@@ -1,10 +1,10 @@ | |||
/* $Id: s_alpha.c,v 1.4 2001/03/12 00:48:41 gareth Exp $ */ | |||
/* $Id: s_alpha.c,v 1.5 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
* Version: 3.5 | |||
* Version: 4.1 | |||
* | |||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved. | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a | |||
* copy of this software and associated documentation files (the "Software"), | |||
@@ -34,7 +34,84 @@ | |||
#include "s_alpha.h" | |||
/* | |||
* Apply the alpha test to a span of pixels. | |||
* In: rgba - array of pixels | |||
* In/Out: span - | |||
* Return: 0 = all pixels in the span failed the alpha test. | |||
* 1 = one or more pixels passed the alpha test. | |||
*/ | |||
GLint | |||
_mesa_alpha_test( const GLcontext *ctx, struct sw_span *span, | |||
CONST GLchan rgba[][4]) | |||
{ | |||
GLuint i; | |||
const GLchan ref = ctx->Color.AlphaRef; | |||
GLubyte *mask = span->mask; | |||
ASSERT (span->filledMask == GL_TRUE); | |||
ASSERT (span->filledAlpha == GL_TRUE); | |||
SW_SPAN_SET_FLAG(span->testedAlpha); | |||
/* switch cases ordered from most frequent to less frequent */ | |||
switch (ctx->Color.AlphaFunc) { | |||
case GL_LESS: | |||
for (i=span->start; i<span->end; i++) { | |||
mask[i] &= (rgba[i][ACOMP] < ref); | |||
} | |||
break; | |||
case GL_LEQUAL: | |||
for (i=span->start; i<span->end; i++) | |||
mask[i] &= (rgba[i][ACOMP] <= ref); | |||
break; | |||
case GL_GEQUAL: | |||
for (i=span->start; i<span->end; i++) { | |||
mask[i] &= (rgba[i][ACOMP] >= ref); | |||
} | |||
break; | |||
case GL_GREATER: | |||
for (i=span->start; i<span->end; i++) { | |||
mask[i] &= (rgba[i][ACOMP] > ref); | |||
} | |||
break; | |||
case GL_NOTEQUAL: | |||
for (i=span->start; i<span->end; i++) { | |||
mask[i] &= (rgba[i][ACOMP] != ref); | |||
} | |||
break; | |||
case GL_EQUAL: | |||
for (i=span->start; i<span->end; i++) { | |||
mask[i] &= (rgba[i][ACOMP] == ref); | |||
} | |||
break; | |||
case GL_ALWAYS: | |||
/* do nothing */ | |||
return 1; | |||
case GL_NEVER: | |||
/* caller should check for zero! */ | |||
return 0; | |||
default: | |||
_mesa_problem( ctx, "Invalid alpha test in gl_alpha_test" ); | |||
return 0; | |||
} | |||
while ((span->start <= span->end) && | |||
(mask[span->start] == 0)) | |||
span->start ++; | |||
while ((span->end >= span->start) && | |||
(mask[span->end] == 0)) | |||
span->end --; | |||
span->writeAll = GL_FALSE; | |||
if (span->start >= span->end) | |||
return 0; | |||
else | |||
return 1; | |||
} | |||
/* | |||
@@ -46,11 +123,11 @@ | |||
* 1 = one or more pixels passed the alpha test. | |||
*/ | |||
GLint | |||
_mesa_alpha_test( const GLcontext *ctx, | |||
GLuint n, CONST GLchan rgba[][4], GLubyte mask[] ) | |||
_old_alpha_test( const GLcontext *ctx, | |||
GLuint n, CONST GLchan rgba[][4], GLubyte mask[] ) | |||
{ | |||
GLuint i; | |||
GLchan ref = ctx->Color.AlphaRef; | |||
const GLchan ref = ctx->Color.AlphaRef; | |||
/* switch cases ordered from most frequent to less frequent */ | |||
switch (ctx->Color.AlphaFunc) { |
@@ -1,4 +1,4 @@ | |||
/* $Id: s_alpha.h,v 1.3 2001/03/12 00:48:41 gareth Exp $ */ | |||
/* $Id: s_alpha.h,v 1.4 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -34,9 +34,14 @@ | |||
extern GLint | |||
_mesa_alpha_test( const GLcontext *ctx, GLuint n, | |||
CONST GLchan rgba[][4], GLubyte mask[] ); | |||
_old_alpha_test( const GLcontext *ctx, GLuint n, | |||
CONST GLchan rgba[][4], GLubyte mask[] ); | |||
extern GLint | |||
_mesa_alpha_test( const GLcontext *ctx, struct sw_span *span, | |||
CONST GLchan rgba[][4]); | |||
#endif | |||
#endif |
@@ -1,10 +1,10 @@ | |||
/* $Id: s_depth.c,v 1.10 2001/12/17 04:54:35 brianp Exp $ */ | |||
/* $Id: s_depth.c,v 1.11 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
* Version: 3.5 | |||
* Version: 4.1 | |||
* | |||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved. | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a | |||
* copy of this software and associated documentation files (the "Software"), | |||
@@ -587,7 +587,7 @@ _mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) | |||
ASSERT(swrast->Driver.WriteDepthSpan); | |||
(*swrast->Driver.WriteDepthSpan)(ctx, span->end, span->x, span->y, zbuffer, span->mask); | |||
if (passed < span->end) | |||
span->write_all = GL_FALSE; | |||
span->writeAll = GL_FALSE; | |||
return passed; | |||
} | |||
else { | |||
@@ -602,7 +602,7 @@ _mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) | |||
passed = depth_test_span32(ctx, span->end, span->x, span->y, zptr, span->depth, span->mask); | |||
} | |||
if (passed < span->end) | |||
span->write_all = GL_FALSE; | |||
span->writeAll = GL_FALSE; | |||
return passed; | |||
} | |||
} |
@@ -1,4 +1,4 @@ | |||
/* $Id: s_fog.c,v 1.16 2001/12/18 04:06:46 brianp Exp $ */ | |||
/* $Id: s_fog.c,v 1.17 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -38,7 +38,7 @@ | |||
/* | |||
/** | |||
* Used to convert current raster distance to a fog factor in [0,1]. | |||
*/ | |||
GLfloat | |||
@@ -70,7 +70,7 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) | |||
/* | |||
/** | |||
* Apply fog to a span of RGBA pixels. | |||
* Input: ctx - | |||
