I screwed this up in fdad4d2402
which was
supposed to be making this code more maintainable. What's amazing is
multithreaded FS showed the wins it did despite this bug.
shader-db results:
total instructions in shared programs: 103535 -> 100548 (-2.89%)
instructions in affected programs: 83794 -> 80807 (-3.56%)
tags/17.0-branchpoint
@@ -141,6 +141,8 @@ vc4_alloc_reg_set(struct vc4_context *vc4) | |||
for (int i = 0; i < 2; i++) { | |||
ra_class_add_reg(vc4->regs, vc4->reg_class_r4_or_a[i], | |||
ACC_INDEX + 4); | |||
ra_class_add_reg(vc4->regs, vc4->reg_class_any[i], | |||
ACC_INDEX + 4); | |||
} | |||
/* A/B */ |