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/* $Id: tessdemo.c,v 1.8 2000/07/11 14:11:58 brianp Exp $ */ |
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/* $Id: tessdemo.c,v 1.9 2001/03/21 02:43:14 gareth Exp $ */ |
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/* |
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/* |
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* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski. |
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* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski. |
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* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com> |
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*/ |
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*/ |
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#include <GL/glut.h> |
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#include <GL/glut.h> |
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#include <stdio.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include <string.h> |
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#define MAX_POINTS 200 |
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#define MAX_CONTOURS 50 |
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#define MAX_POINTS 256 |
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#define MAX_CONTOURS 32 |
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#define MAX_TRIANGLES 256 |
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static int menu; |
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typedef enum |
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{ QUIT, TESSELATE, CLEAR } |
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menu_entries; |
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#ifndef GLCALLBACK |
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#ifdef CALLBACK |
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#define GLCALLBACK CALLBACK |
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#else |
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#define GLCALLBACK |
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#endif |
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#endif |
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typedef enum |
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{ DEFINE, TESSELATED } |
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mode_type; |
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#ifdef GLU_VERSION_1_2 |
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struct |
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{ |
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GLint p[MAX_POINTS][2]; |
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GLuint point_cnt; |
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} |
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contours[MAX_CONTOURS]; |
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typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries; |
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typedef enum{ DEFINE, TESSELATED } mode_type; |
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static GLuint contour_cnt; |
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static GLsizei width, height; |
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static mode_type mode; |
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static GLsizei width, height; |
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static GLuint contour_cnt; |
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static GLuint triangle_cnt; |
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struct |
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{ |
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GLsizei no; |
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GLfloat color[3]; |
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GLint p[3][2]; |
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GLclampf p_color[3][3]; |
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} |
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triangle; |
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static mode_type mode; |
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static int menu; |
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static GLuint list_start; |
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static void GLCALLBACK |
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my_error(GLenum err) |
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{ |
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int len, i; |
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char const *str; |
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glColor3f(0.9, 0.9, 0.9); |
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glRasterPos2i(5, 5); |
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str = (const char *) gluErrorString(err); |
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len = strlen(str); |
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for (i = 0; i < len; i++) |
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glutBitmapCharacter(GLUT_BITMAP_9_BY_15, str[i]); |
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} |
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static GLfloat edge_color[3]; |
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static struct { |
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GLfloat p[MAX_POINTS][2]; |
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GLuint point_cnt; |
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} contours[MAX_CONTOURS]; |
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static void GLCALLBACK |
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begin_callback(GLenum mode) |
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static struct { |
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GLsizei no; |
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GLfloat p[3][2]; |
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GLclampf color[3][3]; |
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} triangles[MAX_TRIANGLES]; |
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static void GLCALLBACK error_callback( GLenum err ) |
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{ |
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{ |
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triangle.no = 0; |
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int len, i; |
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char const *str; |
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glColor3f( 0.9, 0.9, 0.9 ); |
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glRasterPos2i( 5, 5 ); |
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str = (const char *) gluErrorString( err ); |
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len = strlen( str ); |
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for ( i = 0 ; i < len ; i++ ) { |
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glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] ); |
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} |
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} |
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} |
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static void GLCALLBACK begin_callback( GLenum mode ) |
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{ |
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/* Allow multiple triangles to be output inside the begin/end pair. */ |