* span - where span->fog and span->fogStep have to be set. | |||
@@ -102,7 +102,40 @@ _mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, | |||
} | |||
} | |||
/* | |||
/** | |||
* Apply fog given in an array to RGBA pixels. | |||
* Input: ctx - | |||
* span - | |||
* fog - array of fog factors in [0,1] | |||
* red, green, blue, alpha - pixel colors | |||
* Output: red, green, blue, alpha - fogged pixel colors | |||
*/ | |||
void | |||
_mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, | |||
const GLfloat fog[], GLchan rgba[][4] ) | |||
{ | |||
GLuint i; | |||
GLchan rFog, gFog, bFog; | |||
ASSERT(fog != NULL); | |||
ASSERT(ctx->Fog.Enabled); | |||
ASSERT(span->filledColor == GL_TRUE); | |||
UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); | |||
UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); | |||
UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); | |||
for (i = span->start; i < span->end; i++) { | |||
const GLfloat f = fog[i]; | |||
const GLfloat g = 1.0F - f; | |||
rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + g * rFog); | |||
rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + g * gFog); | |||
rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + g * bFog); | |||
} | |||
} | |||
/** | |||
* Apply fog to an array of RGBA pixels. | |||
* Input: n - number of pixels | |||
* fog - array of fog factors in [0,1] | |||
@@ -132,7 +165,7 @@ _old_fog_rgba_pixels( const GLcontext *ctx, | |||
} | |||
/* | |||
/** | |||
* Apply fog to a span of color index pixels. | |||
* Input: ctx - | |||
* span - where span->fog and span->fogStep have to be set. | |||
@@ -158,7 +191,33 @@ _mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, | |||
} | |||
} | |||
/* | |||
/** | |||
* Apply fog given in an array to a span of color index pixels. | |||
* Input: ctx - | |||
* span - | |||
* fog - array of fog factors in [0,1] | |||
* index - pixel color indexes | |||
* Output: index - fogged pixel color indexes | |||
*/ | |||
void | |||
_mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, | |||
const GLfloat fog[], GLuint index[] ) | |||
{ | |||
GLuint idx = (GLuint) ctx->Fog.Index; | |||
GLuint i; | |||
ASSERT(fog != NULL); | |||
ASSERT(ctx->Fog.Enabled); | |||
ASSERT(span->filledColor == GL_TRUE); | |||
for (i = span->start; i < span->end; i++) { | |||
const GLfloat f = CLAMP(fog[i], 0.0F, 1.0F); | |||
index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); | |||
} | |||
} | |||
/** | |||
* Apply fog to an array of color index pixels. | |||
* Input: n - number of pixels | |||
* fog - array of fog factors in [0,1] | |||
@@ -180,7 +239,7 @@ _old_fog_ci_pixels( const GLcontext *ctx, | |||
/* | |||
/** | |||
* Calculate fog factors (in [0,1]) from window z values | |||
* Input: n - number of pixels | |||
* z - array of integer depth values | |||
@@ -321,7 +380,7 @@ compute_fog_factors_from_z( const GLcontext *ctx, | |||
} | |||
/* | |||
/** | |||
* Apply fog to a span of RGBA pixels. | |||
* Input: ctx - | |||
* span - where span->depth has to be filled. | |||
@@ -341,10 +400,11 @@ _mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span, | |||
ASSERT(span->filledColor == GL_TRUE); | |||
compute_fog_factors_from_z(ctx, span->end, span->depth, fogFact ); | |||
_old_fog_rgba_pixels( ctx, span->end, fogFact, rgba ); | |||
_mesa_fog_rgba_pixels_with_array( ctx, span, fogFact, rgba ); | |||
} | |||
/* | |||
/** | |||
* Apply fog to an array of RGBA pixels. | |||
* Input: n - number of pixels | |||
* z - array of integer depth values | |||
@@ -362,7 +422,7 @@ _old_depth_fog_rgba_pixels( const GLcontext *ctx, | |||
} | |||
/* | |||
/** | |||
* Apply fog to a span of color index pixels. | |||
* Input: ctx - | |||
* span - where span->depth has to be filled. | |||
@@ -382,11 +442,11 @@ _mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, | |||
ASSERT(span->filledColor == GL_TRUE); | |||
compute_fog_factors_from_z(ctx, span->end, span->depth, fogFact ); | |||
_old_fog_ci_pixels( ctx, span->end, fogFact, index ); | |||
_mesa_fog_ci_pixels_with_array( ctx, span, fogFact, index ); | |||
} | |||
/* | |||
/** | |||
* Apply fog to an array of color index pixels. | |||
* Input: n - number of pixels | |||
* z - array of integer depth values |
@@ -1,4 +1,4 @@ | |||
/* $Id: s_fog.h,v 1.6 2001/12/17 04:54:35 brianp Exp $ */ | |||
/* $Id: s_fog.h,v 1.7 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -44,11 +44,18 @@ _old_fog_rgba_pixels( const GLcontext *ctx, | |||
extern void | |||
_mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, | |||
GLchan rgba[][4]); | |||
extern void | |||
_mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, | |||
const GLfloat fog[], GLchan rgba[][4] ); | |||
extern void | |||
_mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, | |||
GLuint indx[]); | |||
extern void | |||
_mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, | |||
const GLfloat fog[], GLuint index[] ); | |||
extern void | |||
_old_fog_ci_pixels( const GLcontext *ctx, | |||
GLuint n, const GLfloat fog[], | |||
GLuint indx[] ); |
@@ -1,4 +1,4 @@ | |||
/* $Id: s_span.c,v 1.22 2002/01/16 16:00:03 brianp Exp $ */ | |||
