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glsl: add AMD_vertex_shader_layer support

This GLSL extension requires that AMD_vertex_shader_layer be
enabled by the driver.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
tags/mesa-9.2-rc1
Jordan Justen 12 years ago
parent
commit
220f70667d

+ 31
- 0
src/glsl/builtin_variables.cpp View File

@@ -39,6 +39,12 @@ generate_ARB_draw_instanced_variables(exec_list *,
struct _mesa_glsl_parse_state *,
bool, _mesa_glsl_parser_targets);

static void
generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state,
bool warn,
_mesa_glsl_parser_targets target);

struct builtin_variable {
enum ir_variable_mode mode;
int slot;
@@ -818,6 +824,8 @@ generate_130_vs_variables(exec_list *instructions,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
VARYING_SLOT_CLIP_DIST0);

generate_AMD_vertex_shader_layer_variables(instructions, state, false,
vertex_shader);
}


@@ -1020,6 +1028,29 @@ generate_ARB_draw_instanced_variables(exec_list *instructions,
}
}

static void
generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state,
bool warn,
_mesa_glsl_parser_targets target)
{
/* gl_Layer is only available in the vertex shader for the
* AMD_vertex_shader_layer extension. It will also be available in the
* geometry shader when GLSL 1.50 is supported.
*/
if (target != vertex_shader)
return;

if (state->AMD_vertex_shader_layer_enable) {
ir_variable *inst =
add_variable(instructions, state->symbols,
"gl_Layer", glsl_type::int_type,
ir_var_shader_out, VARYING_SLOT_LAYER);

if (warn)
inst->warn_extension = "GL_AMD_vertex_shader_layer";
}
}

static void
generate_ARB_shader_stencil_export_variables(exec_list *instructions,

+ 3
- 0
src/glsl/glcpp/glcpp-parse.y View File

@@ -1239,6 +1239,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)

if (extensions->ARB_gpu_shader5)
add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);

if (extensions->AMD_vertex_shader_layer)
add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
}
}


+ 1
- 0
src/glsl/glsl_parser_extras.cpp View File

@@ -469,6 +469,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer),
};

#undef EXT

+ 2
- 0
src/glsl/glsl_parser_extras.h View File

@@ -286,6 +286,8 @@ struct _mesa_glsl_parse_state {
bool ARB_texture_query_lod_warn;
bool ARB_gpu_shader5_enable;
bool ARB_gpu_shader5_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
/*@}*/

/** Extensions supported by the OpenGL implementation. */

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