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mesa: check for null shader->InfoLog before printing

tags/mesa-7.9-rc1
Brian Paul 15 years ago
parent
commit
2d83e3fa0d
1 changed files with 3 additions and 1 deletions
  1. 3
    1
      src/mesa/program/prog_print.c

+ 3
- 1
src/mesa/program/prog_print.c View File

@@ -1032,7 +1032,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
fprintf(f, "/* Compile status: %s */\n",
shader->CompileStatus ? "ok" : "fail");
fprintf(f, "/* Log Info: */\n");
fputs(shader->InfoLog, f);
if (shader->InfoLog) {
fputs(shader->InfoLog, f);
}
if (shader->CompileStatus && shader->Program) {
fprintf(f, "/* GPU code */\n");
fprintf(f, "/*\n");

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