/* $Id: s_span.c,v 1.23 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -105,7 +105,7 @@ stipple_polygon_span( GLcontext *ctx, struct sw_span *span) | |||
m = highbit; | |||
} | |||
} | |||
span->write_all = GL_FALSE; | |||
span->writeAll = GL_FALSE; | |||
} | |||
@@ -179,7 +179,7 @@ clip_span( GLcontext *ctx, struct sw_span *span) | |||
} | |||
else { | |||
/* partially off left side */ | |||
span->write_all = GL_FALSE; | |||
span->writeAll = GL_FALSE; | |||
BZERO(span->mask, -x * sizeof(GLubyte)); | |||
return GL_TRUE; | |||
} | |||
@@ -488,7 +488,7 @@ _old_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
/* Do the alpha test */ | |||
if (ctx->Color.AlphaEnabled) { | |||
if (_mesa_alpha_test( ctx, n, (const GLchan (*)[4]) rgba, mask ) == 0) { | |||
if (_old_alpha_test( ctx, n, (const GLchan (*)[4]) rgba, mask ) == 0) { | |||
return; | |||
} | |||
write_all = GL_FALSE; | |||
@@ -575,7 +575,7 @@ _old_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
*/ | |||
void | |||
_mesa_write_index_span( GLcontext *ctx, struct sw_span *span, | |||
GLenum primitive ) | |||
const GLfloat fog[MAX_WIDTH], GLenum primitive) | |||
{ | |||
const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | LOGIC_OP_BIT; | |||
GLuint indexBackup[MAX_WIDTH]; | |||
@@ -659,8 +659,9 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, | |||
} | |||
if (ctx->Fog.Enabled) { | |||
/* Is this the right 'if' ?? */ | |||
if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
if (fog != NULL && !swrast->_PreferPixelFog) | |||
_mesa_fog_ci_pixels_with_array( ctx, span, fog, index); | |||
else if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
_mesa_fog_ci_pixels( ctx, span, index); | |||
else | |||
_mesa_depth_fog_ci_pixels( ctx, span, index); | |||
@@ -791,7 +792,6 @@ _mesa_write_monoindex_span( GLcontext *ctx, struct sw_span *span, | |||
} | |||
if (ctx->Fog.Enabled) { | |||
/* Is this the right 'if' ?? */ | |||
if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
_mesa_fog_ci_pixels( ctx, span, indexes ); | |||
else | |||
@@ -853,7 +853,7 @@ _mesa_write_monoindex_span( GLcontext *ctx, struct sw_span *span, | |||
*/ | |||
void | |||
_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, | |||
GLenum primitive ) | |||
const GLfloat fog[MAX_WIDTH], GLenum primitive) | |||
{ | |||
const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | | |||
LOGIC_OP_BIT | TEXTURE_BIT; | |||
@@ -898,10 +898,9 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, | |||
/* Do the alpha test */ | |||
if (ctx->Color.AlphaEnabled) { | |||
if (_mesa_alpha_test( ctx, span->end, (const GLchan (*)[4]) rgba, span->mask ) == 0) { | |||
if (_mesa_alpha_test( ctx, span, (const GLchan (*)[4]) rgba) == 0) { | |||
return; | |||
} | |||
span->write_all = GL_FALSE; | |||
} | |||
/* I have to think where to put this!! */ | |||
@@ -943,8 +942,9 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, | |||
/* Per-pixel fog */ | |||
if (ctx->Fog.Enabled) { | |||
/* Is this the right 'if' ?? */ | |||
if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
if (fog != NULL && !swrast->_PreferPixelFog) | |||
_mesa_fog_rgba_pixels_with_array( ctx, span, fog, rgba); | |||
else if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
_mesa_fog_rgba_pixels( ctx, span, rgba ); | |||
else | |||
_mesa_depth_fog_rgba_pixels( ctx, span, rgba ); | |||
@@ -986,12 +986,12 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, | |||
/* write pixels */ | |||
(*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, | |||
span->write_all ? ((const GLubyte *) NULL) : span->mask ); | |||
span->writeAll ? ((const GLubyte *) NULL) : span->mask ); | |||
if (swrast->_RasterMask & ALPHABUF_BIT) { | |||
_mesa_write_alpha_span( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, | |||
span->write_all ? ((const GLubyte *) NULL) : span->mask ); | |||
span->writeAll ? ((const GLubyte *) NULL) : span->mask ); | |||
} | |||
} | |||
} | |||
@@ -1036,13 +1036,13 @@ _mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, | |||
/* Do the alpha test */ | |||
if (ctx->Color.AlphaEnabled) { | |||
SW_SPAN_SET_FLAG(span->filledAlpha); | |||
for (i = 0; i < span->end; i++) { | |||
rgba[i][ACOMP] = color[ACOMP]; | |||
} | |||
if (_mesa_alpha_test( ctx, span->end, (const GLchan (*)[4])rgba, span->mask ) == 0) { | |||
if (_mesa_alpha_test( ctx, span, (const GLchan (*)[4])rgba) == 0) { | |||
return; | |||
} | |||
span->write_all = GL_FALSE; | |||
} | |||
/* I have to think where to put this!! */ | |||
@@ -1103,8 +1103,7 @@ _mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, | |||
/* Per-pixel fog */ | |||
if (ctx->Fog.Enabled) { | |||
/* Is this the right 'if' ?? */ | |||
if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
_mesa_fog_rgba_pixels( ctx, span, rgba ); | |||
else | |||
_mesa_depth_fog_rgba_pixels( ctx, span, rgba ); | |||
@@ -1144,11 +1143,11 @@ _mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, | |||
/* write pixels */ | |||
(*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, | |||
span->write_all ? ((const GLubyte *) NULL) : span->mask ); | |||
span->writeAll ? ((const GLubyte *) NULL) : span->mask ); | |||
if (swrast->_RasterMask & ALPHABUF_BIT) { | |||
