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No visible changes, but commit the groundwork for further experiments:

- Install custom (though inactive) pipeline
- Track depth test and culling state in hardware registers
tags/unichrome-last-xinerama
Nicolai Haehnle 21 years ago
parent
commit
2302cc1a25

+ 1
- 0
src/mesa/drivers/dri/r300/Makefile View File

@@ -30,6 +30,7 @@ DRIVER_SOURCES = \
r300_ioctl.c \
r300_cmdbuf.c \
r300_state.c \
r300_render.c \
\
r200_context.c \
r200_ioctl.c \

+ 11
- 4
src/mesa/drivers/dri/r300/r300_cmdbuf.c View File

@@ -50,6 +50,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_cmdbuf.h"


// Set this to 1 for extremely verbose debugging of command buffers
#define DEBUG_CMDBUF 0


/**
* Send the current command buffer via ioctl to the hardware.
*/
@@ -69,7 +73,7 @@ int r300FlushCmdBuf(r300ContextPtr r300, const char* caller)
fprintf(stderr, "%s from %s - %i cliprects\n",
__FUNCTION__, caller, r300->radeon.numClipRects);

if (RADEON_DEBUG & DEBUG_VERBOSE)
if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_VERBOSE)
for (i = start; i < r300->cmdbuf.count_used; ++i)
fprintf(stderr, "%d: %08x\n", i,
r300->cmdbuf.cmd_buf[i]);
@@ -140,7 +144,7 @@ static __inline__ void r300DoEmitState(r300ContextPtr r300, GLboolean dirty)

dest = r300->cmdbuf.cmd_buf + r300->cmdbuf.count_used;

if (RADEON_DEBUG & DEBUG_STATE) {
if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
foreach(atom, &r300->hw.atomlist) {
if ((atom->dirty || r300->hw.all_dirty) == dirty) {
int dwords = (*atom->check)(r300, atom);
@@ -324,8 +328,10 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.unk4288.cmd[0] = cmducs(0x4288, 5);
ALLOC_STATE( unk42A0, always, 2, "unk42A0", 0 );
r300->hw.unk42A0.cmd[0] = cmducs(0x42A0, 1);
ALLOC_STATE( unk42B4, always, 3, "unk42B4", 0 );
r300->hw.unk42B4.cmd[0] = cmducs(0x42B4, 2);
ALLOC_STATE( unk42B4, always, 2, "unk42B4", 0 );
r300->hw.unk42B4.cmd[0] = cmducs(0x42B4, 1);
ALLOC_STATE( cul, always, R300_CUL_CMDSIZE, "cul", 0 );
r300->hw.cul.cmd[R300_CUL_CMD_0] = cmducs(R300_RE_CULL_CNTL, 1);
ALLOC_STATE( unk42C0, always, 3, "unk42C0", 0 );
r300->hw.unk42C0.cmd[0] = cmducs(0x42C0, 2);
ALLOC_STATE( rc, always, R300_RC_CMDSIZE, "rc", 0 );
@@ -428,6 +434,7 @@ void r300InitCmdBuf(r300ContextPtr r300)
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4288);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42A0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42B4);
insert_at_tail(&r300->hw.atomlist, &r300->hw.cul);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42C0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.rc);
insert_at_tail(&r300->hw.atomlist, &r300->hw.ri);

+ 4
- 10
src/mesa/drivers/dri/r300/r300_context.c View File

@@ -100,15 +100,13 @@ static const char *const card_extensions[] = {
NULL
};

#if 0
extern const struct tnl_pipeline_stage _r300_render_stage;
extern const struct tnl_pipeline_stage _r300_tcl_stage;
extern struct tnl_pipeline_stage _r300_render_stage;

static const struct tnl_pipeline_stage *r300_pipeline[] = {

/* Try and go straight to t&l
*/
&_r300_tcl_stage,
// &_r300_tcl_stage,

/* Catch any t&l fallbacks
*/
@@ -136,7 +134,7 @@ static const struct tnl_pipeline_stage *r300_pipeline[] = {
&_tnl_render_stage, /* FALLBACK */
0,
};
#endif

