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glsl/shader_enums: Add an enum for Vulkan InstanceIndex

In Vulkan, you have InstanceIndex which begins at the base instance value
rather than the zero-based InstanceID of GL.

Reviewed-by: Rob Clark <robdclark@gmail.com>
tags/12.0-branchpoint
Jason Ekstrand 9 years ago
parent
commit
22836dbefa
2 changed files with 8 additions and 0 deletions
  1. 1
    0
      src/compiler/shader_enums.c
  2. 7
    0
      src/compiler/shader_enums.h

+ 1
- 0
src/compiler/shader_enums.c View File

@@ -201,6 +201,7 @@ gl_system_value_name(gl_system_value sysval)
static const char *names[] = {
ENUM(SYSTEM_VALUE_VERTEX_ID),
ENUM(SYSTEM_VALUE_INSTANCE_ID),
ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
ENUM(SYSTEM_VALUE_BASE_VERTEX),
ENUM(SYSTEM_VALUE_INVOCATION_ID),

+ 7
- 0
src/compiler/shader_enums.h View File

@@ -378,6 +378,13 @@ typedef enum
*/
SYSTEM_VALUE_INSTANCE_ID,

/**
* Vulkan InstanceIndex.
*
* InstanceIndex = gl_InstanceID + gl_BaseInstance
*/
SYSTEM_VALUE_INSTANCE_INDEX,

/**
* DirectX-style vertex ID.
*

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