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@@ -1,4 +1,4 @@ |
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/* $Id: lines.c,v 1.4 1999/11/08 07:36:44 brianp Exp $ */ |
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/* $Id: lines.c,v 1.5 1999/11/08 14:36:32 brianp Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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@@ -130,7 +130,7 @@ static void flat_ci_line( GLcontext *ctx, |
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#include "linetemp.h" |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -158,7 +158,7 @@ static void flat_ci_z_line( GLcontext *ctx, |
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#include "linetemp.h" |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -184,7 +184,7 @@ static void flat_rgba_line( GLcontext *ctx, |
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#include "linetemp.h" |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -213,7 +213,7 @@ static void flat_rgba_z_line( GLcontext *ctx, |
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#include "linetemp.h" |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -240,7 +240,7 @@ static void smooth_ci_line( GLcontext *ctx, |
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#include "linetemp.h" |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -270,7 +270,7 @@ static void smooth_ci_z_line( GLcontext *ctx, |
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#include "linetemp.h" |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -301,7 +301,7 @@ static void smooth_rgba_line( GLcontext *ctx, |
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#include "linetemp.h" |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -335,7 +335,7 @@ static void smooth_rgba_z_line( GLcontext *ctx, |
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#include "linetemp.h" |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -416,7 +416,7 @@ static void general_smooth_ci_line( GLcontext *ctx, |
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} |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -481,7 +481,7 @@ static void general_flat_ci_line( GLcontext *ctx, |
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} |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -576,7 +576,7 @@ static void general_smooth_rgba_line( GLcontext *ctx, |
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} |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -641,7 +641,7 @@ static void general_flat_rgba_line( GLcontext *ctx, |
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} |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -701,7 +701,7 @@ static void flat_textured_line( GLcontext *ctx, |
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} |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -773,7 +773,7 @@ static void smooth_textured_line( GLcontext *ctx, |
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} |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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@@ -866,7 +866,7 @@ static void smooth_multitextured_line( GLcontext *ctx, |
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} |
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ctx->PB->count = count; |
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PB_CHECK_FLUSH( ctx, ctx->PB ); |
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gl_flush_pb(ctx); |
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} |
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