_mesa_write_alpha_span( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, | |||
span->write_all ? ((const GLubyte *) NULL) : span->mask ); | |||
span->writeAll ? ((const GLubyte *) NULL) : span->mask ); | |||
} | |||
} | |||
} | |||
@@ -1170,8 +1169,9 @@ _mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, | |||
else { | |||
(*swrast->Driver.WriteMonoRGBASpan)( ctx, span->end, span->x, span->y, color, span->mask ); | |||
if (swrast->_RasterMask & ALPHABUF_BIT) { | |||
_mesa_write_mono_alpha_span( ctx, span->end, span->x, span->y, (GLchan) color[ACOMP], | |||
span->write_all ? ((const GLubyte *) NULL) : span->mask ); | |||
_mesa_write_mono_alpha_span( ctx, span->end, span->x, span->y, | |||
(GLchan) color[ACOMP], | |||
span->writeAll ? ((const GLubyte *) NULL) : span->mask ); | |||
} | |||
} | |||
} | |||
@@ -1219,7 +1219,7 @@ add_colors(CONST struct sw_span *span, GLchan rgba[][4]) | |||
*/ | |||
void | |||
_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, | |||
const GLfloat fog[], GLenum primitive ) | |||
const GLfloat fog[MAX_WIDTH], GLenum primitive ) | |||
{ | |||
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); | |||
GLchan rgbaBackup[MAX_WIDTH][4]; | |||
@@ -1265,10 +1265,9 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, | |||
_swrast_texture_fragments( ctx, 0, span, rgba ); | |||
/* Do the alpha test */ | |||
if (_mesa_alpha_test( ctx, span->end, (const GLchan (*)[4]) rgba, span->mask ) == 0) { | |||
if (_mesa_alpha_test( ctx, span, (const GLchan (*)[4]) rgba ) == 0) { | |||
return; | |||
} | |||
span->write_all = GL_FALSE; | |||
} | |||
if (ctx->Stencil.Enabled) { | |||
@@ -1301,9 +1300,10 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, | |||
/* Per-pixel fog */ | |||
if (ctx->Fog.Enabled) { | |||
/* Is this the right 'if' ?? */ | |||
if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
_old_fog_rgba_pixels( ctx, span->end, fog, rgba ); | |||
if (fog != NULL && !swrast->_PreferPixelFog) | |||
_mesa_fog_rgba_pixels_with_array( ctx, span, fog, rgba); | |||
else if ((span->activeMask & SPAN_FOG) && !swrast->_PreferPixelFog) | |||
_mesa_fog_rgba_pixels( ctx, span, rgba ); | |||
else | |||
_mesa_depth_fog_rgba_pixels(ctx, span, rgba); | |||
} | |||
@@ -1337,14 +1337,15 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, | |||
_mesa_mask_rgba_span( ctx, span->end, span->x, span->y, rgba ); | |||
} | |||
(*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, (const GLchan (*)[4])rgba, | |||
span->write_all ? NULL : span->mask ); | |||
(*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, | |||
span->writeAll ? NULL : span->mask ); | |||
if (swrast->_RasterMask & ALPHABUF_BIT) { | |||
_mesa_write_alpha_span( ctx, span->end, span->x, span->y, (const GLchan (*)[4]) rgba, | |||
span->write_all ? NULL : span->mask ); | |||
_mesa_write_alpha_span( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, | |||
span->writeAll ? NULL : span->mask ); | |||
} | |||
} | |||
} | |||
@@ -1391,10 +1392,9 @@ masked_texture_span( GLcontext *ctx, struct sw_span *span) | |||
/* Texture with alpha test */ | |||
if (ctx->Color.AlphaEnabled) { | |||
/* Do the alpha test */ | |||
if (_mesa_alpha_test( ctx, span->end, (const GLchan (*)[4]) rgba, span->mask ) == 0) { | |||
if (_mesa_alpha_test( ctx, span, (const GLchan (*)[4]) rgba ) == 0) { | |||
return; | |||
} | |||
span->write_all = GL_FALSE; | |||
/* Depth test usually in 'rasterize_span' but if alpha test | |||
needed, we have to wait for that test before depth test can | |||
@@ -1459,11 +1459,13 @@ masked_texture_span( GLcontext *ctx, struct sw_span *span) | |||
_mesa_mask_rgba_span( ctx, span->end, span->x, span->y, rgba ); | |||
} | |||
(*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, (const GLchan (*)[4])rgba, | |||
span->write_all ? NULL : span->mask ); | |||
(*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, | |||
span->writeAll ? NULL : span->mask ); | |||
if (swrast->_RasterMask & ALPHABUF_BIT) { | |||
_mesa_write_alpha_span( ctx, span->end, span->x, span->y, (const GLchan (*)[4]) rgba, | |||
span->write_all ? NULL : span->mask ); | |||
_mesa_write_alpha_span( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, | |||
span->writeAll ? NULL : span->mask ); | |||
} | |||
} | |||
} | |||
@@ -1500,10 +1502,10 @@ masked_multitexture_span( GLcontext *ctx, struct sw_span *span) | |||
/* Texture with alpha test */ | |||
if (ctx->Color.AlphaEnabled) { | |||
/* Do the alpha test */ | |||
if (_mesa_alpha_test( ctx, span->end, (const GLchan (*)[4])rgba, span->mask ) == 0) { | |||
if (_mesa_alpha_test( ctx, span, (const GLchan (*)[4])rgba ) == 0) { | |||
return; | |||
} | |||
span->write_all = GL_FALSE; | |||
/* Depth test usually in 'rasterize_span' but if alpha test | |||
needed, we have to wait for that test before depth test can | |||
be done. */ | |||
@@ -1550,7 +1552,8 @@ masked_multitexture_span( GLcontext *ctx, struct sw_span *span) | |||
#endif | |||
if (swrast->_RasterMask & MULTI_DRAW_BIT) { | |||
multi_write_rgba_span( ctx, span->end, span->x, span->y, (const GLchan (*)[4]) rgba, span->mask ); | |||
