It fixes another "Bad CS" issue.tags/7.8-rc1
| @@ -121,8 +121,15 @@ void r300_emit_dsa_state(struct r300_context* r300, | |||
| }*/ | |||
| OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); | |||
| OUT_CS(dsa->z_buffer_control); | |||
| OUT_CS(dsa->z_stencil_control); | |||
| if (r300->framebuffer_state.zsbuf) { | |||
| OUT_CS(dsa->z_buffer_control); | |||
| OUT_CS(dsa->z_stencil_control); | |||
| } else { | |||
| OUT_CS(0); | |||
| OUT_CS(0); | |||
| } | |||
| OUT_CS(dsa->stencil_ref_mask); | |||
| OUT_CS_REG(R300_ZB_ZTOP, r300->ztop_state.z_buffer_top); | |||
| @@ -522,6 +522,7 @@ static void | |||
| } | |||
| r300->dirty_state |= R300_NEW_FRAMEBUFFERS; | |||
| r300->dirty_state |= R300_NEW_BLEND; | |||
| r300->dirty_state |= R300_NEW_DSA; | |||
| } | |||
| /* Create fragment shader state. */ | |||