/* Create the device specific rendering context.
*/
@@ -217,13 +215,10 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
_swsetup_CreateContext(ctx);
_ae_create_context(ctx);

#if 0
/* Install the customized pipeline:
*/
_tnl_destroy_pipeline(ctx);
_tnl_install_pipeline(ctx, r200_pipeline);
ctx->Driver.FlushVertices = r200FlushVertices;
#endif
_tnl_install_pipeline(ctx, r300_pipeline);

/* Try and keep materials and vertices separate:
*/
@@ -245,7 +240,6 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
/* plug in a few more device driver functions */
/* XXX these should really go right after _mesa_init_driver_functions() */
r200InitPixelFuncs(ctx);
r200InitTnlFuncs(ctx);
r200InitSwtcl(ctx);
#endif
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;

+ 5
- 0
src/mesa/drivers/dri/r300/r300_context.h View File

@@ -126,6 +126,10 @@ struct r300_state_atom {
#define R300_PS_POINTSIZE 1
#define R300_PS_CMDSIZE 2

#define R300_CUL_CMD_0 0
#define R300_CUL_CULL 1
#define R300_CUL_CMDSIZE 2

#define R300_RC_CMD_0 0
#define R300_RC_CNTL_0 1
#define R300_RC_CNTL_1 2
@@ -247,6 +251,7 @@ struct r300_hw_state {
struct r300_state_atom unk4288; /* (4288) */
struct r300_state_atom unk42A0; /* (42A0) */
struct r300_state_atom unk42B4; /* (42B4) */
struct r300_state_atom cul; /* cull cntl (42B8) */
struct r300_state_atom unk42C0; /* (42C0) */
struct r300_state_atom rc; /* rs control (4300) */
struct r300_state_atom ri; /* rs interpolators (4310) */

+ 1
- 1
src/mesa/drivers/dri/r300/r300_ioctl.c View File

@@ -171,7 +171,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
R300_STATECHANGE(r300, zc);
if (flags & CLEARBUFFER_DEPTH) {
r300->hw.zc.cmd[R300_ZC_CNTL_0] = 0x6; // test and write
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_RB3D_Z_TEST_ALWAYS;
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_ALWAYS;
/*
R300_STATECHANGE(r300, zb);
r300->hw.zb.cmd[R300_ZB_OFFSET] =

+ 189
- 0
src/mesa/drivers/dri/r300/r300_render.c View File

@@ -0,0 +1,189 @@
/**************************************************************************

Copyright (C) 2004 Nicolai Haehnle.

All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/*
* Authors:
* Nicolai Haehnle <prefect_@gmx.net>
*/

#include "glheader.h"
#include "state.h"
#include "imports.h"
#include "enums.h"
#include "macros.h"
#include "context.h"
#include "dd.h"
#include "simple_list.h"

#include "api_arrayelt.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "array_cache/acache.h"
#include "tnl/tnl.h"

#include "radeon_ioctl.h"
#include "radeon_state.h"
#include "r300_context.h"
#include "r300_ioctl.h"
#include "r300_state.h"
#include "r300_reg.h"
#include "r300_program.h"


/**********************************************************************
* Hardware rasterization
*
* When we fell back to software TCL, we still try to use the
* rasterization hardware for rendering.
**********************************************************************/


/**
* Called by the pipeline manager to render a batch of primitives.
* We can return true to pass on to the next stage (i.e. software
* rasterization) or false to indicate that the pipeline has finished
* after we render something.
*/
static GLboolean r300_run_render(GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
if (RADEON_DEBUG == DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);

return GL_TRUE;

#if 0
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;

