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@@ -84,7 +84,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda, |
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swizzle_texel(rgba, color, texObj->_Swizzle); |
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} |
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else { |
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color[0] = color[1] = color[2] = color[3] = 0.0F; |
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color[0] = color[1] = color[2] = 0.0F; |
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color[3] = 1.0F; |
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} |
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} |
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@@ -126,7 +127,8 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], |
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swizzle_texel(rgba, color, texObj->_Swizzle); |
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} |
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else { |
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color[0] = color[1] = color[2] = color[3] = 0.0F; |
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color[0] = color[1] = color[2] = 0.0F; |
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color[3] = 1.0F; |
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} |
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} |
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