multi_write_rgba_span( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4]) rgba, span->mask ); | |||
} | |||
else { | |||
/* normal: write to exactly one buffer */ | |||
@@ -1570,11 +1573,13 @@ masked_multitexture_span( GLcontext *ctx, struct sw_span *span) | |||
_mesa_mask_rgba_span( ctx, span->end, span->x, span->y, rgba ); | |||
} | |||
(*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, (const GLchan (*)[4])rgba, | |||
span->write_all ? NULL : span->mask ); | |||
(*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4])rgba, | |||
span->writeAll ? NULL : span->mask ); | |||
if (swrast->_RasterMask & ALPHABUF_BIT) { | |||
_mesa_write_alpha_span( ctx, span->end, span->x, span->y, (const GLchan (*)[4])rgba, | |||
span->write_all ? NULL : span->mask ); | |||
_mesa_write_alpha_span( ctx, span->end, span->x, span->y, | |||
(const GLchan (*)[4])rgba, | |||
span->writeAll ? NULL : span->mask ); | |||
} | |||
} | |||
} | |||
@@ -1655,8 +1660,8 @@ _mesa_rasterize_span(GLcontext *ctx, struct sw_span *span) | |||
} | |||
if (span->activeMask & SPAN_RGBA) { | |||
ASSERT(span->filledColor == GL_FALSE); | |||
SW_SPAN_SET_FLAG(span->filledColor); | |||
SW_SPAN_SET_FLAG(span->filledAlpha); | |||
if (span->activeMask & SPAN_FLAT) { | |||
GLuint i; | |||
GLchan color[4]; | |||
@@ -1696,7 +1701,7 @@ _mesa_rasterize_span(GLcontext *ctx, struct sw_span *span) | |||
} | |||
if (span->activeMask & SPAN_SPEC) { | |||
SW_SPAN_SET_FLAG(span->filledSpecular); | |||
SW_SPAN_SET_FLAG(span->filledSpecular); | |||
if (span->activeMask & SPAN_FLAT) { | |||
const GLchan r = FixedToChan(span->specRed); | |||
const GLchan g = FixedToChan(span->specGreen); | |||
@@ -1993,7 +1998,7 @@ _old_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
(CONST GLchan (*)[4]) rgba, rgba ); | |||
/* Do the alpha test */ | |||
if (_mesa_alpha_test( ctx, n, (const GLchan (*)[4]) rgba, mask ) == 0) { | |||
if (_old_alpha_test( ctx, n, (const GLchan (*)[4]) rgba, mask ) == 0) { | |||
return; | |||
} | |||
write_all = GL_FALSE; | |||
@@ -2149,7 +2154,7 @@ _old_write_multitexture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
(CONST GLchan (*)[4]) rgbaIn, rgba ); | |||
/* Do the alpha test */ | |||
if (_mesa_alpha_test( ctx, n, (const GLchan (*)[4])rgba, mask ) == 0) { | |||
if (_old_alpha_test( ctx, n, (const GLchan (*)[4])rgba, mask ) == 0) { | |||
return; | |||
} | |||
write_all = GL_FALSE; |
@@ -1,4 +1,4 @@ | |||
/* $Id: s_span.h,v 1.10 2002/01/16 16:00:04 brianp Exp $ */ | |||
/* $Id: s_span.h,v 1.11 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -47,7 +47,7 @@ _old_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
void | |||
_mesa_write_index_span( GLcontext *ctx, struct sw_span *span, | |||
GLenum primitive); | |||
const GLfloat fog[MAX_WIDTH], GLenum primitive); | |||
extern void | |||
_mesa_write_monoindex_span( GLcontext *ctx, struct sw_span *span, | |||
@@ -55,7 +55,7 @@ _mesa_write_monoindex_span( GLcontext *ctx, struct sw_span *span, | |||
extern void | |||
_mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, | |||
GLenum primitive ); | |||
const GLfloat fog[MAX_WIDTH], GLenum primitive); | |||
extern void | |||
_mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, | |||
@@ -63,7 +63,7 @@ _mesa_write_monocolor_span( GLcontext *ctx, struct sw_span *span, | |||
extern void | |||
_mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, | |||
const GLfloat fog[], GLenum primitive ); | |||
const GLfloat fog[MAX_WIDTH], GLenum primitive ); | |||
extern void |
@@ -1,4 +1,4 @@ | |||
/* $Id: s_stencil.c,v 1.14 2002/01/08 14:56:51 brianp Exp $ */ | |||
/* $Id: s_stencil.c,v 1.15 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -586,7 +586,7 @@ _mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span) | |||
span->y, stencil, span->mask ); | |||
} | |||
span->write_all = GL_FALSE; | |||
span->writeAll = GL_FALSE; | |||
return result; | |||
} |
@@ -1,4 +1,4 @@ | |||
/* $Id: s_triangle.c,v 1.47 2002/01/16 16:00:04 brianp Exp $ */ | |||
/* $Id: s_triangle.c,v 1.48 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -107,7 +107,7 @@ static void smooth_ci_triangle( GLcontext *ctx, | |||
span.color.index[i] = FixedToInt(span.index); \ | |||
span.index += span.indexStep; \ | |||
} \ | |||
_mesa_write_index_span(ctx, &span, GL_POLYGON); | |||
_mesa_write_index_span(ctx, &span, NULL, GL_POLYGON); | |||
#include "s_tritemp.h" | |||
} | |||
@@ -155,6 +155,7 @@ static void smooth_rgba_triangle( GLcontext *ctx, | |||
#define RENDER_SPAN( span ) \ | |||
GLuint i; \ | |||
SW_SPAN_SET_FLAG(span.filledColor); \ | |||
SW_SPAN_SET_FLAG(span.filledAlpha); \ | |||
for (i = 0; i < span.end; i++) { \ | |||
span.color.rgba[i][RCOMP] = FixedToChan(span.red); \ | |||
span.color.rgba[i][GCOMP] = FixedToChan(span.green); \ | |||
@@ -165,7 +166,7 @@ static void smooth_rgba_triangle( GLcontext *ctx, | |||
span.blue += span.blueStep; \ | |||
span.alpha += span.alphaStep; \ | |||
} \ | |||
_mesa_write_rgba_span(ctx, &span, GL_POLYGON); | |||
_mesa_write_rgba_span(ctx, &span, NULL, GL_POLYGON); | |||
#include "s_tritemp.h" | |||
@@ -192,7 +193,7 @@ static void simple_textured_triangle( GLcontext *ctx, | |||
#define SETUP_CODE \ | |||
