| @@ -1,4 +1,4 @@ | |||
| /* $Id: t_vb_light.c,v 1.5 2001/01/24 00:04:59 brianp Exp $ */ | |||
| /* $Id: t_vb_light.c,v 1.6 2001/01/29 22:10:24 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -170,7 +170,8 @@ static GLboolean run_validate_lighting( GLcontext *ctx, | |||
| if (ctx->Visual.rgbMode) { | |||
| if (ctx->Light._NeedVertices) { | |||
| if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) | |||
| if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR && | |||
| ctx->Texture._ReallyEnabled) | |||
| tab = _tnl_light_spec_tab; | |||
| else | |||
| tab = _tnl_light_tab; | |||
| @@ -267,7 +268,8 @@ static void check_lighting( GLcontext *ctx, struct gl_pipeline_stage *stage ) | |||
| stage->inputs |= VERT_RGBA; | |||
| stage->outputs = VERT_RGBA; | |||
| if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) | |||
| if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR && | |||
| ctx->Texture._ReallyEnabled) | |||
| stage->outputs |= VERT_SPEC_RGB; | |||
| } | |||
| } | |||