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initialize GenBit[STRQ] in init_texture_unit()

tags/mesa_3_2_1
Brian Paul 25 years ago
parent
commit
1ec0bef98e
1 changed files with 6 additions and 1 deletions
  1. 6
    1
      src/mesa/main/context.c

+ 6
- 1
src/mesa/main/context.c View File

@@ -1,4 +1,4 @@
/* $Id: context.c,v 1.18.2.13 2000/07/12 12:02:33 keithw Exp $ */
/* $Id: context.c,v 1.18.2.14 2000/07/19 21:00:06 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -503,6 +503,11 @@ static void init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->GenModeT = GL_EYE_LINEAR;
texUnit->GenModeR = GL_EYE_LINEAR;
texUnit->GenModeQ = GL_EYE_LINEAR;
texUnit->GenBitS = TEXGEN_EYE_LINEAR;
texUnit->GenBitT = TEXGEN_EYE_LINEAR;
texUnit->GenBitR = TEXGEN_EYE_LINEAR;
texUnit->GenBitQ = TEXGEN_EYE_LINEAR;

/* Yes, these plane coefficients are correct! */
ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );

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