SWcontext *swrast = SWRAST_CONTEXT(ctx); \ | |||
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ | |||
GLint b = obj->BaseLevel; \ | |||
const GLint b = obj->BaseLevel; \ | |||
const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ | |||
const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ | |||
const GLint twidth_log2 = obj->Image[b]->WidthLog2; \ | |||
@@ -221,7 +222,8 @@ static void simple_textured_triangle( GLcontext *ctx, | |||
span.intTex[1] += span.intTexStep[1]; \ | |||
} \ | |||
(*swrast->Driver.WriteRGBSpan)(ctx, span.end, span.x, span.y, \ | |||
(CONST GLchan (*)[3]) span.color.rgb, NULL ); | |||
(CONST GLchan (*)[3]) span.color.rgb, \ | |||
NULL ); | |||
#include "s_tritemp.h" | |||
} | |||
@@ -248,13 +250,13 @@ static void simple_z_textured_triangle( GLcontext *ctx, | |||
#define SETUP_CODE \ | |||
SWcontext *swrast = SWRAST_CONTEXT(ctx); \ | |||
struct gl_texture_object *obj = ctx->Texture.Unit[0].Current2D; \ | |||
GLint b = obj->BaseLevel; \ | |||
GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ | |||
GLfloat theight = (GLfloat) obj->Image[b]->Height; \ | |||
GLint twidth_log2 = obj->Image[b]->WidthLog2; \ | |||
const GLint b = obj->BaseLevel; \ | |||
const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ | |||
const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ | |||
const GLint twidth_log2 = obj->Image[b]->WidthLog2; \ | |||
const GLchan *texture = (const GLchan *) obj->Image[b]->Data; \ | |||
GLint smask = obj->Image[b]->Width - 1; \ | |||
GLint tmask = obj->Image[b]->Height - 1; \ | |||
const GLint smask = obj->Image[b]->Width - 1; \ | |||
const GLint tmask = obj->Image[b]->Height - 1; \ | |||
if (!texture) { \ | |||
/* this shouldn't happen */ \ | |||
return; \ | |||
@@ -286,7 +288,8 @@ static void simple_z_textured_triangle( GLcontext *ctx, | |||
span.z += span.zStep; \ | |||
} \ | |||
(*swrast->Driver.WriteRGBSpan)(ctx, span.end, span.x, span.y, \ | |||
(CONST GLchan (*)[3]) span.color.rgb, span.mask ); | |||
(CONST GLchan (*)[3]) span.color.rgb, \ | |||
span.mask ); | |||
#include "s_tritemp.h" | |||
} | |||
@@ -552,7 +555,7 @@ affine_span(GLcontext *ctx, struct sw_span *span, | |||
} | |||
break; | |||
} | |||
_mesa_write_rgba_span(ctx, span, GL_POLYGON); | |||
_mesa_write_rgba_span(ctx, span, NULL, GL_POLYGON); | |||
#undef SPAN_NEAREST | |||
#undef SPAN_LINEAR | |||
@@ -581,9 +584,9 @@ static void affine_textured_triangle( GLcontext *ctx, | |||
struct affine_info info; \ | |||
struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ | |||
struct gl_texture_object *obj = unit->Current2D; \ | |||
GLint b = obj->BaseLevel; \ | |||
GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ | |||
GLfloat theight = (GLfloat) obj->Image[b]->Height; \ | |||
const GLint b = obj->BaseLevel; \ | |||
const GLfloat twidth = (GLfloat) obj->Image[b]->Width; \ | |||
const GLfloat theight = (GLfloat) obj->Image[b]->Height; \ | |||
info.texture = (const GLchan *) obj->Image[b]->Data; \ | |||
info.twidth_log2 = obj->Image[b]->WidthLog2; \ | |||
info.smask = obj->Image[b]->Width - 1; \ | |||
@@ -824,7 +827,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span, | |||
break; | |||
} | |||
_mesa_write_rgba_span(ctx, span, GL_POLYGON); | |||
_mesa_write_rgba_span(ctx, span, NULL, GL_POLYGON); | |||
#undef SPAN_NEAREST | |||
@@ -852,9 +855,9 @@ static void persp_textured_triangle( GLcontext *ctx, | |||
#define SETUP_CODE \ | |||
struct persp_info info; \ | |||
struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ | |||
struct gl_texture_object *obj = unit->Current2D; \ | |||
GLint b = obj->BaseLevel; \ | |||
const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ | |||
const struct gl_texture_object *obj = unit->Current2D; \ | |||
const GLint b = obj->BaseLevel; \ | |||
info.texture = (const GLchan *) obj->Image[b]->Data; \ | |||
info.twidth_log2 = obj->Image[b]->WidthLog2; \ | |||
info.smask = obj->Image[b]->Width - 1; \ | |||
@@ -932,22 +935,20 @@ static void general_textured_triangle( GLcontext *ctx, | |||
(void) fixedToDepthShift; | |||
#define RENDER_SPAN( span ) \ | |||
GLfloat fogSpan[MAX_WIDTH]; \ | |||
GLuint i; \ | |||
SW_SPAN_SET_FLAG(span.filledColor); \ | |||
SW_SPAN_SET_FLAG(span.filledAlpha); \ | |||
SW_SPAN_SET_FLAG(span.filledTex[0]); \ | |||
/* NOTE: we could just call rasterize_span() here instead */ \ | |||
for (i = 0; i < span.end; i++) { \ | |||
GLdouble invQ = span.tex[0][3] ? (1.0 / span.tex[0][3]) : 1.0; \ | |||
span.depth[i] = FixedToDepth(span.z); \ | |||
span.z += span.zStep; \ | |||
fogSpan[i] = span.fog; \ | |||
span.fog += span.fogStep; \ | |||
span.color.rgba[i][RCOMP] = FixedToChan(span.red); \ | |||
span.color.rgba[i][GCOMP] = FixedToChan(span.green); \ | |||
span.color.rgba[i][BCOMP] = FixedToChan(span.blue); \ | |||
span.color.rgba[i][ACOMP] = FixedToChan(span.alpha); \ | |||
span.red += span.redStep; \ | |||
span.red += span.redStep; \ | |||
span.green += span.greenStep; \ | |||
span.blue += span.blueStep; \ | |||
span.alpha += span.alphaStep; \ | |||
@@ -959,8 +960,7 @@ static void general_textured_triangle( GLcontext *ctx, | |||
span.tex[0][2] += span.texStep[0][2]; \ | |||
