| @@ -11,18 +11,34 @@ Introduction | |||
| ------------ | |||
| Mesa uses an even/odd version number scheme like the Linux kernel. | |||
| Odd numbered versions (such as 4.1) designate new developmental releases. | |||
| Even numbered versions (such as 4.0) designate stable releases. | |||
| Odd numbered versions (such as 4.1) designate new developmental releases. | |||
| New Features in Mesa 4.1 | |||
| ------------------------ | |||
| <to be determined> | |||
| GL_ARB_window_pos | |||
| This is the ARB-approved version of GL_MESA_window_pos | |||
| GL_ARB_depth_texture | |||
| This is the ARB-approved version of GL_SGIX_depth_texture. | |||
| It allows depth (Z buffer) data to be stored in textures. | |||
| This is used by GL_ARB_shadow | |||
| GL_ARB_shadow | |||
| Shadow mapping with depth textures. | |||
| This is the ARB-approved version of GL_SGIX_shadow. | |||
| GL_ARB_shadow_ambient | |||
| Allows one to specify the luminance of shadowed pixels. | |||
| This is the ARB-approved version of GL_SGIX_shadow_ambient. | |||
| ---------------------------------------------------------------------- | |||
| $Id: RELNOTES-4.1,v 1.1 2001/10/22 22:57:23 brianp Exp $ | |||
| $Id: RELNOTES-4.1,v 1.2 2001/12/14 03:14:49 brianp Exp $ | |||