I need access to glsl_type::vec2_type from C. Wrapping vec() also gives us access to vec3 if we need it. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>tags/11.2-branchpoint
@@ -167,6 +167,12 @@ glsl_float_type(void) | |||
return glsl_type::float_type; | |||
} | |||
const glsl_type * | |||
glsl_vec_type(unsigned n) | |||
{ | |||
return glsl_type::vec(n); | |||
} | |||
const glsl_type * | |||
glsl_vec4_type(void) | |||
{ |
@@ -75,6 +75,7 @@ bool glsl_type_is_matrix(const struct glsl_type *type); | |||
const struct glsl_type *glsl_void_type(void); | |||
const struct glsl_type *glsl_float_type(void); | |||
const struct glsl_type *glsl_vec_type(unsigned n); | |||
const struct glsl_type *glsl_vec4_type(void); | |||
const struct glsl_type *glsl_uint_type(void); | |||
const struct glsl_type *glsl_array_type(const struct glsl_type *base, |