Arrays are zero based. If the highest element accessed is 6, the array needs to have 7 elements. Fixes piglit test glsl-fs-implicit-array-size-03 and bugzilla #34198. NOTE: This is a candidate for the 7.9 and 7.10 branches.tags/android-x86-2.2-r2
@@ -926,7 +926,7 @@ link_intrastage_shaders(void *mem_ctx, | |||
if (var->type->is_array() && (var->type->length == 0)) { | |||
const glsl_type *type = | |||
glsl_type::get_array_instance(var->type->fields.array, | |||
var->max_array_access); | |||
var->max_array_access + 1); | |||
assert(type != NULL); | |||
var->type = type; |