Fixes a small leak in a seldom-hit corner case for VS/FS compilation. Found with coverity. Reviewed-by: Charmaine Lee <charmainel@vmware.com>tags/11.1-branchpoint
| @@ -148,6 +148,9 @@ compile_fs(struct svga_context *svga, | |||
| " using dummy shader instead.\n", | |||
| (unsigned) (variant->nr_tokens | |||
| * sizeof(variant->tokens[0]))); | |||
| /* Free the too-large variant */ | |||
| svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_PS, variant); | |||
| /* Use simple pass-through shader instead */ | |||
| variant = get_compiled_dummy_shader(svga, fs, key); | |||
| if (!variant) { | |||
| ret = PIPE_ERROR; | |||
| @@ -139,6 +139,9 @@ compile_vs(struct svga_context *svga, | |||
| " using dummy shader instead.\n", | |||
| (unsigned) (variant->nr_tokens | |||
| * sizeof(variant->tokens[0]))); | |||
| /* Free the too-large variant */ | |||
| svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant); | |||
| /* Use simple pass-through shader instead */ | |||
| variant = get_compiled_dummy_vertex_shader(svga, vs, key); | |||
| if (!variant) { | |||
| ret = PIPE_ERROR; | |||