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@@ -728,7 +728,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) |
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save->DepthNear = ctx->ViewportArray[0].Near; |
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save->DepthFar = ctx->ViewportArray[0].Far; |
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/* set depth range to default */ |
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_mesa_DepthRange(0.0, 1.0); |
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_mesa_set_depth_range(ctx, 0, 0.0, 1.0); |
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} |
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if (state & MESA_META_CLAMP_FRAGMENT_COLOR) { |
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@@ -1129,7 +1129,7 @@ _mesa_meta_end(struct gl_context *ctx) |
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_mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY, |
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save->ViewportW, save->ViewportH); |
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} |
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_mesa_DepthRange(save->DepthNear, save->DepthFar); |
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_mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar); |
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} |
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if (state & MESA_META_CLAMP_FRAGMENT_COLOR && |