| @@ -1,4 +1,4 @@ | |||
| /* $Id: context.c,v 1.18.2.13 2000/07/12 12:02:33 keithw Exp $ */ | |||
| /* $Id: context.c,v 1.18.2.14 2000/07/19 21:00:06 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -503,6 +503,11 @@ static void init_texture_unit( GLcontext *ctx, GLuint unit ) | |||
| texUnit->GenModeT = GL_EYE_LINEAR; | |||
| texUnit->GenModeR = GL_EYE_LINEAR; | |||
| texUnit->GenModeQ = GL_EYE_LINEAR; | |||
| texUnit->GenBitS = TEXGEN_EYE_LINEAR; | |||
| texUnit->GenBitT = TEXGEN_EYE_LINEAR; | |||
| texUnit->GenBitR = TEXGEN_EYE_LINEAR; | |||
| texUnit->GenBitQ = TEXGEN_EYE_LINEAR; | |||
| /* Yes, these plane coefficients are correct! */ | |||
| ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 ); | |||
| ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 ); | |||