| @@ -718,26 +718,6 @@ i830_set_draw_region(struct intel_context *intel, | |||
| i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region); | |||
| } | |||
| #if 0 | |||
| static void | |||
| i830_update_color_z_regions(intelContextPtr intel, | |||
| const intelRegion * colorRegion, | |||
| const intelRegion * depthRegion) | |||
| { | |||
| i830ContextPtr i830 = I830_CONTEXT(intel); | |||
| i830->state.Buffer[I830_DESTREG_CBUFADDR1] = | |||
| (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | | |||
| BUF_3D_USE_FENCE); | |||
| i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; | |||
| i830->state.Buffer[I830_DESTREG_DBUFADDR1] = | |||
| (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); | |||
| i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; | |||
| } | |||
| #endif | |||
| /* This isn't really handled at the moment. | |||
| */ | |||
| static void | |||