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r600g/compute: Move LOOP_CONST initialization to start_compute_cs atom

tags/rgb10_a2ui-v3
Tom Stellard 13 years ago
parent
commit
25145de03e
1 changed files with 16 additions and 14 deletions
  1. 16
    14
      src/gallium/drivers/r600/evergreen_compute.c

+ 16
- 14
src/gallium/drivers/r600/evergreen_compute.c View File

@@ -188,20 +188,6 @@ static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)

r600_inval_shader_cache(ctx);

/* We can't always determine the
* number of iterations in a loop before it's executed,
* so we just need to set up the loop counter to give us the maximum
* number of iterations possible. Currently, loops in shader code
* ignore the loop counter and use a break instruction to exit the
* loop at the correct time.
*/
evergreen_set_loop_const(ctx->cs_shader,
0, /* index */
0xFFF, /* Maximum value of the loop counter (i.e. when the loop
* counter reaches this value, the program will break
* out of the loop. */
0x0, /* Starting value of the loop counter. */
0x1); /* Amount to increment the loop counter each iteration. */
}

/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
@@ -674,6 +660,22 @@ void evergreen_init_atom_start_compute_cs(struct r600_context *ctx)
| S_0286E8_TGID_ENA
| S_0286E8_DISABLE_INDEX_PACK)
;

/* The LOOP_CONST registers are an optimizations for loops that allows
* you to store the initial counter, increment value, and maximum
* counter value in a register so that hardware can calculate the
* correct number of iterations for the loop, so that you don't need
* to have the loop counter in your shader code. We don't currently use
* this optimization, so we must keep track of the counter in the
* shader and use a break instruction to exit loops. However, the
* hardware will still uses this register to determine when to exit a
* loop, so we need to initialize the counter to 0, set the increment
* value to 1 and the maximum counter value to the 4095 (0xfff) which
* is the maximum value allowed. This gives us a maximum of 4096
* iterations for our loops, but hopefully our break instruction will
* execute before some time before the 4096th iteration.
*/
eg_store_loop_const(cb, R_03A200_SQ_LOOP_CONST_0 + (160 * 4), 0x1000FFF);
}

void evergreen_init_compute_state_functions(struct r600_context *ctx)

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