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@@ -152,7 +152,38 @@ If the fallback texture created in _mesa_get_fallback_texture() is |
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initialized to be full white instead of full black the rendering appears |
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correct. |
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However, we have no plans to implement this work-around in Mesa. |
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</p> |
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<h2>Maya-03 test 2</h2> |
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<p> |
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This test makes some unusual calls to glRotate. For example: |
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</p> |
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<pre> |
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glRotate(50, 50, 50, 1); |
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glRotate(100, 100, 100, 1); |
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glRotate(52, 52, 52, 1); |
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</pre> |
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<p> |
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These unusual values lead to invalid modelview matrices. |
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For example, the last glRotate command above produces this matrix with Mesa: |
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<pre> |
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1.08536e+24 2.55321e-23 -0.000160389 0 |
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5.96937e-25 1.08536e+24 103408 0 |
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103408 -0.000160389 1.74755e+09 0 |
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0 0 0 nan |
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</pre> |
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and with NVIDIA's OpenGL: |
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<pre> |
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1.4013e-45 0 -nan 0 |
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0 1.4013e-45 1.4013e-45 0 |
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1.4013e-45 -nan 1.4013e-45 0 |
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0 0 0 1.4013e-45 |
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</pre> |
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<p> |
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This causes the object in question to be drawn in a strange orientation |
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and with a semi-random color (between white and black) since GL_FOG is enabled. |
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</p> |
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