span.tex[0][3] += span.texStep[0][3]; \ | |||
} \ | |||
_mesa_write_texture_span( ctx, &span, fogSpan, \ | |||
GL_POLYGON ); | |||
_mesa_write_texture_span( ctx, &span, NULL, GL_POLYGON ); | |||
#include "s_tritemp.h" | |||
} | |||
@@ -1124,7 +1124,7 @@ static void occlusion_zless_triangle( GLcontext *ctx, | |||
#define RENDER_SPAN( span ) \ | |||
GLuint i; \ | |||
for (i = 0; i < span.end; i++) { \ | |||
GLdepth z = FixedToDepth(span.z); \ | |||
GLdepth z = FixedToDepth(span.z); \ | |||
if (z < zRow[i]) { \ | |||
ctx->OcclusionResult = GL_TRUE; \ | |||
return; \ |
@@ -1,10 +1,10 @@ | |||
/* $Id: s_zoom.c,v 1.7 2001/12/17 04:54:35 brianp Exp $ */ | |||
/* $Id: s_zoom.c,v 1.8 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
* Version: 3.5 | |||
* Version: 4.1 | |||
* | |||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved. | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a | |||
* copy of this software and associated documentation files (the "Software"), | |||
@@ -26,6 +26,8 @@ | |||
#include "glheader.h" | |||
#include "macros.h" | |||
#include "mem.h" | |||
#include "colormac.h" | |||
#include "s_context.h" | |||
#include "s_span.h" | |||
@@ -33,6 +35,36 @@ | |||
#include "s_zoom.h" | |||
#ifdef DEBUG | |||
#define SAVE_SPAN(span) struct sw_span tmp_span = (span); | |||
#define RESTORE_SPAN(span) \ | |||
{ \ | |||
GLint i; \ | |||
for (i=tmp_span.start; i<tmp_span.end; i++) { \ | |||
if (tmp_span.color.rgba[i][RCOMP] != \ | |||
(span).color.rgba[i][RCOMP] || \ | |||
tmp_span.color.rgba[i][GCOMP] != \ | |||
(span).color.rgba[i][GCOMP] || \ | |||
tmp_span.color.rgba[i][BCOMP] != \ | |||
(span).color.rgba[i][BCOMP]) { \ | |||
fprintf(stderr, "glZoom: Color-span changed in subfunction."); \ | |||
} \ | |||
if (tmp_span.depth[i] != (span).depth[i]) { \ | |||
fprintf(stderr, "glZoom: Depth-span changed in subfunction."); \ | |||
} \ | |||
} \ | |||
(span) = tmp_span; \ | |||
} | |||
#else /* DEBUG not defined */ | |||
#define SAVE_SPAN(span) GLint start = (span).start, end = (span).end; | |||
#define RESTORE_SPAN(span) (span).start = start, (span).end = end; \ | |||
(span).writeAll = GL_TRUE; | |||
#endif /* DEBUG */ | |||
/* | |||
* Write a span of pixels to the frame buffer while applying a pixel zoom. | |||
@@ -49,25 +81,31 @@ _mesa_write_zoomed_rgba_span( GLcontext *ctx, | |||
const GLfloat *fog, | |||
CONST GLchan rgba[][4], GLint y0 ) | |||
{ | |||
GLint m; | |||
GLint r0, r1, row, r; | |||
GLint i, j, skipcol; | |||
GLchan zrgba[MAX_WIDTH][4]; /* zoomed pixel colors */ | |||
GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */ | |||
GLint r0, r1, row; | |||
GLint i, j; | |||
struct sw_span dstspan; | |||
GLfloat zfog[MAX_WIDTH]; /* zoomed fog values */ | |||
GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); | |||
const GLuint *srcRGBA32 = (const GLuint *) rgba; | |||
GLuint *dstRGBA32 = (GLuint *) zrgba; | |||
const GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); | |||
SW_SPAN_RESET (dstspan); | |||
/* compute width of output row */ | |||
m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); | |||
if (m==0) { | |||
dstspan.end = (GLint) ABSF( n * ctx->Pixel.ZoomX ); | |||
if (dstspan.end == 0) { | |||
return; | |||
} | |||
/*here ok or better latter? like it was before */ | |||
else if (dstspan.end > maxwidth) { | |||
dstspan.end = maxwidth; | |||
} | |||
if (ctx->Pixel.ZoomX<0.0) { | |||
/* adjust x coordinate for left/right mirroring */ | |||
x = x - m; | |||
dstspan.x = x - dstspan.end; | |||
} | |||
else | |||
dstspan.x = x; | |||
/* compute which rows to draw */ | |||
row = y-y0; | |||
@@ -93,47 +131,53 @@ _mesa_write_zoomed_rgba_span( GLcontext *ctx, | |||
} | |||
/* check if left edge is outside window */ | |||
skipcol = 0; | |||
if (x<0) { | |||
skipcol = -x; | |||
m += x; | |||
if (dstspan.x < 0) { | |||
dstspan.start = -x; | |||
} | |||
/* make sure span isn't too long or short */ | |||
if (m>maxwidth) { | |||
/* if (m>maxwidth) { | |||
m = maxwidth; | |||
} | |||
else if (m<=0) { | |||
}*/ | |||
if (dstspan.end <= dstspan.start) { | |||
return; | |||
} | |||
ASSERT( m <= MAX_WIDTH ); | |||
ASSERT( dstspan.end <= MAX_WIDTH ); | |||
/* zoom the span horizontally */ | |||
if (ctx->Pixel.ZoomX==-1.0F) { | |||
SW_SPAN_SET_FLAG(dstspan.filledColor); | |||
SW_SPAN_SET_FLAG(dstspan.filledAlpha); | |||
SW_SPAN_SET_FLAG(dstspan.filledDepth); | |||
/* n==m */ | |||
for (j=0;j<m;j++) { | |||
i = n - (j+skipcol) - 1; | |||
dstRGBA32[j] = srcRGBA32[i]; | |||
zdepth[j] = z[i]; | |||
for (j=dstspan.start; j<dstspan.end; j++) { | |||
i = n - j - 1; | |||
COPY_CHAN4(dstspan.color.rgba[j], rgba[i]); | |||
dstspan.depth[j] = z[i]; | |||
} | |||
if (fog && ctx->Fog.Enabled) { | |||
for (j=0;j<m;j++) { | |||
i = n - (j+skipcol) - 1; | |||
for (j=dstspan.start; j<dstspan.end; j++) { | |||
i = n - j - 1; | |||
zfog[j] = fog[i]; | |||
} | |||
} | |||
} | |||
else { | |||
GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; | |||
for (j=0;j<m;j++) { | |||
i = (GLint) ((j+skipcol) * xscale); | |||
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; | |||
SW_SPAN_SET_FLAG(dstspan.filledColor); | |||
SW_SPAN_SET_FLAG(dstspan.filledAlpha); | |||