/* Don't handle clipping or indexed vertices or vertex manipulations.
*/
if (mmesa->RenderIndex != 0 ||
!mga_validate_render( ctx, VB )) {
return GL_TRUE;
}

tnl->Driver.Render.Start( ctx );
mmesa->SetupNewInputs = ~0;

for (i = 0 ; i < VB->PrimitiveCount ; i++)
{
GLuint prim = VB->Primitive[i].mode;
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;

if (!length)
continue;

mga_render_tab_verts[prim & PRIM_MODE_MASK]( ctx, start, start + length,
prim);
}

tnl->Driver.Render.Finish( ctx );

return GL_FALSE; /* finished the pipe */
#endif
}


/**
* Called by the pipeline manager once before rendering.
* We check the GL state here to
* a) decide whether we can do the current state in hardware and
* b) update hardware registers
*/
#define FALLBACK_IF(expr) \
do { \
if (expr) { \
if (RADEON_DEBUG & DEBUG_FALLBACKS) \
fprintf(stderr, "%s: fallback:%s\n", \
__FUNCTION__, #expr); \
stage->active = GL_FALSE; \
return; \
} \
} while(0)

static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
int i;

if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);

/* We only support rendering in hardware for now */
if (ctx->RenderMode != GL_RENDER) {
stage->active = GL_FALSE;
return;
}

// I failed to figure out how dither works in hardware,
// let's just ignore it for now
//FALLBACK_IF(ctx->Color.DitherFlag);

/* I'm almost certain I forgot something here */
FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST
FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND
FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG
FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH
FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE
FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH
if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite)
FALLBACK_IF(ctx->Point.PointSprite); // GL_POINT_SPRITE_NV
FALLBACK_IF(ctx->Polygon.OffsetPoint); // GL_POLYGON_OFFSET_POINT
FALLBACK_IF(ctx->Polygon.OffsetLine); // GL_POLYGON_OFFSET_LINE
FALLBACK_IF(ctx->Polygon.OffsetFill); // GL_POLYGON_OFFSET_FILL
FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH
FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST
FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB

for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
FALLBACK_IF(ctx->Texture.Unit[i].Enabled);

stage->active = GL_FALSE;
}


static void dtr(struct tnl_pipeline_stage *stage)
{
(void)stage;
}

const struct tnl_pipeline_stage _r300_render_stage = {
"r300 hw rasterize",
_NEW_ALL, /* re-check (always re-check for now) */
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
dtr, /* destructor */
r300_check_render, /* check */
r300_run_render /* run */
};

+ 149
- 9
src/mesa/drivers/dri/r300/r300_state.c View File

@@ -58,17 +58,67 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_program.h"


/**
* Update our tracked culling state based on Mesa's state.
*/
static void r300UpdateCulling(GLcontext* ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t val = 0;

R300_STATECHANGE(r300, cul);
if (ctx->Polygon.CullFlag) {
if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
val = R300_CULL_FRONT|R300_CULL_BACK;
else if (ctx->Polygon.CullFaceMode == GL_FRONT)
val = R300_CULL_FRONT;
else
val = R300_CULL_BACK;

if (ctx->Polygon.FrontFace == GL_CW)
val |= R300_FRONT_FACE_CW;
else
val |= R300_FRONT_FACE_CCW;
}

r300->hw.cul.cmd[R300_CUL_CULL] = val;
}


/**
* Handle glEnable()/glDisable().
*
* \note Mesa already filters redundant calls to glEnable/glDisable.
*/
static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t newval;

if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(cap),
state ? "GL_TRUE" : "GL_FALSE");

switch (cap) {
case GL_DEPTH_TEST:
R300_STATECHANGE(r300, zc);

if (state) {
if (ctx->Depth.Mask)
newval = R300_RB3D_Z_TEST_AND_WRITE;
else
newval = R300_RB3D_Z_TEST;
} else
newval = 0;

r300->hw.zc.cmd[R300_ZC_CNTL_0] = newval;
break;

case GL_CULL_FACE:
r300UpdateCulling(ctx);
break;

default:
radeonEnable(ctx, cap, state);
return;
@@ -76,6 +126,90 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
}


