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/* |
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* Test GL_EXT_framebuffer_object |
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* |
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* Brian Paul |
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* 19 Mar 2006 |
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*/ |
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#define GL_GLEXT_PROTOTYPES |
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#include <assert.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <math.h> |
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#include <GL/glut.h> |
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static int Width = 400, Height = 400; |
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static GLuint MyFB, ColorRb, DepthRb; |
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static GLboolean Animate = GL_TRUE; |
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static GLfloat Rotation = 0.0; |
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static void |
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CheckError(int line) |
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{ |
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GLenum err = glGetError(); |
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if (err) { |
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printf("fbotest2: GL Error 0x%x at line %d\n", (int) err, line); |
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} |
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} |
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static void |
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Display( void ) |
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{ |
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GLubyte *buffer = malloc(Width * Height * 4); |
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GLenum status; |
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CheckError(__LINE__); |
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/* draw to user framebuffer */ |
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); |
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glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); |
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glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); |
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status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
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if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
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printf("fbotest2: Error: Framebuffer is incomplete!!!\n"); |
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} |
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CheckError(__LINE__); |
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glClearColor(0.5, 0.5, 1.0, 0.0); |
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
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glEnable(GL_DEPTH_TEST); |
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glEnable(GL_LIGHTING); |
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glEnable(GL_LIGHT0); |
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glPushMatrix(); |
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glRotatef(30.0, 1, 0, 0); |
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glRotatef(Rotation, 0, 1, 0); |
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glutSolidTeapot(2.0); |
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glPopMatrix(); |
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/* read from user framebuffer */ |
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glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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/* draw to window */ |
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
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glWindowPos2iARB(0, 0); |
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glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); |
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free(buffer); |
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glutSwapBuffers(); |
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CheckError(__LINE__); |
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} |
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static void |
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Reshape( int width, int height ) |
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{ |
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float ar = (float) width / (float) height; |
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glViewport( 0, 0, width, height ); |
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glMatrixMode( GL_PROJECTION ); |
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glLoadIdentity(); |
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glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 ); |
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glMatrixMode( GL_MODELVIEW ); |
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glLoadIdentity(); |
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glTranslatef( 0.0, 0.0, -15.0 ); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, |
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width, height); |
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Width = width; |
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Height = height; |
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} |
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static void |
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CleanUp(void) |
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{ |
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glDeleteFramebuffersEXT(1, &MyFB); |
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glDeleteRenderbuffersEXT(1, &ColorRb); |
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glDeleteRenderbuffersEXT(1, &DepthRb); |
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assert(!glIsFramebufferEXT(MyFB)); |
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assert(!glIsRenderbufferEXT(ColorRb)); |
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assert(!glIsRenderbufferEXT(DepthRb)); |
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exit(0); |
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} |
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static void |
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Idle(void) |
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{ |
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Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1; |
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glutPostRedisplay(); |
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} |
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static void |
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Key( unsigned char key, int x, int y ) |
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{ |
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(void) x; |
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(void) y; |
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switch (key) { |
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case 'a': |
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Animate = !Animate; |
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if (Animate) |
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glutIdleFunc(Idle); |
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else |
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glutIdleFunc(NULL); |
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break; |
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case 27: |
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CleanUp(); |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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Init( void ) |
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{ |
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if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { |
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printf("fbotest2: GL_EXT_framebuffer_object not found!\n"); |
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exit(0); |
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} |
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printf("fbotest2: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
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glGenFramebuffersEXT(1, &MyFB); |
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); |
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assert(glIsFramebufferEXT(MyFB)); |
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/* set color buffer */ |
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glGenRenderbuffersEXT(1, &ColorRb); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb); |
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assert(glIsRenderbufferEXT(ColorRb)); |
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, |
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GL_RENDERBUFFER_EXT, ColorRb); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); |
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/* setup depth buffer */ |
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glGenRenderbuffersEXT(1, &DepthRb); |
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb); |
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assert(glIsRenderbufferEXT(DepthRb)); |
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
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GL_RENDERBUFFER_EXT, DepthRb); |
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height); |
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CheckError(__LINE__); |
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/* restore to default */ |
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
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CheckError(__LINE__); |
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} |
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int |
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main( int argc, char *argv[] ) |
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{ |
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glutInit( &argc, argv ); |
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glutInitWindowPosition( 0, 0 ); |
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glutInitWindowSize(Width, Height); |
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
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glutCreateWindow(argv[0]); |
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glutReshapeFunc( Reshape ); |
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glutKeyboardFunc( Key ); |
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glutDisplayFunc( Display ); |
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if (Animate) |
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glutIdleFunc(Idle); |
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Init(); |
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glutMainLoop(); |
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return 0; |
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} |