SW_SPAN_SET_FLAG(dstspan.filledDepth); | |||
for (j=dstspan.start; j<dstspan.end; j++) { | |||
i = (GLint) (j * xscale); | |||
if (i<0) i = n + i - 1; | |||
dstRGBA32[j] = srcRGBA32[i]; | |||
zdepth[j] = z[i]; | |||
COPY_CHAN4(dstspan.color.rgba[j], rgba[i]); | |||
dstspan.depth[j] = z[i]; | |||
} | |||
if (fog && ctx->Fog.Enabled) { | |||
for (j=0;j<m;j++) { | |||
i = (GLint) ((j+skipcol) * xscale); | |||
for (j=dstspan.start; j<dstspan.end; j++) { | |||
i = (GLint) (j * xscale); | |||
if (i<0) i = n + i - 1; | |||
zfog[j] = fog[i]; | |||
} | |||
@@ -141,9 +185,13 @@ _mesa_write_zoomed_rgba_span( GLcontext *ctx, | |||
} | |||
/* write the span */ | |||
for (r=r0; r<r1; r++) { | |||
_old_write_rgba_span( ctx, m, x+skipcol, r, zdepth, | |||
(fog ? zfog : 0), zrgba, NULL, GL_BITMAP ); | |||
for (dstspan.y = r0; dstspan.y < r1; dstspan.y++) { | |||
SAVE_SPAN(dstspan); | |||
_mesa_write_rgba_span(ctx, &dstspan, (fog ? zfog : NULL), GL_BITMAP); | |||
RESTORE_SPAN(dstspan); | |||
/* problem here: "dstspan" can change inside | |||
"_mesa_write_rgba_span". Best solution: make copy "tmpspan" | |||
and give to function, but too slow */ | |||
} | |||
} | |||
@@ -1,10 +1,10 @@ | |||
/* $Id: s_zoom.h,v 1.5 2001/05/03 22:13:32 brianp Exp $ */ | |||
/* $Id: s_zoom.h,v 1.6 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
* Version: 3.5 | |||
* Version: 4.1 | |||
* | |||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved. | |||
* | |||
* Permission is hereby granted, free of charge, to any person obtaining a | |||
* copy of this software and associated documentation files (the "Software"), | |||
@@ -30,7 +30,7 @@ | |||
#include "mtypes.h" | |||
#include "swrast.h" | |||
extern void | |||
_mesa_write_zoomed_rgba_span( GLcontext *ctx, |
@@ -1,4 +1,4 @@ | |||
/* $Id: swrast.h,v 1.14 2002/01/10 16:54:29 brianp Exp $ */ | |||
/* $Id: swrast.h,v 1.15 2002/01/21 18:12:34 brianp Exp $ */ | |||
/* | |||
* Mesa 3-D graphics library | |||
@@ -33,7 +33,6 @@ | |||
#include "mtypes.h" | |||
/* The software rasterizer now uses this format for vertices. Thus a | |||
* 'RasterSetup' stage or other translation is required between the | |||
* tnl module and the swrast rasterization functions. This serves to | |||
@@ -98,9 +97,15 @@ typedef struct { | |||
struct sw_span { | |||
GLint x, y; | |||
GLuint start, end; /* start=first pixel in span, end=last pixel in span*/ | |||
/* only end is used until now.(end was before called count) */ | |||
/* only need to process pixels between start <= i < end */ | |||
GLuint start, end; | |||
/* This flag indicates that only a part of the span is visible */ | |||
GLboolean writeAll; | |||
GLuint activeMask; /* OR of the SPAN_* flags */ | |||
#if CHAN_TYPE == GL_FLOAT | |||
GLfloat red, redStep; | |||
GLfloat green, greenStep; | |||
@@ -127,29 +132,33 @@ struct sw_span { | |||
GLfloat rho[MAX_TEXTURE_UNITS]; | |||
GLfloat texWidth[MAX_TEXTURE_UNITS], texHeight[MAX_TEXTURE_UNITS]; | |||
GLboolean write_all; /* This flag indicates that only a part of */ | |||
/*the span is visible. */ | |||
#ifdef DEBUG | |||
GLboolean filledDepth, filledMask, filledAlpha; | |||
GLboolean filledColor, filledSpecular; | |||
GLboolean filledLambda[MAX_TEXTURE_UNITS], filledTex[MAX_TEXTURE_UNITS]; | |||
GLboolean testedDepth, testedAlpha; | |||
#endif | |||
/* The interpolated fragment values */ | |||
/** | |||
* Arrays of fragment values. These will either be computed from the | |||
* x/xStep values above or loadd from glDrawPixels, etc. | |||
*/ | |||
GLdepth depth[MAX_WIDTH]; | |||
union { | |||
GLchan rgb[MAX_WIDTH][3]; | |||
GLchan rgba[MAX_WIDTH][4]; | |||
GLuint index[MAX_WIDTH]; | |||
} color; | |||
GLchan specular[MAX_WIDTH][4]; | |||
GLint itexcoords[MAX_WIDTH][2]; /* s, t */ | |||
GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4]; /* s, t, r */ | |||
GLchan specular[MAX_WIDTH][4]; | |||
GLint itexcoords[MAX_WIDTH][2]; /* Integer texture (s, t) */ | |||
/* Texture (s,t,r). 4th component only used for pixel texture */ | |||
GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4]; | |||
GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH]; | |||
GLfloat coverage[MAX_WIDTH]; | |||
GLubyte mask[MAX_WIDTH]; | |||
#ifdef DEBUG | |||
GLboolean filledDepth, filledMask, filledAlpha; | |||
GLboolean filledColor, filledSpecular; | |||
GLboolean filledLambda[MAX_TEXTURE_UNITS], filledTex[MAX_TEXTURE_UNITS]; | |||
GLboolean testedDepth, testedAlpha; | |||
#endif | |||
}; | |||
#ifdef DEBUG | |||
#define SW_SPAN_SET_FLAG(flag) {ASSERT((flag) == GL_FALSE);(flag) = GL_TRUE;} | |||
#define SW_SPAN_RESET(span) { \ | |||
@@ -160,10 +169,10 @@ struct sw_span { | |||
MAX_TEXTURE_UNITS*sizeof(GLboolean)); \ | |||
MEMSET((span).filledLambda, GL_FALSE, \ | |||
MAX_TEXTURE_UNITS*sizeof(GLboolean)); \ | |||
(span).start = 0; (span).write_all = GL_TRUE;} | |||
(span).start = 0; (span).writeAll = GL_TRUE;} | |||
#else | |||
#define SW_SPAN_SET_FLAG(flag) ; | |||
#define SW_SPAN_RESET(span) {(span).start = 0;(span).write_all = GL_TRUE;} | |||
#define SW_SPAN_RESET(span) {(span).start = 0;(span).writeAll = GL_TRUE;} | |||
#endif | |||
struct swrast_device_driver; |