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more i810 to new interface

tags/R300_DRIVER_0
Dave Airlie 21 år sedan
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1 ändrade filer med 183 tillägg och 0 borttagningar
  1. 183
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      src/mesa/drivers/dri/i810/i810screen.c

+ 183
- 0
src/mesa/drivers/dri/i810/i810screen.c Visa fil

@@ -49,8 +49,149 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i810tris.h"
#include "i810ioctl.h"

#ifndef _SOLO
#include "glxextensions.h"
#endif

#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
#endif /* USE_NEW_INTERFACE */

#ifdef USE_NEW_INTERFACE
static __GLcontextModes *fill_in_modes( __GLcontextModes *modes,
unsigned pixel_bits,
unsigned depth_bits,
unsigned stencil_bits,
const GLenum * db_modes,
unsigned num_db_modes,
int visType )
{
static const uint8_t bits[1][4] = {
{ 5, 6, 5, 0 }
};

static const uint32_t masks[1][4] = {
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }
};

unsigned i;
unsigned j;
const unsigned index = 0;

for ( i = 0 ; i < num_db_modes ; i++ ) {
for ( j = 0 ; j < 2 ; j++ ) {

modes->redBits = bits[index][0];
modes->greenBits = bits[index][1];
modes->blueBits = bits[index][2];
modes->alphaBits = bits[index][3];
modes->redMask = masks[index][0];
modes->greenMask = masks[index][1];
modes->blueMask = masks[index][2];
modes->alphaMask = masks[index][3];
modes->rgbBits = modes->redBits + modes->greenBits
+ modes->blueBits + modes->alphaBits;

modes->accumRedBits = 16 * j;
modes->accumGreenBits = 16 * j;
modes->accumBlueBits = 16 * j;
modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;

modes->stencilBits = stencil_bits;
modes->depthBits = depth_bits;

modes->visualType = visType;
modes->renderType = GLX_RGBA_BIT;
modes->drawableType = GLX_WINDOW_BIT;
modes->rgbMode = GL_TRUE;

if ( db_modes[i] == GLX_NONE ) {
modes->doubleBufferMode = GL_FALSE;
}
else {
modes->doubleBufferMode = GL_TRUE;
modes->swapMethod = db_modes[i];
}

modes = modes->next;
}
}

return modes;

}
#endif /* USE_NEW_INTERFACE */

#ifdef USE_NEW_INTERFACE
static __GLcontextModes *
i810FillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer )
{ __GLcontextModes * modes;
__GLcontextModes * m;
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
unsigned i;

/* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
* enough to add support. Basically, if a context is created with an
* fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
* will never be used.
*/
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
};

int depth_buffer_modes[2][2];


depth_buffer_modes[0][0] = depth_bits;
depth_buffer_modes[1][0] = depth_bits;

/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
depth_buffer_modes[0][1] = 0;
depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;

depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;

num_modes = depth_buffer_factor * back_buffer_factor * 4;

modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
m = modes;
for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
m = fill_in_modes( m, pixel_bits,
depth_buffer_modes[i][0], depth_buffer_modes[i][1],
back_buffer_modes, back_buffer_factor,
GLX_TRUE_COLOR );
}

for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
m = fill_in_modes( m, pixel_bits,
depth_buffer_modes[i][0], depth_buffer_modes[i][1],
back_buffer_modes, back_buffer_factor,
GLX_DIRECT_COLOR );
}

/* Mark the visual as slow if there are "fake" stencil bits.
*/
for ( m = modes ; m != NULL ; m = m->next ) {
if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
m->visualRating = GLX_SLOW_CONFIG;
}
}

return modes;

}
#endif /* USE_NEW_INTERFACE */


/* static int i810_malloc_proxy_buf(drmBufMapPtr buffers) */
/* { */
/* char *buffer; */
@@ -269,3 +410,45 @@ void *__driCreateScreen(struct DRIDriverRec *driver,
return (void *) psp;
}
#endif

/**
* This is the bootstrap function for the driver. libGL supplies all of the
* requisite information about the system, and the driver initializes itself.
* This routine also fills in the linked list pointed to by \c driver_modes
* with the \c __GLcontextModes that the driver can support for windows or
* pbuffers.
*
* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
* failure.
*/
#ifdef USE_NEW_INTERFACE
void * __driCreateNewScreen( Display *dpy, int scrn, __DRIscreen *psc,
const __GLcontextModes * modes,
const __DRIversion * ddx_version,
const __DRIversion * dri_version,
const __DRIversion * drm_version,
const __DRIframebuffer * frame_buffer,
drmAddress pSAREA, int fd,
int internal_api_version,
__GLcontextModes ** driver_modes )

{
__DRIscreenPrivate *psp;

psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
ddx_version, dri_version, drm_version,
frame_buffer, pSAREA, fd,
internal_api_version, &i810API);


create_context_modes =
(PFNGLXCREATECONTEXTMODES) glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
if ( create_context_modes != NULL ) {
*driver_modes = i810FillInModes( 16,
16, 0,
1);
}

return (void *) psp;
}
#endif /* USE_NEW_INTERFACE */

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