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@@ -1,4 +1,4 @@ |
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/* $Id: s_texture.c,v 1.34 2001/07/14 17:53:04 brianp Exp $ */ |
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/* $Id: s_texture.c,v 1.35 2001/07/18 14:10:51 brianp Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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@@ -324,15 +324,14 @@ sample_1d_linear(GLcontext *ctx, |
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{ |
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const GLfloat a = FRAC(u); |
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#if CHAN_TYPE == GL_FLOAT |
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#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT |
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const GLfloat w0 = (1.0F-a); |
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const GLfloat w1 = a ; |
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */ |
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#else /* CHAN_BITS == 8 */ |
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/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */ |
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const GLint w0 = IROUND_POS((1.0F - a) * WEIGHT_SCALE); |
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const GLint w1 = IROUND_POS( a * WEIGHT_SCALE); |
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#endif |
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GLchan t0[4], t1[4]; /* texels */ |
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if (useBorderColor & I0BIT) { |
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@@ -359,7 +358,12 @@ sample_1d_linear(GLcontext *ctx, |
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rgba[1] = w0 * t0[1] + w1 * t1[1]; |
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rgba[2] = w0 * t0[2] + w1 * t1[2]; |
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rgba[3] = w0 * t0[3] + w1 * t1[3]; |
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */ |
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#elif CHAN_TYPE == GL_UNSIGNED_SHORT |
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rgba[0] = (GLchan) (w0 * t0[0] + w1 * t1[0] + 0.5); |
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rgba[1] = (GLchan) (w0 * t0[1] + w1 * t1[1] + 0.5); |
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rgba[2] = (GLchan) (w0 * t0[2] + w1 * t1[2] + 0.5); |
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rgba[3] = (GLchan) (w0 * t0[3] + w1 * t1[3] + 0.5); |
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#else /* CHAN_BITS == 8 */ |
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rgba[0] = (GLchan) ((w0 * t0[0] + w1 * t1[0]) >> WEIGHT_SHIFT); |
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rgba[1] = (GLchan) ((w0 * t0[1] + w1 * t1[1]) >> WEIGHT_SHIFT); |
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rgba[2] = (GLchan) ((w0 * t0[2] + w1 * t1[2]) >> WEIGHT_SHIFT); |
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@@ -647,19 +651,18 @@ sample_2d_linear(GLcontext *ctx, |
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const GLfloat a = FRAC(u); |
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const GLfloat b = FRAC(v); |
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#if CHAN_TYPE == GL_FLOAT |
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#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT |
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const GLfloat w00 = (1.0F-a) * (1.0F-b); |
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const GLfloat w10 = a * (1.0F-b); |
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const GLfloat w01 = (1.0F-a) * b ; |
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const GLfloat w11 = a * b ; |
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */ |
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#else /* CHAN_BITS == 8 */ |
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/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */ |
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const GLint w00 = IROUND_POS((1.0F-a) * (1.0F-b) * WEIGHT_SCALE); |
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const GLint w10 = IROUND_POS( a * (1.0F-b) * WEIGHT_SCALE); |
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const GLint w01 = IROUND_POS((1.0F-a) * b * WEIGHT_SCALE); |
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const GLint w11 = IROUND_POS( a * b * WEIGHT_SCALE); |
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#endif |
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GLchan t00[4]; |
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GLchan t10[4]; |
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GLchan t01[4]; |
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@@ -706,11 +709,24 @@ sample_2d_linear(GLcontext *ctx, |
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rgba[1] = w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]; |
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rgba[2] = w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]; |
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rgba[3] = w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]; |
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */ |
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rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] + w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT); |
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rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] + w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT); |
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rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] + w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT); |
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rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] + w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT); |
