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@@ -1,4 +1,4 @@ |
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/* $Id: state.c,v 1.5 2000/03/11 23:23:26 brianp Exp $ */ |
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/* $Id: state.c,v 1.6 2000/04/01 05:42:06 brianp Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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@@ -791,16 +791,9 @@ static void update_rasterflags( GLcontext *ctx ) |
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ctx->RasterMask |= WINCLIP_BIT; |
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} |
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if (ctx->Depth.OcclusionTest) { |
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if (ctx->Color.ColorMask[0] == 0 && |
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ctx->Color.ColorMask[1] == 0 && |
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ctx->Color.ColorMask[2] == 0 && |
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ctx->Color.ColorMask[3] == 0 && |
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ctx->Depth.Mask == GL_FALSE && |
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!ctx->Stencil.Enabled) { |
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ctx->RasterMask |= OCCLUSION_BIT; |
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} |
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} |
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if (ctx->Depth.OcclusionTest) |
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ctx->RasterMask |= OCCLUSION_BIT; |
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/* If we're not drawing to exactly one color buffer set the |
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* MULTI_DRAW_BIT flag. Also set it if we're drawing to no |