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mesa: add debug Label field to several data structures

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>

Reviewed-by: Brian Paul <brianp@vmware.com>
tags/mesa-10.1-devel
Timothy Arceri 12 years ago
parent
commit
278372b47e
1 changed files with 12 additions and 0 deletions
  1. 12
    0
      src/mesa/main/mtypes.h

+ 12
- 0
src/mesa/main/mtypes.h View File

@@ -1129,6 +1129,7 @@ struct gl_sampler_object
{
GLuint Name;
GLint RefCount;
GLchar *Label; /**< GL_KHR_debug */

GLenum WrapS; /**< S-axis texture image wrap mode */
GLenum WrapT; /**< T-axis texture image wrap mode */
@@ -1156,6 +1157,7 @@ struct gl_texture_object
_glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLchar *Label; /**< GL_KHR_debug */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */

struct gl_sampler_object Sampler;
@@ -1404,6 +1406,7 @@ struct gl_buffer_object
_glthread_Mutex Mutex;
GLint RefCount;
GLuint Name;
GLchar *Label; /**< GL_KHR_debug */
GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */
GLsizeiptrARB Size; /**< Size of buffer storage in bytes */
GLubyte *Data; /**< Location of storage either in RAM or VRAM. */
@@ -1468,6 +1471,7 @@ struct gl_array_object
{
/** Name of the array object as received from glGenVertexArrayAPPLE. */
GLuint Name;
GLchar *Label; /**< GL_KHR_debug */

GLint RefCount;
_glthread_Mutex Mutex;
@@ -1705,6 +1709,7 @@ struct gl_transform_feedback_info
struct gl_transform_feedback_object
{
GLuint Name; /**< AKA the object ID */
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount;
GLboolean Active; /**< Is transform feedback enabled? */
GLboolean Paused; /**< Is transform feedback paused? */
@@ -2109,6 +2114,7 @@ struct gl_shader
*/
GLenum Type;
GLuint Name; /**< AKA the handle */
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount; /**< Reference count */
GLboolean DeletePending;
GLboolean CompileStatus;
@@ -2280,6 +2286,7 @@ struct gl_shader_program
{
GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
GLuint Name; /**< aka handle or ID */
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount; /**< Reference count */
GLboolean DeletePending;

@@ -2516,6 +2523,7 @@ struct gl_query_object
{
GLenum Target; /**< The query target, when active */
GLuint Id; /**< hash table ID/name */
GLchar *Label; /**< GL_KHR_debug */
GLuint64EXT Result; /**< the counter */
GLboolean Active; /**< inside Begin/EndQuery */
GLboolean Ready; /**< result is ready? */
@@ -2551,6 +2559,7 @@ struct gl_sync_object
{
GLenum Type; /**< GL_SYNC_FENCE */
GLuint Name; /**< Fence name */
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount; /**< Reference count */
GLboolean DeletePending; /**< Object was deleted while there were still
* live references (e.g., sync not yet finished)
@@ -2633,6 +2642,7 @@ struct gl_renderbuffer
_glthread_Mutex Mutex; /**< for thread safety */
GLuint ClassID; /**< Useful for drivers */
GLuint Name;
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount;
GLuint Width, Height;
GLuint Depth;
@@ -2716,6 +2726,7 @@ struct gl_framebuffer
* polygon face orientation, and polygon stipple will have to be inverted.
*/
GLuint Name;
GLchar *Label; /**< GL_KHR_debug */

GLint RefCount;
GLboolean DeletePending;
@@ -3281,6 +3292,7 @@ union gl_dlist_node;
struct gl_display_list
{
GLuint Name;
GLchar *Label; /**< GL_KHR_debug */
GLbitfield Flags; /**< DLIST_x flags */
/** The dlist commands are in a linked list of nodes */
union gl_dlist_node *Head;

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