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swrast: use _swrast_pixel_address() helper function

Reviewed-by: Eric Anholt <eric@anholt.net>
tags/mesa-8.0-rc1
Brian Paul pirms 13 gadiem
vecāks
revīzija
242fd9df3b
3 mainītis faili ar 20 papildinājumiem un 32 dzēšanām
  1. 12
    0
      src/mesa/swrast/s_context.h
  2. 4
    14
      src/mesa/swrast/s_depth.c
  3. 4
    18
      src/mesa/swrast/s_stencil.c

+ 12
- 0
src/mesa/swrast/s_context.h Parādīt failu

@@ -422,5 +422,17 @@ _swrast_unmap_renderbuffers(struct gl_context *ctx);
#define ATTRIB_LOOP_END } }


/**
* Return the address of a pixel value in a mapped renderbuffer.
*/
static inline GLubyte *
_swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
{
const GLint bpp = _mesa_get_format_bytes(rb->Format);
const GLint rowStride = rb->RowStride * bpp;
return (GLubyte *) rb->Data + y * rowStride + x * bpp;
}



#endif

+ 4
- 14
src/mesa/swrast/s_depth.c Parādīt failu

@@ -31,6 +31,7 @@
#include "main/macros.h"
#include "main/imports.h"

#include "s_context.h"
#include "s_depth.h"
#include "s_span.h"

@@ -266,18 +267,6 @@ put_z32_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
}


/**
* Return the address of a Z value in a renderbuffer.
*/
static INLINE void *
get_z_address(struct gl_renderbuffer *rb, GLint x, GLint y)
{
const GLint bpp = _mesa_get_format_bytes(rb->Format);
const GLint rowStride = rb->RowStride * bpp;
return (GLubyte *) rb->Data + y * rowStride + x * bpp;
}


/**
* Apply depth (Z) buffer testing to the span.
* \return approx number of pixels that passed (only zero is reliable)
@@ -288,7 +277,7 @@ _swrast_depth_test_span(struct gl_context *ctx, SWspan *span)
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
const GLint bpp = _mesa_get_format_bytes(rb->Format);
void *zStart = get_z_address(rb, span->x, span->y);
void *zStart = _swrast_pixel_address(rb, span->x, span->y);
const GLuint count = span->end;
const GLuint *fragZ = span->array->z;
GLubyte *mask = span->array->mask;
@@ -486,7 +475,8 @@ _swrast_read_depth_span_float(struct gl_context *ctx,
return;
}

_mesa_unpack_float_z_row(rb->Format, n, get_z_address(rb, x, y), depth);
_mesa_unpack_float_z_row(rb->Format, n, _swrast_pixel_address(rb, x, y),
depth);
}



+ 4
- 18
src/mesa/swrast/s_stencil.c Parādīt failu

@@ -52,18 +52,6 @@ ENDIF
*/


/**
* Return the address of a stencil value in a renderbuffer.
*/
static inline GLubyte *
get_stencil_address(struct gl_renderbuffer *rb, GLint x, GLint y)
{
const GLint bpp = _mesa_get_format_bytes(rb->Format);
const GLint rowStride = rb->RowStride * bpp;
assert(rb->Data);
return (GLubyte *) rb->Data + y * rowStride + x * bpp;
}


/**
* Compute/return the offset of the stencil value in a pixel.
@@ -342,7 +330,7 @@ put_s8_values(struct gl_context *ctx, struct gl_renderbuffer *rb,

for (i = 0; i < count; i++) {
if (x[i] >= 0 && y[i] >= 0 && x[i] < w && y[i] < h) {
GLubyte *dst = get_stencil_address(rb, x[i], y[i]);
GLubyte *dst = _swrast_pixel_address(rb, x[i], y[i]);
_mesa_pack_ubyte_stencil_row(rb->Format, 1, &stencil[i], dst);
}
}
@@ -377,7 +365,7 @@ _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
* 8 bits for all MESA_FORMATs, we just need to use the right offset
* and stride to access them.
*/
stencilBuf = get_stencil_address(rb, span->x, span->y) + stencilOffset;
stencilBuf = _swrast_pixel_address(rb, span->x, span->y) + stencilOffset;
}

/*
@@ -458,8 +446,6 @@ _swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLint n, GLint x, GLint y, GLubyte stencil[])
{
GLubyte *src;
const GLuint bpp = _mesa_get_format_bytes(rb->Format);
const GLuint rowStride = rb->RowStride * bpp;

if (y < 0 || y >= (GLint) rb->Height ||
x + n <= 0 || x >= (GLint) rb->Width) {
@@ -481,7 +467,7 @@ _swrast_read_stencil_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
return;
}

src = get_stencil_address(rb, x, y);
src = _swrast_pixel_address(rb, x, y);
_mesa_unpack_ubyte_stencil_row(rb->Format, n, src, stencil);
}

@@ -524,7 +510,7 @@ _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
return;
}

stencilBuf = get_stencil_address(rb, x, y);
stencilBuf = _swrast_pixel_address(rb, x, y);

if ((stencilMask & stencilMax) != stencilMax) {
/* need to apply writemask */

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