| @@ -27,12 +27,6 @@ using the SDK with Visual Studio Express can be found at | |||
| http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/ | |||
| If you are stuck using VC6 or VC7, you may start with these project | |||
| files, but you may need to modify them to reflect changes in the | |||
| Mesa source code tree. If you sucessfully update the project files, | |||
| please submit them to the author of this document so that they may | |||
| be included in the next distribution. | |||
| The project files to build the core Mesa library, Windows Mesa | |||
| drivers, OSMesa, and GLU are in the mesa directory. The project files | |||
| to build GLUT and some demo programs are in the progs directory. | |||
| @@ -106,23 +100,6 @@ should build all the demos. | |||
| Build System Notes | |||
| ----- ------ ----- | |||
| VC6 (not actively supported) | |||
| --- | |||
| Visual Studio 6 does not recognize files with the .cc extension as C++ | |||
| language files, without a lot of unnatural tweaking. So, the VC6 | |||
| build process uses custom build steps to compile these files in the | |||
| GLU library. | |||
| Two additional configurations are provided, Debug x86 and Release x86 | |||
| that activate the shader code compilation by defining SLANG_86. It is | |||
| unknown if and how this works. | |||
| VC7 (not actively supported) | |||
| --- | |||
| The above-mentioned .cc problem does not exist in this version. | |||
| VC8 | |||
| --- | |||