Varyings are similar to already handled cases. And "glsl_zero_init" name of the workaround already looks like it should include varyings. The issue was observed in GiMark subtest from GpuTest. Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by: Eric Anholt <eric@anholt.net>master
| @@ -5195,7 +5195,8 @@ ast_declarator_list::hir(exec_list *instructions, | |||
| apply_layout_qualifier_to_variable(&this->type->qualifier, var, state, | |||
| &loc); | |||
| if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_temporary) | |||
| if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_temporary | |||
| || var->data.mode == ir_var_shader_out) | |||
| && (var->type->is_numeric() || var->type->is_boolean()) | |||
| && state->zero_init) { | |||
| const ir_constant_data data = { { 0 } }; | |||