We should check that num_channels is 4, otherwise that breaks
the world. Sorry for the short breakage.
Fixes: 4b3549c084 ("radv: reduce the number of loaded channels for vertex input fetches")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
tags/19.1-branchpoint
| @@ -2072,7 +2072,7 @@ radv_fixup_vertex_input_fetches(struct radv_shader_context *ctx, | |||
| if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMVectorTypeKind) { | |||
| unsigned vec_size = LLVMGetVectorSize(LLVMTypeOf(value)); | |||
| if (num_channels == vec_size) | |||
| if (num_channels == 4 && num_channels == vec_size) | |||
| return value; | |||
| num_channels = MIN2(num_channels, vec_size); | |||