@@ -63,6 +63,8 @@ GL_EXT_texture_rectangle | |||
GL_ARB_occlusion_query | |||
Useful for visibility-based culling. | |||
GL_ARB_texture_non_power_of_two | |||
Removes the restriction that texture dimensions must be powers of two. | |||
Build System Changes |
@@ -1127,6 +1127,7 @@ Mesa Version History | |||
- GL_NV_light_max_exponent | |||
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) | |||
- GL_ARB_occlusion_query | |||
- GL_ARB_texture_non_power_of_two | |||
- new X86 feature detection code (Petr Sebor) | |||
- less memory used for display lists and vertex buffers | |||
- demo of per-pixel lighting with a fragment program (demos/fplight.c) |