
		
	
		
			
			|  |  |  | add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs", | 
		
	
		
			
			|  |  |  | state->Const.MaxCombinedShaderOutputResources); | 
		
	
		
			
			|  |  |  | add_const("gl_MaxImageSamples", | 
		
	
		
			
			|  |  |  | state->Const.MaxImageSamples); | 
		
	
		
			
			|  |  |  | add_const("gl_MaxVertexImageUniforms", | 
		
	
		
			
			|  |  |  | state->Const.MaxVertexImageUniforms); | 
		
	
		
			
			|  |  |  | add_const("gl_MaxGeometryImageUniforms", | 
		
	
		
			
			|  |  |  | state->Const.MaxGeometryImageUniforms); | 
		
	
		
			
			|  |  |  | add_const("gl_MaxFragmentImageUniforms", | 
		
	
		
			
			|  |  |  | state->Const.MaxFragmentImageUniforms); | 
		
	
		
			
			|  |  |  | add_const("gl_MaxCombinedImageUniforms", | 
		
	
		
			
			|  |  |  | state->Const.MaxCombinedImageUniforms); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (!state->es_shader) { | 
		
	
		
			
			|  |  |  | add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs", | 
		
	
		
			
			|  |  |  | state->Const.MaxCombinedShaderOutputResources); | 
		
	
		
			
			|  |  |  | add_const("gl_MaxImageSamples", | 
		
	
		
			
			|  |  |  | state->Const.MaxImageSamples); | 
		
	
		
			
			|  |  |  | add_const("gl_MaxGeometryImageUniforms", | 
		
	
		
			
			|  |  |  | state->Const.MaxGeometryImageUniforms); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (state->is_version(450, 310)) { | 
		
	
		
			
			|  |  |  | add_const("gl_MaxCombinedShaderOutputResources", | 
		
	
		
			
			|  |  |  | state->Const.MaxCombinedShaderOutputResources); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | if (state->is_version(400, 0) || | 
		
	
		
			
			|  |  |  | state->ARB_tessellation_shader_enable) { | 
		
	
		
			
			|  |  |  | add_const("gl_MaxTessControlImageUniforms", |