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triangle_cnt = 0; |
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triangles[triangle_cnt].no = 0; |
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} |
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static void GLCALLBACK |
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edge_callback(GLenum flag) |
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static void GLCALLBACK edge_callback( GLenum flag ) |
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{ |
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{ |
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if (flag == GL_TRUE) { |
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triangle.color[0] = 1.0; |
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triangle.color[1] = 1.0; |
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triangle.color[2] = 0.5; |
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} |
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else { |
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triangle.color[0] = 1.0; |
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triangle.color[1] = 0.0; |
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triangle.color[2] = 0.0; |
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/* Persist the edge flag across triangles. */ |
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if ( flag == GL_TRUE ) { |
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edge_color[0] = 1.0; |
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edge_color[1] = 1.0; |
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edge_color[2] = 0.5; |
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} else { |
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edge_color[0] = 1.0; |
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edge_color[1] = 0.0; |
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edge_color[2] = 0.0; |
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} |
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} |
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} |
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} |
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static void GLCALLBACK |
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end_callback() |
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static void GLCALLBACK end_callback() |
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{ |
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{ |
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glBegin(GL_LINES); |
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glColor3f(triangle.p_color[0][0], triangle.p_color[0][1], |
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triangle.p_color[0][2]); |
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glVertex2i(triangle.p[0][0], triangle.p[0][1]); |
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glVertex2i(triangle.p[1][0], triangle.p[1][1]); |
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glColor3f(triangle.p_color[1][0], triangle.p_color[1][1], |
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triangle.p_color[1][2]); |
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glVertex2i(triangle.p[1][0], triangle.p[1][1]); |
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glVertex2i(triangle.p[2][0], triangle.p[2][1]); |
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glColor3f(triangle.p_color[2][0], triangle.p_color[2][1], |
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triangle.p_color[2][2]); |
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glVertex2i(triangle.p[2][0], triangle.p[2][1]); |
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glVertex2i(triangle.p[0][0], triangle.p[0][1]); |
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GLint i; |
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glBegin( GL_LINES ); |
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/* Output the three edges of each triangle as lines colored |
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according to their edge flag. */ |
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for ( i = 0 ; i < triangle_cnt ; i++ ) { |
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glColor3f( triangles[i].color[0][0], |
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triangles[i].color[0][1], |
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triangles[i].color[0][2] ); |
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glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] ); |
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glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] ); |
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glColor3f( triangles[i].color[1][0], |
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triangles[i].color[1][1], |
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triangles[i].color[1][2] ); |
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glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] ); |
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glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] ); |
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glColor3f( triangles[i].color[2][0], |
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triangles[i].color[2][1], |
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triangles[i].color[2][2] ); |
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glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] ); |
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glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] ); |
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} |
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glEnd(); |
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glEnd(); |
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} |
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} |
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static void GLCALLBACK vertex_callback( void *data ) |
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{ |
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GLsizei no; |
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GLfloat *p; |
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p = (GLfloat *) data; |
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no = triangles[triangle_cnt].no; |
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triangles[triangle_cnt].p[no][0] = p[0]; |
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triangles[triangle_cnt].p[no][1] = p[1]; |
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triangles[triangle_cnt].color[no][0] = edge_color[0]; |
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triangles[triangle_cnt].color[no][1] = edge_color[1]; |
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triangles[triangle_cnt].color[no][2] = edge_color[2]; |
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static void GLCALLBACK |
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vertex_callback(void *data) |
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/* After every three vertices, initialize the next triangle. */ |
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if ( ++(triangles[triangle_cnt].no) == 3 ) { |
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triangle_cnt++; |
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triangles[triangle_cnt].no = 0; |
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} |
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} |
