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swrast: updates for GL_NV_texture_env_combine4

tags/mesa_20090313
Brian Paul 16 years ago
parent
commit
2d508c1d5c
2 changed files with 117 additions and 17 deletions
  1. 115
    16
      src/mesa/swrast/s_texcombine.c
  2. 2
    1
      src/mesa/swrast/s_triangle.c

+ 115
- 16
src/mesa/swrast/s_texcombine.c View File

@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.1
* Version: 7.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -66,9 +67,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
GLchan (*rgba)[4] )
{
const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
const GLchan (*argRGB [3])[4];
const GLchan (*argA [3])[4];
const GLuint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB;
const GLchan (*argRGB [4])[4];
const GLchan (*argA [4])[4];
const GLint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB;
const GLuint Ashift = textureUnit->_CurrentCombine->ScaleShiftA;
#if CHAN_TYPE == GL_FLOAT
const GLchan RGBmult = (GLfloat) (1 << RGBshift);
@@ -80,7 +81,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
static const GLchan zero[4] = { 0, 0, 0, 0 };
const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
GLchan ccolor[3][MAX_WIDTH][4];
GLchan ccolor[4][MAX_WIDTH][4];
GLuint i, j;

ASSERT(ctx->Extensions.EXT_texture_env_combine ||
@@ -98,7 +99,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
*/

/*
* Do operand setup for up to 3 operands. Loop over the terms.
* Do operand setup for up to 4 operands. Loop over the terms.
*/
for (j = 0; j < numColorArgs; j++) {
const GLenum srcRGB = textureUnit->_CurrentCombine->SourceRGB[j];
@@ -295,7 +296,36 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
break;
case GL_ADD:
{
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3];
for (i = 0; i < n; i++) {
#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
arg2[i][RCOMP] * arg3[i][RCOMP]) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
arg2[i][GCOMP] * arg3[i][GCOMP]) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
arg2[i][BCOMP] * arg3[i][BCOMP]) * RGBmult;
#else
const GLint shift = CHAN_BITS - RGBshift;
GLint r = (PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift) +
(PROD(arg2[i][RCOMP], arg3[i][RCOMP]) >> shift);
GLint g = (PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift) +
(PROD(arg2[i][GCOMP], arg3[i][GCOMP]) >> shift);
GLint b = (PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift) +
(PROD(arg2[i][BCOMP], arg3[i][BCOMP]) >> shift);
rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
#endif
}
}
else {
/* 2-term addition */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
@@ -315,7 +345,37 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
break;
case GL_ADD_SIGNED:
{
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3];
for (i = 0; i < n; i++) {
#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] *
arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] *
arg2[i][GCOMP] + arg3[i][GCOMP] - 0.5) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] *
arg2[i][BCOMP] + arg3[i][BCOMP] - 0.5) * RGBmult;
#else
GLint r = (((PROD(arg0[i][RCOMP], arg1[i][RCOMP]) +
PROD(arg2[i][RCOMP], arg3[i][RCOMP])) >> CHAN_BITS) - half)
<< RGBshift;
GLint g = (((PROD(arg0[i][GCOMP], arg1[i][GCOMP]) +
PROD(arg2[i][GCOMP], arg3[i][GCOMP])) >> CHAN_BITS) - half)
<< RGBshift;
GLint b = (((PROD(arg0[i][BCOMP], arg1[i][BCOMP]) +
PROD(arg2[i][BCOMP], arg3[i][BCOMP])) >> CHAN_BITS) - half)
<< RGBshift;
rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
#endif
}
}
else {
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
@@ -324,9 +384,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult;
#else
GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] -half;
GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] -half;
GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] -half;
GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] - half;
GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] - half;
GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] - half;
r = (r < 0) ? 0 : r << RGBshift;
g = (g < 0) ? 0 : g << RGBshift;
b = (b < 0) ? 0 : b << RGBshift;
@@ -573,9 +633,28 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
break;
case GL_ADD:
{
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3];
for (i = 0; i < n; i++) {
#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP]) * Amult;
#else
const GLint shift = CHAN_BITS - Ashift;
GLint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift) +
(PROD(arg2[i][ACOMP], arg3[i][ACOMP]) >> shift);
rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
#endif
}
}
else {
/* two-term add */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
for (i = 0; i < n; i++) {
#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult;
@@ -587,7 +666,27 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
break;
case GL_ADD_SIGNED:
{
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3];
for (i = 0; i < n; i++) {
#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP] -
0.5) * Amult;
#else
GLint a = (((PROD(arg0[i][ACOMP], arg1[i][ACOMP]) +
PROD(arg2[i][ACOMP], arg3[i][ACOMP])) >> CHAN_BITS) - half)
<< Ashift;
rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
#endif
}
}
else {
/* a + b - 0.5 */
const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
for (i = 0; i < n; i++) {
@@ -596,7 +695,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
#else
GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half;
a = (a < 0) ? 0 : a << Ashift;
rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
#endif
}
}

+ 2
- 1
src/mesa/swrast/s_triangle.c View File

@@ -1070,7 +1070,8 @@ _swrast_choose_triangle( GLcontext *ctx )
&& minFilter == magFilter
&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
&& !swrast->_FogEnabled
&& ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) {
&& ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT
&& ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) {
if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
if (minFilter == GL_NEAREST
&& format == MESA_FORMAT_RGB

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