Переглянути джерело

r300g: disable the rasterization of WPOS if it's unused by the FS

tags/7.8-rc1
Marek Olšák 16 роки тому
джерело
коміт
26f67a272b

+ 11
- 1
src/gallium/drivers/r300/r300_state.c Переглянути файл

@@ -556,6 +556,10 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
r300->fs = fs;
r300_pick_fragment_shader(r300);

if (r300->vs && r300_vertex_shader_setup_wpos(r300)) {
r300->dirty_state |= R300_NEW_VERTEX_FORMAT;
}

r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}

@@ -974,7 +978,13 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
}

r300->vs = vs;
r300->dirty_state |= R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS;
if (r300->fs) {
r300_vertex_shader_setup_wpos(r300);
}

r300->dirty_state |=
R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS |
R300_NEW_VERTEX_FORMAT;
} else {
draw_flush(r300->draw);
draw_bind_vertex_shader(r300->draw,

+ 4
- 14
src/gallium/drivers/r300/r300_state_derived.c Переглянути файл

@@ -411,23 +411,13 @@ static void r300_update_rs_block(struct r300_context* r300,
}

/* Rasterize WPOS. */
if (vs_outputs->wpos != ATTR_UNUSED) {
/* Always rasterize if it's written by the VS,
* otherwise it locks up. */
/* If the FS doesn't need it, it's not written by the VS. */
if (fs_inputs->wpos != ATTR_UNUSED) {
rX00_rs_tex(rs, tex_count, tex_count, FALSE);
rX00_rs_tex_write(rs, tex_count, fp_offset);

/* Write it to the FS input register if it's used by the FS. */
if (fs_inputs->wpos != ATTR_UNUSED) {
rX00_rs_tex_write(rs, tex_count, fp_offset);
fp_offset++;
}
fp_offset++;
tex_count++;
} else {
/* Skip the FS input register, leave it uninitialized. */
/* If we try to set it to (0,0,0,1), it will lock up. */
if (fs_inputs->wpos != ATTR_UNUSED) {
fp_offset++;
}
}

/* Rasterize at least one color, or bad things happen. */

+ 37
- 19
src/gallium/drivers/r300/r300_vs.c Переглянути файл

@@ -22,6 +22,7 @@
* USE OR OTHER DEALINGS IN THE SOFTWARE. */

#include "r300_vs.h"
#include "r300_fs.h"

#include "r300_context.h"
#include "r300_screen.h"
@@ -90,10 +91,10 @@ static void r300_shader_read_vs_outputs(
}
}

static void r300_shader_vap_output_fmt(
struct r300_shader_semantics* vs_outputs,
uint* hwfmt)
static void r300_shader_vap_output_fmt(struct r300_vertex_shader* vs)
{
struct r300_shader_semantics* vs_outputs = &vs->outputs;
uint32_t* hwfmt = vs->hwfmt;
int i, gen_count;

/* Do the actual vertex_info setup.
@@ -146,15 +147,11 @@ static void r300_shader_vap_output_fmt(
gen_count++;
}

/* WPOS. */
if (vs_outputs->wpos != ATTR_UNUSED) {
hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
hwfmt[3] |= (4 << (3 * gen_count));
gen_count++;
}

/* XXX magic */
assert(gen_count <= 8);

/* WPOS. */
vs->wpos_tex_output = gen_count;
}

/* Sets up stream mapping to equivalent VS outputs if TCL is bypassed
@@ -211,9 +208,6 @@ static void r300_stream_locations_notcl(
gen_count++;
}

/* XXX magic */
assert(gen_count <= 8);

for (; tabi < 16;) {
stream_loc[tabi++] = -1;
}
@@ -296,7 +290,6 @@ void r300_translate_vertex_shader(struct r300_context* r300,
{
struct r300_vertex_program_compiler compiler;
struct tgsi_to_rc ttr;
boolean use_wpos = TRUE;

/* Initialize. */
r300_shader_read_vs_outputs(&vs->info, &vs->outputs);
@@ -319,15 +312,13 @@ void r300_translate_vertex_shader(struct r300_context* r300,

r300_tgsi_to_rc(&ttr, vs->state.tokens);

compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs+use_wpos));
compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs+1));
compiler.SetHwInputOutput = &set_vertex_inputs_outputs;

/* Insert the WPOS output. */
if (use_wpos) {
r300_insert_wpos(&compiler, &vs->outputs);
}
r300_insert_wpos(&compiler, &vs->outputs);

r300_shader_vap_output_fmt(&vs->outputs, vs->hwfmt);
r300_shader_vap_output_fmt(vs);
r300_stream_locations_notcl(&vs->outputs, vs->stream_loc_notcl);

/* Invoke the compiler */
@@ -342,3 +333,30 @@ void r300_translate_vertex_shader(struct r300_context* r300,
rc_destroy(&compiler.Base);
vs->translated = TRUE;
}

boolean r300_vertex_shader_setup_wpos(struct r300_context* r300)
{
struct r300_vertex_shader* vs = r300->vs;
int tex_output = r300->vs->wpos_tex_output;
uint32_t tex_fmt = R300_INPUT_CNTL_TC0 << tex_output;
uint32_t* hwfmt = vs->hwfmt;

if (r300->fs->inputs.wpos != ATTR_UNUSED) {
/* Enable WPOS in VAP. */
if (!(hwfmt[1] & tex_fmt)) {
hwfmt[1] |= tex_fmt;
hwfmt[3] |= (4 << (3 * tex_output));

assert(tex_output < 8);
return TRUE;
}
} else {
/* Disable WPOS in VAP. */
if (hwfmt[1] & tex_fmt) {
hwfmt[1] &= ~tex_fmt;
hwfmt[3] &= ~(4 << (3 * tex_output));
return TRUE;
}
}
return FALSE;
}

+ 6
- 0
src/gallium/drivers/r300/r300_vs.h Переглянути файл

@@ -43,6 +43,9 @@ struct r300_vertex_shader {
/* Stream locations for SWTCL or if TCL is bypassed. */
int stream_loc_notcl[16];

/* Output stream location for WPOS. */
int wpos_tex_output;

/* Has this shader been translated yet? */
boolean translated;

@@ -53,4 +56,7 @@ struct r300_vertex_shader {
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);

/* Return TRUE if VAP (hwfmt) needs to be re-emitted. */
boolean r300_vertex_shader_setup_wpos(struct r300_context* r300);

#endif /* R300_VS_H */

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