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broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.

Most piglit textures happened to work out by RGBW not changing in that
bit, but it did cause failures in RGBA16F fbo-generatemipmap-formats.
tags/18.0-branchpoint
Eric Anholt преди 7 години
родител
ревизия
22ceb1f99b
променени са 2 файла, в които са добавени 4 реда и са изтрити 0 реда
  1. 1
    0
      src/broadcom/cle/v3d_packet_v33.xml
  2. 3
    0
      src/gallium/drivers/vc5/vc5_state.c

+ 1
- 0
src/broadcom/cle/v3d_packet_v33.xml Целия файл

@@ -817,6 +817,7 @@
</struct>

<struct name="Texture Shader State">
<field name="UIF XOR disable" size="1" start="255" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="254" type="bool"/>
<field name="Level 0 XOR enable" size="1" start="252" type="bool"/>
<field name="Level 0 UB_PAD" size="4" start="248" type="uint"/>

+ 3
- 0
src/gallium/drivers/vc5/vc5_state.c Целия файл

@@ -693,6 +693,9 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
tex.swizzle_a = translate_swizzle(PIPE_SWIZZLE_W);
}

tex.uif_xor_disable = (rsc->slices[0].tiling ==
VC5_TILING_UIF_NO_XOR);

/* Since other platform devices may produce UIF images even
* when they're not big enough for V3D to assume they're UIF,
* we force images with level 0 as UIF to be always treated

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