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@@ -1,4 +1,4 @@ |
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/* $Id: osmesa.c,v 1.69 2001/09/21 21:32:14 kschultz Exp $ */ |
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/* $Id: osmesa.c,v 1.70 2001/09/23 21:17:03 brianp Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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@@ -175,15 +175,15 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, |
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greenBits = CHAN_BITS; |
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blueBits = CHAN_BITS; |
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alphaBits = CHAN_BITS; |
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rind = 2; |
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gind = 1; |
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bind = 0; |
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gind = 1; |
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rind = 2; |
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aind = 3; |
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if (little_endian) { |
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ashift = 0; |
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rshift = 8; |
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gshift = 16; |
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bshift = 24; |
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bshift = 0; |
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gshift = 8; |
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rshift = 16; |
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ashift = 24; |
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} |
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else { |
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bshift = 24; |
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@@ -199,15 +199,15 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, |
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greenBits = CHAN_BITS; |
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blueBits = CHAN_BITS; |
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alphaBits = CHAN_BITS; |
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aind = 0; |
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rind = 1; |
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gind = 2; |
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bind = 3; |
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aind = 0; |
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if (little_endian) { |
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bshift = 0; |
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gshift = 8; |
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rshift = 16; |
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ashift = 24; |
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ashift = 0; |
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rshift = 8; |
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gshift = 16; |
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bshift = 24; |
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} |
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else { |
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ashift = 24; |
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@@ -1627,6 +1627,17 @@ flat_blend_rgba_line( GLcontext *ctx, |
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*ptr4 = pixel; \ |
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} |
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#if 0 /* XXX use this in the future */ |
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#define PLOT(X,Y) \ |
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{ \ |
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \ |
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \ |
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \ |
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \ |
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \ |
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} |
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#endif |
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#ifdef WIN32 |
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#include "..\swrast\s_linetemp.h" |
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#else |
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@@ -1637,6 +1648,7 @@ flat_blend_rgba_line( GLcontext *ctx, |
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/* |
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* Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer. |
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* But don't write to Z buffer. |
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* XXX update for GLchan |
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*/ |
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static void |
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@@ -1667,6 +1679,17 @@ flat_blend_rgba_z_line( GLcontext *ctx, |
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*ptr4 = pixel; \ |
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} |
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#if 0 /* XXX use this in the future */ |
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#define PLOT(X,Y) \ |
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if (Z < *zPtr) { \ |
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \ |
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \ |
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \ |
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \ |
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \ |
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} |
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#endif |
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#ifdef WIN32 |
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#include "..\swrast\s_linetemp.h" |
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#else |
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@@ -1708,6 +1731,18 @@ flat_blend_rgba_z_line_write( GLcontext *ctx, |
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*zPtr = Z; \ |
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} |
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#if 0 /* XXX use this in the future */ |
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#define PLOT(X,Y) \ |
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if (Z < *zPtr) { \ |
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GLchan *pixel = (GLchan *) PIXELADDR4(X, Y); \ |
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pixel[rInd] = (pixel[rInd] * msavalue + rvalue) >> CHAN_BITS; \ |
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pixel[gInd] = (pixel[gInd] * msavalue + gvalue) >> CHAN_BITS; \ |
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pixel[bInd] = (pixel[bInd] * msavalue + bvalue) >> CHAN_BITS; \ |
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pixel[aInd] = (pixel[aInd] * msavalue + avalue) >> CHAN_BITS; \ |
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*zPtr = Z; \ |
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} |
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#endif |
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#ifdef WIN32 |
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#include "..\swrast\s_linetemp.h" |
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#else |