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#elif CHAN_TYPE == GL_UNSIGNED_SHORT |
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rgba[0] = (GLchan) (w00 * t00[0] + w10 * t10[0] + |
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w01 * t01[0] + w11 * t11[0] + 0.5); |
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rgba[1] = (GLchan) (w00 * t00[1] + w10 * t10[1] + |
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w01 * t01[1] + w11 * t11[1] + 0.5); |
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rgba[2] = (GLchan) (w00 * t00[2] + w10 * t10[2] + |
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w01 * t01[2] + w11 * t11[2] + 0.5); |
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rgba[3] = (GLchan) (w00 * t00[3] + w10 * t10[3] + |
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w01 * t01[3] + w11 * t11[3] + 0.5); |
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#else /* CHAN_BITS == 8 */ |
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rgba[0] = (GLchan) ((w00 * t00[0] + w10 * t10[0] + |
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w01 * t01[0] + w11 * t11[0]) >> WEIGHT_SHIFT); |
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rgba[1] = (GLchan) ((w00 * t00[1] + w10 * t10[1] + |
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w01 * t01[1] + w11 * t11[1]) >> WEIGHT_SHIFT); |
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rgba[2] = (GLchan) ((w00 * t00[2] + w10 * t10[2] + |
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w01 * t01[2] + w11 * t11[2]) >> WEIGHT_SHIFT); |
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rgba[3] = (GLchan) ((w00 * t00[3] + w10 * t10[3] + |
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w01 * t01[3] + w11 * t11[3]) >> WEIGHT_SHIFT); |
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#endif |
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} |
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@@ -1092,7 +1108,7 @@ sample_3d_linear(GLcontext *ctx, |
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const GLfloat b = FRAC(v); |
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const GLfloat c = FRAC(w); |
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#if CHAN_TYPE == GL_FLOAT |
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#if CHAN_TYPE == GL_FLOAT || CHAN_TYPE == GL_UNSIGNED_SHORT |
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/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */ |
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GLfloat w000 = (1.0F-a) * (1.0F-b) * (1.0F-c); |
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GLfloat w100 = a * (1.0F-b) * (1.0F-c); |
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@@ -1102,7 +1118,7 @@ sample_3d_linear(GLcontext *ctx, |
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GLfloat w101 = a * (1.0F-b) * c ; |
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GLfloat w011 = (1.0F-a) * b * c ; |
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GLfloat w111 = a * b * c ; |
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */ |
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#else /* CHAN_BITS == 8 */ |
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/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */ |
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GLint w000 = IROUND_POS((1.0F-a) * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE); |
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GLint w100 = IROUND_POS( a * (1.0F-b) * (1.0F-c) * WEIGHT_SCALE); |
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@@ -1200,7 +1216,24 @@ sample_3d_linear(GLcontext *ctx, |
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w100*t100[2] + w110*t110[2] + w101*t101[2] + w111*t111[2]; |
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rgba[3] = w000*t000[3] + w010*t010[3] + w001*t001[3] + w011*t011[3] + |
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w100*t100[3] + w110*t110[3] + w101*t101[3] + w111*t111[3]; |
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#else /* CHAN_BITS == 8 || CHAN_BITS == 16 */ |
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#elif CHAN_TYPE == GL_UNSIGNED_SHORT |
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rgba[0] = (GLchan) (w000*t000[0] + w010*t010[0] + |
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w001*t001[0] + w011*t011[0] + |
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w100*t100[0] + w110*t110[0] + |
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w101*t101[0] + w111*t111[0] + 0.5); |
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rgba[1] = (GLchan) (w000*t000[1] + w010*t010[1] + |
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w001*t001[1] + w011*t011[1] + |
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w100*t100[1] + w110*t110[1] + |
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w101*t101[1] + w111*t111[1] + 0.5); |
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rgba[2] = (GLchan) (w000*t000[2] + w010*t010[2] + |
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w001*t001[2] + w011*t011[2] + |
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w100*t100[2] + w110*t110[2] + |
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w101*t101[2] + w111*t111[2] + 0.5); |
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rgba[3] = (GLchan) (w000*t000[3] + w010*t010[3] + |
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w001*t001[3] + w011*t011[3] + |
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w100*t100[3] + w110*t110[3] + |
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w101*t101[3] + w111*t111[3] + 0.5); |
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#else /* CHAN_BITS == 8 */ |
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rgba[0] = (GLchan) ( |
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(w000*t000[0] + w010*t010[0] + w001*t001[0] + w011*t011[0] + |
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w100*t100[0] + w110*t110[0] + w101*t101[0] + w111*t111[0] ) |