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/* Copyright (c) Mark J. Kilgard, 1994. */ |
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/* |
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* (c) Copyright 1993, Silicon Graphics, Inc. |
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* ALL RIGHTS RESERVED |
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* Permission to use, copy, modify, and distribute this software for |
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* any purpose and without fee is hereby granted, provided that the above |
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* copyright notice appear in all copies and that both the copyright notice |
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* and this permission notice appear in supporting documentation, and that |
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* the name of Silicon Graphics, Inc. not be used in advertising |
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* or publicity pertaining to distribution of the software without specific, |
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* written prior permission. |
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* |
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
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* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
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* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
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* |
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* US Government Users Restricted Rights |
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* Use, duplication, or disclosure by the Government is subject to |
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software |
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* clause at DFARS 252.227-7013 and/or in similar or successor |
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* clauses in the FAR or the DOD or NASA FAR Supplement. |
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* Unpublished-- rights reserved under the copyright laws of the |
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* United States. Contractor/manufacturer is Silicon Graphics, |
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* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
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* |
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* OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
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*/ |
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/* mipmap_comp |
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* Test compressed texture mipmaps |
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* |
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* Based on mipmap_limits |
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*/ |
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <GL/glew.h> |
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#include <GL/glut.h> |
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#include "readtex.h" |
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#define SIZE 16 /* not larger then 16 */ |
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static GLint BaseLevel = 0, MaxLevel = 9; |
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static GLfloat MinLod = -1, MaxLod = 9; |
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static GLfloat LodBias = 0.0; |
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static GLboolean NearestFilter = GL_TRUE; |
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static GLuint texImage; |
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static void |
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initValues(void) |
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{ |
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BaseLevel = 0; |
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MaxLevel = 9; |
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MinLod = -1; |
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MaxLod = 2; |
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LodBias = 5.0; |
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NearestFilter = GL_TRUE; |
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} |
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static void |
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makeImage(int level, int width, int height) |
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{ |
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#if 0 |
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GLubyte img[SIZE*SIZE*3]; |
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int i, j; |
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(void)size; |
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for (i = 0; i < height; i++) { |
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for (j = 0; j < width; j++) { |
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int k = (i * width + j) * 3; |
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img[k + 0] = 255 * ((level + 1) % 2); |
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img[k + 1] = 255 * ((level + 1) % 2); |
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img[k + 2] = 255 * ((level + 1) % 2); |
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} |
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} |
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glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, width, height, 0, |
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GL_RGB, GL_UNSIGNED_BYTE, img); |
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#else |
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GLubyte img[128]; |
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GLint size[] = { |
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128, /* 16x16 */ |
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32, /* 8x8 */ |
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8, /* 4x4 */ |
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8, /* 2x2 */ |
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8, /* 1x1 */ |
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}; |
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int i; |
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int value = ((level + 1) % 2) * 0xffffffff; |
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memset(img, 0, 128); |
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/* generate black and white mipmap levels */ |
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if (value) |
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for (i = 0; i < size[level] / 4; i += 2) |
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((int*)img)[i] = value; |
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glCompressedTexImage2D(GL_TEXTURE_2D, level, |
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GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
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width, height, 0, |
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size[level], img); |
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#endif |
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} |
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static void |
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makeImages(void) |
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{ |
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int i, sz; |
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for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) { |
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makeImage(i, sz, sz); |
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printf("Level %d size: %d x %d\n", i, sz, sz); |
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} |
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} |
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static void |
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myInit(void) |
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{ |
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initValues(); |
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glEnable(GL_DEPTH_TEST); |
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glDepthFunc(GL_LESS); |
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glShadeModel(GL_FLAT); |
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glTranslatef(0.0, 0.0, -3.6); |
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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glGenTextures(1, &texImage); |
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glBindTexture(GL_TEXTURE_2D, texImage); |
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makeImages(); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
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glEnable(GL_TEXTURE_2D); |
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} |
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static void |
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display(void) |
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{ |
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GLfloat tcm = 1.0; |
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glBindTexture(GL_TEXTURE_2D, texImage); |
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printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n", |
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BaseLevel, MaxLevel, MinLod, MaxLod, LodBias, |
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NearestFilter ? "NEAREST" : "LINEAR"); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod); |
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if (NearestFilter) { |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
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GL_NEAREST_MIPMAP_NEAREST); |
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} |
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else { |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
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GL_LINEAR_MIPMAP_LINEAR); |
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} |
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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glBegin(GL_QUADS); |
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glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); |
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glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0); |
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glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0); |
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glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0); |
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glEnd(); |
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glFlush(); |
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} |
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static void |
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myReshape(int w, int h) |
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{ |
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glViewport(0, 0, w, h); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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} |
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static void |
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key(unsigned char k, int x, int y) |
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{ |
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(void) x; |
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(void) y; |
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switch (k) { |
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case 'b': |
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BaseLevel--; |
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if (BaseLevel < 0) |
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BaseLevel = 0; |
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break; |
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case 'B': |
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BaseLevel++; |
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if (BaseLevel > 10) |
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BaseLevel = 10; |
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break; |
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case 'm': |
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MaxLevel--; |
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if (MaxLevel < 0) |
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MaxLevel = 0; |
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break; |
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case 'M': |
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MaxLevel++; |
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if (MaxLevel > 10) |
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MaxLevel = 10; |
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break; |
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case 'l': |
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LodBias -= 0.25; |
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break; |
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case 'L': |
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LodBias += 0.25; |
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break; |
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case 'n': |
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MinLod -= 0.25; |
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break; |
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case 'N': |
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MinLod += 0.25; |
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break; |
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case 'x': |
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MaxLod -= 0.25; |
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break; |
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case 'X': |
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MaxLod += 0.25; |
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break; |
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case 'f': |
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NearestFilter = !NearestFilter; |
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break; |
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case ' ': |
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initValues(); |
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break; |
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case 27: /* Escape */ |
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exit(0); |
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break; |
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default: |
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return; |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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usage(void) |
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{ |
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printf("usage:\n"); |
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printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n"); |
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printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n"); |
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printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n"); |
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printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n"); |
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printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n"); |
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printf(" f toggle nearest/linear filtering\n"); |
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printf(" SPACE reset values\n"); |
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} |
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int |
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main(int argc, char** argv) |
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{ |
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glutInit(&argc, argv); |
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glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); |
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glutInitWindowSize (600, 600); |
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glutCreateWindow (argv[0]); |
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glewInit(); |
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myInit(); |
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glutReshapeFunc (myReshape); |
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glutDisplayFunc(display); |
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glutKeyboardFunc(key); |
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usage(); |
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glutMainLoop(); |
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return 0; /* ANSI C requires main to return int. */ |
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} |