/**
* Change the culling mode.
*
* \note Mesa already filters redundant calls to this function.
*/
static void r300CullFace(GLcontext* ctx, GLenum mode)
{
(void)mode;

r300UpdateCulling(ctx);
}


/**
* Change the polygon orientation.
*
* \note Mesa already filters redundant calls to this function.
*/
static void r300FrontFace(GLcontext* ctx, GLenum mode)
{
(void)mode;

r300UpdateCulling(ctx);
}


/**
* Change the depth testing function.
*
* \note Mesa already filters redundant calls to this function.
*/
static void r300DepthFunc(GLcontext* ctx, GLenum func)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);

R300_STATECHANGE(r300, zc);

switch(func) {
case GL_NEVER:
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_NEVER;
break;
case GL_LESS:
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_LESS;
break;
case GL_EQUAL:
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_EQUAL;
break;
case GL_LEQUAL:
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_LEQUAL;
break;
case GL_GREATER:
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_GREATER;
break;
case GL_NOTEQUAL:
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_NEQUAL;
break;
case GL_GEQUAL:
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_GEQUAL;
break;
case GL_ALWAYS:
r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_ALWAYS;
break;
}
}


/**
* Enable/Disable depth writing.
*
* \note Mesa already filters redundant calls to this function.
*/
static void r300DepthMask(GLcontext* ctx, GLboolean mask)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);

if (!ctx->Depth.Test)
return;

R300_STATECHANGE(r300, zc);
r300->hw.zc.cmd[R300_ZC_CNTL_0] = mask
? R300_RB3D_Z_TEST_AND_WRITE : R300_RB3D_Z_TEST;
}


/**
* Handle glColorMask()
*/
@@ -141,11 +275,17 @@ void r300ResetHwState(r300ContextPtr r300)
r300PackFloat32(v[MAT_TZ]);
}

r300->hw.cmk.cmd[R300_CMK_COLORMASK] =
(ctx->Color.ColorMask[BCOMP] ? R300_COLORMASK0_B : 0) |
(ctx->Color.ColorMask[GCOMP] ? R300_COLORMASK0_G : 0) |
(ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
(ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0);
r300ColorMask(ctx,
ctx->Color.ColorMask[RCOMP],
ctx->Color.ColorMask[GCOMP],
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP]);

r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
r300DepthMask(ctx, ctx->Depth.Mask);
r300DepthFunc(ctx, ctx->Depth.Func);

r300UpdateCulling(ctx);

//BEGIN: TODO
r300->hw.unk2080.cmd[1] = 0x0030045A;
@@ -233,7 +373,6 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk42A0.cmd[1] = 0x00000000;

r300->hw.unk42B4.cmd[1] = 0x00000000;
r300->hw.unk42B4.cmd[2] = 0x00000000;

r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
r300->hw.unk42C0.cmd[2] = 0x00000000;
@@ -312,9 +451,6 @@ void r300ResetHwState(r300ContextPtr r300)

r300->hw.unk4E88.cmd[1] = 0;

r300->hw.zc.cmd[R300_ZC_CNTL_0] = 0;
r300->hw.zc.cmd[R300_ZC_CNTL_1] = 0;

r300->hw.unk4F08.cmd[1] = 0x00FFFF00;

r300->hw.unk4F10.cmd[1] = 0x00000002; // depthbuffer format?
@@ -383,5 +519,9 @@ void r300InitStateFuncs(struct dd_function_table* functions)
functions->UpdateState = r300InvalidateState;
functions->Enable = r300Enable;
functions->ColorMask = r300ColorMask;
functions->DepthFunc = r300DepthFunc;
functions->DepthMask = r300DepthMask;
functions->CullFace = r300CullFace;
functions->FrontFace = r300FrontFace;
}


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