@@ -343,7 +343,7 @@ glXUseXFont(Font font, int first, int count, int listbase) | |||
glNewList(list, GL_COMPILE); | |||
if (valid && (bm_width > 0) && (bm_height > 0)) { | |||
MEMSET(bm, '\0', bm_width * bm_height); | |||
memset(bm, '\0', bm_width * bm_height); | |||
fill_bitmap(dpy, win, gc, bm_width, bm_height, x, y, c, bm); | |||
glBitmap(width, height, x0, y0, dx, dy, bm); |
@@ -264,7 +264,7 @@ generate_vismask(const tdfxContextPtr fxMesa, GLint x, GLint y, GLint n, | |||
GLint i, j; | |||
/* Ensure we clear the visual mask */ | |||
MEMSET(vismask, 0, n); | |||
memset(vismask, 0, n); | |||
/* turn on flags for all visible pixels */ | |||
for (i = 0; i < fxMesa->numClipRects; i++) { | |||
@@ -273,14 +273,14 @@ generate_vismask(const tdfxContextPtr fxMesa, GLint x, GLint y, GLint n, | |||
if (y >= rect->y1 && y < rect->y2) { | |||
if (x >= rect->x1 && x + n <= rect->x2) { | |||
/* common case, whole span inside cliprect */ | |||
MEMSET(vismask, 1, n); | |||
memset(vismask, 1, n); | |||
return; | |||
} | |||
if (x < rect->x2 && x + n >= rect->x1) { | |||
/* some of the span is inside the rect */ | |||
GLint start, end; | |||
if (!initialized) { | |||
MEMSET(vismask, 0, n); | |||
memset(vismask, 0, n); | |||
initialized = GL_TRUE; | |||
} | |||
if (x < rect->x1) |
@@ -345,7 +345,7 @@ Fake_glXUseXFont(Font font, int first, int count, int listbase) | |||
glNewList(list, GL_COMPILE); | |||
if (valid && (bm_width > 0) && (bm_height > 0)) { | |||
MEMSET(bm, '\0', bm_width * bm_height); | |||
memset(bm, '\0', bm_width * bm_height); | |||
fill_bitmap(dpy, win, gc, bm_width, bm_height, x, y, c, bm); | |||
glBitmap(width, height, x0, y0, dx, dy, bm); |
@@ -232,7 +232,7 @@ clear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, | |||
GLint i; | |||
for (i = 0; i < height; i++) { | |||
GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i); | |||
MEMSET( ptr, xmesa->clearpixel, width ); | |||
memset( ptr, xmesa->clearpixel, width ); | |||
} | |||
} | |||
@@ -294,7 +294,7 @@ clear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, | |||
GLint j; | |||
for (j = 0; j < height; j++) { | |||
bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); | |||
MEMSET(ptr3, r, 3 * width); | |||
memset(ptr3, r, 3 * width); | |||
} | |||
} | |||
else { | |||
@@ -524,7 +524,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx, | |||
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom | |||
* so we have to carefully compute the Y coordinates/addresses here. | |||
*/ | |||
MEMSET(&ximage, 0, sizeof(XMesaImage)); | |||
memset(&ximage, 0, sizeof(XMesaImage)); | |||
ximage.width = width; | |||
ximage.height = height; | |||
ximage.format = ZPixmap; | |||
@@ -658,7 +658,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx, | |||
* been in the OpenGL bottom-to-top orientation. X is top-to-bottom | |||
* so we have to carefully compute the Y coordinates/addresses here. | |||
*/ | |||
MEMSET(&ximage, 0, sizeof(XMesaImage)); | |||
memset(&ximage, 0, sizeof(XMesaImage)); | |||
ximage.width = width; | |||
ximage.height = height; | |||
ximage.format = ZPixmap; | |||
@@ -829,7 +829,7 @@ clear_color_HPCR_ximage( GLcontext *ctx, const GLfloat color[4] ) | |||
if (color[0] == 0.0 && color[1] == 0.0 && color[2] == 0.0) { | |||
/* black is black */ | |||
MEMSET( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 , | |||
memset( xmesa->xm_visual->hpcr_clear_ximage_pattern, 0x0 , | |||
sizeof(xmesa->xm_visual->hpcr_clear_ximage_pattern)); | |||
} | |||
else { |
@@ -894,7 +894,7 @@ void _mesa_init_eval( GLcontext *ctx ) | |||
ctx->Eval.Map1TextureCoord4 = GL_FALSE; | |||
ctx->Eval.Map1Vertex3 = GL_FALSE; | |||
ctx->Eval.Map1Vertex4 = GL_FALSE; | |||
MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); | |||
memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); | |||
ctx->Eval.Map2Color4 = GL_FALSE; | |||
ctx->Eval.Map2Index = GL_FALSE; | |||
ctx->Eval.Map2Normal = GL_FALSE; | |||
@@ -904,7 +904,7 @@ void _mesa_init_eval( GLcontext *ctx ) | |||
ctx->Eval.Map2TextureCoord4 = GL_FALSE; | |||
ctx->Eval.Map2Vertex3 = GL_FALSE; | |||
ctx->Eval.Map2Vertex4 = GL_FALSE; | |||
MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); | |||
memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); | |||
ctx->Eval.AutoNormal = GL_FALSE; | |||
ctx->Eval.MapGrid1un = 1; | |||
ctx->Eval.MapGrid1u1 = 0.0; |
@@ -71,9 +71,6 @@ extern "C" { | |||
/** Free aligned memory */ | |||
#define ALIGN_FREE(PTR) _mesa_align_free(PTR) | |||
/** Set \p N bytes in \p DST to \p VAL */ | |||
#define MEMSET( DST, VAL, N ) memset(DST, VAL, N) | |||
/*@}*/ | |||
@@ -315,7 +315,7 @@ void _mesa_init_polygon( GLcontext * ctx ) | |||
/* Polygon Stipple group */ | |||
MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); | |||
memset( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); | |||
} | |||
/*@}*/ |
@@ -556,13 +556,13 @@ static void trans_4_GLubyte_4ub_raw(GLubyte (*t)[4], | |||
static void init_translate_raw(void) | |||
{ | |||
MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) ); | |||
MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) ); | |||
MEMSET( TAB(_3fn), 0, sizeof(TAB(_3fn)) ); | |||
MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) ); | |||
MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) ); | |||
MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) ); | |||
MEMSET( TAB(_4fn), 0, sizeof(TAB(_4fn)) ); | |||
memset( TAB(_1ui), 0, sizeof(TAB(_1ui)) ); | |||
memset( TAB(_1ub), 0, sizeof(TAB(_1ub)) ); | |||
memset( TAB(_3fn), 0, sizeof(TAB(_3fn)) ); | |||
memset( TAB(_4ub), 0, sizeof(TAB(_4ub)) ); | |||
memset( TAB(_4us), 0, sizeof(TAB(_4us)) ); | |||
memset( TAB(_4f), 0, sizeof(TAB(_4f)) ); | |||
memset( TAB(_4fn), 0, sizeof(TAB(_4fn)) ); | |||
init_trans_4_GLbyte_raw(); | |||
init_trans_3_GLbyte_raw(); |