Explorar el Código

gallium: mark texture object data dirty in do_copy_texsubimage()

tags/mesa_20090313
Brian hace 17 años
padre
commit
1d45787d4a
Se han modificado 1 ficheros con 4 adiciones y 0 borrados
  1. 4
    0
      src/mesa/state_tracker/st_cb_texture.c

+ 4
- 0
src/mesa/state_tracker/st_cb_texture.c Ver fichero

@@ -1091,6 +1091,7 @@ do_copy_texsubimage(GLcontext *ctx,
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
struct st_texture_image *stImage = st_texture_image(texImage);
struct st_texture_object *stObj = st_texture_object(texObj);
GLenum baseFormat = texImage->InternalFormat;
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct st_renderbuffer *strb;
@@ -1177,6 +1178,9 @@ do_copy_texsubimage(GLcontext *ctx,

pipe_surface_reference(&dest_surface, NULL);

/* flag data as dirty */
stObj->dirtyData = GL_TRUE;

if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}

Cargando…
Cancelar
Guardar