| @@ -319,6 +319,7 @@ static void texgen_sphere_map( GLcontext *ctx, | |||
| GLfloat (*f)[3] = store->tmp_f; | |||
| GLfloat *m = store->tmp_m; | |||
| /* _mesa_debug(NULL, "%s normstride %d eyestride %d\n", */ | |||
| /* __FUNCTION__, VB->NormalPtr->stride, */ | |||
| /* VB->EyePtr->stride); */ | |||
| @@ -356,22 +357,20 @@ static void texgen( GLcontext *ctx, | |||
| struct vertex_buffer *VB = &tnl->vb; | |||
| GLvector4f *in = VB->TexCoordPtr[unit]; | |||
| GLvector4f *out = &store->texcoord[unit]; | |||
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; | |||
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; | |||
| const GLvector4f *obj = VB->ObjPtr; | |||
| const GLvector4f *eye = VB->EyePtr; | |||
| const GLvector4f *normal = VB->NormalPtr; | |||
| const GLfloat *m = store->tmp_m; | |||
| const GLuint count = VB->Count; | |||
| GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data; | |||
| GLfloat *indata; | |||
| GLuint count = VB->Count; | |||
| GLfloat (*f)[3] = store->tmp_f; | |||
| GLfloat *m = store->tmp_m; | |||
| GLuint holes = 0; | |||
| if (texUnit->_GenFlags & TEXGEN_NEED_M) { | |||
| build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye ); | |||
| build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye ); | |||
| } else if (texUnit->_GenFlags & TEXGEN_NEED_F) { | |||
| build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye ); | |||
| build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye ); | |||
| } | |||
| if (!in) { | |||
| @@ -417,8 +416,8 @@ static void texgen( GLcontext *ctx, | |||
| texUnit->EyePlaneS ); | |||
| break; | |||
| case GL_SPHERE_MAP: | |||
| for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride)) | |||
| texcoord[i][0] = indata[0] * m[i] + 0.5F; | |||
| for (i = 0; i < count; i++) | |||
| texcoord[i][0] = f[i][0] * m[i] + 0.5F; | |||
| break; | |||
| case GL_REFLECTION_MAP_NV: | |||
| for (i=0;i<count;i++) | |||
| @@ -450,8 +449,8 @@ static void texgen( GLcontext *ctx, | |||
| texUnit->EyePlaneT ); | |||
| break; | |||
| case GL_SPHERE_MAP: | |||
| for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride)) | |||
| texcoord[i][1] = indata[1] * m[i] + 0.5F; | |||
| for (i = 0; i < count; i++) | |||
| texcoord[i][1] = f[i][1] * m[i] + 0.5F; | |||
| break; | |||
| case GL_REFLECTION_MAP_NV: | |||
| for (i=0;i<count;i++) | |||
| @@ -562,8 +561,9 @@ static GLboolean run_validate_texgen_stage( GLcontext *ctx, | |||
| store->TexgenSize[i] = sz; | |||
| store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled); | |||
| store->TexgenFunc[i] = texgen; | |||
| store->TexgenFunc[i] = texgen; /* general solution */ | |||
| /* look for special texgen cases */ | |||
| if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) { | |||
| if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) { | |||
| store->TexgenFunc[i] = texgen_reflection_map_nv; | |||