This fixes an assert in nir_lower_var_copies() for some bioshock shaders where an unused clipdistance array has no size. Reviewed-by: Marek Olšák <marek.olsak@amd.com>tags/18.1-branchpoint
| @@ -319,6 +319,10 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, | |||
| nir_shader *nir = glsl_to_nir(shader_program, stage, options); | |||
| nir_variable_mode mask = | |||
| (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out); | |||
| nir_remove_dead_variables(nir, mask); | |||
| st_nir_opts(nir); | |||
| return nir; | |||