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mesa/gallium: automatically lower two-sided lighting

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
tags/19.3-branchpoint
Erik Faye-Lund 6 lat temu
rodzic
commit
28543f1640

+ 1
- 0
src/gallium/auxiliary/util/u_screen.c Wyświetl plik

@@ -397,6 +397,7 @@ u_pipe_screen_get_param_defaults(struct pipe_screen *pscreen,
case PIPE_CAP_FLATSHADE:
case PIPE_CAP_ALPHA_TEST:
case PIPE_CAP_POINT_SIZE_FIXED:
case PIPE_CAP_TWO_SIDED_COLOR:
return 1;

default:

+ 1
- 0
src/gallium/docs/source/screen.rst Wyświetl plik

@@ -562,6 +562,7 @@ The integer capabilities:
* ``PIPE_CAP_ALPHA_TEST``: Driver supports alpha-testing.
* ``PIPE_CAP_POINT_SIZE_FIXED``: Driver supports point-sizes that are fixed,
as opposed to writing gl_PointSize for every point.
* ``PIPE_CAP_TWO_SIDED_COLOR``: Driver supports two-sided coloring.

.. _pipe_capf:


+ 1
- 0
src/gallium/include/pipe/p_defines.h Wyświetl plik

@@ -907,6 +907,7 @@ enum pipe_cap
PIPE_CAP_FLATSHADE,
PIPE_CAP_ALPHA_TEST,
PIPE_CAP_POINT_SIZE_FIXED,
PIPE_CAP_TWO_SIDED_COLOR,
};

/**

+ 2
- 1
src/mesa/state_tracker/st_atom_rasterizer.c Wyświetl plik

@@ -101,7 +101,8 @@ st_update_rasterizer(struct st_context *st)
GL_FIRST_VERTEX_CONVENTION_EXT;

/* _NEW_LIGHT | _NEW_PROGRAM */
raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx);
if (!st->lower_two_sided_color)
raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx);

/*_NEW_LIGHT | _NEW_BUFFERS */
raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&

+ 5
- 0
src/mesa/state_tracker/st_atom_shader.c Wyświetl plik

@@ -38,6 +38,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/framebuffer.h"
#include "main/state.h"
#include "main/texobj.h"
#include "main/texstate.h"
#include "program/program.h"
@@ -128,6 +129,10 @@ st_update_fp( struct st_context *st )
if (st->lower_alpha_test && _mesa_is_alpha_test_enabled(st->ctx))
key.lower_alpha_func = st->ctx->Color.AlphaFunc;

/* _NEW_LIGHT | _NEW_PROGRAM */
key.lower_two_sided_color = st->lower_two_sided_color &&
_mesa_vertex_program_two_side_enabled(st->ctx);

/* _NEW_FRAG_CLAMP */
key.clamp_color = st->clamp_frag_color_in_shader &&
st->ctx->Color._ClampFragmentColor;

+ 5
- 2
src/mesa/state_tracker/st_context.c Wyświetl plik

@@ -228,7 +228,7 @@ st_invalidate_state(struct gl_context *ctx)
st->dirty |= ST_NEW_RASTERIZER;

if ((new_state & _NEW_LIGHT) &&
st->lower_flatshade)
(st->lower_flatshade || st->lower_two_sided_color))
st->dirty |= ST_NEW_FS_STATE;

if (new_state & _NEW_PROJECTION &&
@@ -679,6 +679,8 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
!screen->get_param(screen, PIPE_CAP_ALPHA_TEST);
st->lower_point_size =
!screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED);
st->lower_two_sided_color =
!screen->get_param(screen, PIPE_CAP_TWO_SIDED_COLOR);

st->has_hw_atomics =
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
@@ -751,7 +753,8 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
!st->lower_alpha_test &&
!st->clamp_frag_color_in_shader &&
!st->clamp_frag_depth_in_shader &&
!st->force_persample_in_shader;
!st->force_persample_in_shader &&
!st->lower_two_sided_color;

st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] =

+ 1
- 0
src/mesa/state_tracker/st_context.h Wyświetl plik

@@ -150,6 +150,7 @@ struct st_context
boolean lower_flatshade;
boolean lower_alpha_test;
boolean lower_point_size;
boolean lower_two_sided_color;

/**
* If a shader can be created when we get its source.

+ 3
- 0
src/mesa/state_tracker/st_program.c Wyświetl plik

@@ -1181,6 +1181,9 @@ st_create_fp_variant(struct st_context *st,
false, alpha_ref_state);
}

if (key->lower_two_sided_color)
NIR_PASS_V(tgsi.ir.nir, nir_lower_two_sided_color);

if (key->persample_shading) {
nir_shader *shader = tgsi.ir.nir;
nir_foreach_variable(var, &shader->inputs)

+ 3
- 0
src/mesa/state_tracker/st_program.h Wyświetl plik

@@ -126,6 +126,9 @@ struct st_fp_variant_key
/** for ARB_depth_clamp */
GLuint lower_depth_clamp:1;

/** for OpenGL 1.0 on modern hardware */
GLuint lower_two_sided_color:1;

/** needed for ATI_fragment_shader */
char texture_targets[MAX_NUM_FRAGMENT_REGISTERS_ATI];


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