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static void GLCALLBACK combine_callback( GLdouble coords[3], |
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GLdouble *vertex_data[4], |
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GLfloat weight[4], void **data ) |
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{ |
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{ |
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GLsizei no; |
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GLint *p; |
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p = (GLint *) data; |
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no = triangle.no; |
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triangle.p[no][0] = p[0]; |
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triangle.p[no][1] = p[1]; |
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triangle.p_color[no][0] = triangle.color[0]; |
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triangle.p_color[no][1] = triangle.color[1]; |
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triangle.p_color[no][2] = triangle.color[2]; |
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++(triangle.no); |
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GLfloat *vertex; |
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vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) ); |
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vertex[0] = (GLfloat) coords[0]; |
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vertex[1] = (GLfloat) coords[1]; |
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*data = vertex; |
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} |
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} |
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static void |
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set_screen_wh(GLsizei w, GLsizei h) |
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static void set_screen_wh( GLsizei w, GLsizei h ) |
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{ |
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{ |
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width = w; |
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width = w; |
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height = h; |
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height = h; |
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} |
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} |
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static void |
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tesse(void) |
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static void tesse( void ) |
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{ |
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{ |
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GLUtriangulatorObj *tobj; |
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GLdouble data[3]; |
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GLuint i, j, point_cnt; |
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GLUtesselator *tobj; |
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GLdouble data[3]; |
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GLuint i, j, point_cnt; |
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list_start = glGenLists( 2 ); |
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tobj = gluNewTess(); |
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tobj = gluNewTess(); |
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if (tobj != NULL) { |
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glClear(GL_COLOR_BUFFER_BIT); |
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glColor3f(0.7, 0.7, 0.0); |
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gluTessCallback(tobj, GLU_BEGIN, glBegin); |
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gluTessCallback(tobj, GLU_END, glEnd); |
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gluTessCallback(tobj, GLU_ERROR, my_error); |
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gluTessCallback(tobj, GLU_VERTEX, glVertex2iv); |
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gluBeginPolygon(tobj); |
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for (j = 0; j <= contour_cnt; j++) { |
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if ( tobj != NULL ) { |
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gluTessNormal( tobj, 0.0, 0.0, 1.0 ); |
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gluTessCallback( tobj, GLU_TESS_BEGIN, glBegin ); |
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gluTessCallback( tobj, GLU_TESS_VERTEX, glVertex2fv ); |
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gluTessCallback( tobj, GLU_TESS_END, glEnd ); |
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gluTessCallback( tobj, GLU_TESS_ERROR, error_callback ); |
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gluTessCallback( tobj, GLU_TESS_COMBINE, combine_callback ); |
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glNewList( list_start, GL_COMPILE ); |
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gluBeginPolygon( tobj ); |
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for ( j = 0 ; j <= contour_cnt ; j++ ) { |
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point_cnt = contours[j].point_cnt; |
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point_cnt = contours[j].point_cnt; |
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gluNextContour(tobj, GLU_UNKNOWN); |
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for (i = 0; i < point_cnt; i++) { |
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data[0] = (GLdouble) (contours[j].p[i][0]); |
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data[1] = (GLdouble) (contours[j].p[i][1]); |
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gluNextContour( tobj, GLU_UNKNOWN ); |
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for ( i = 0 ; i < point_cnt ; i++ ) { |
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data[0] = (GLdouble)( contours[j].p[i][0] ); |
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data[1] = (GLdouble)( contours[j].p[i][1] ); |
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data[2] = 0.0; |
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data[2] = 0.0; |
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gluTessVertex(tobj, data, contours[j].p[i]); |
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gluTessVertex( tobj, data, contours[j].p[i] ); |
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} |
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} |
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} |
|
|
} |
|
|
gluEndPolygon(tobj); |
|
|
|
|
|
glLineWidth(2.0); |
|
|
|
|
|
gluTessCallback(tobj, GLU_BEGIN, begin_callback); |
|
|
|
|
|
gluTessCallback(tobj, GLU_END, end_callback); |
|
|
|
|
|
gluTessCallback(tobj, GLU_VERTEX, vertex_callback); |
|
|
|
|
|
gluTessCallback(tobj, GLU_EDGE_FLAG, edge_callback); |
|
|
|
|
|
gluBeginPolygon(tobj); |
|
|
|
|
|
for (j = 0; j <= contour_cnt; j++) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gluEndPolygon( tobj ); |
|
|
|
|
|
glEndList(); |
|
|
|
|
|
|
|
|
|
|
|
gluTessCallback( tobj, GLU_TESS_BEGIN, begin_callback ); |
|
|
|
|
|
gluTessCallback( tobj, GLU_TESS_VERTEX, vertex_callback ); |
|
|
|
|
|
gluTessCallback( tobj, GLU_TESS_END, end_callback ); |
|
|
|
|
|
gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, edge_callback ); |
|
|
|
|
|
|
|
|
|
|
|
glNewList( list_start + 1, GL_COMPILE ); |
|
|
|
|
|
gluBeginPolygon( tobj ); |
|
|
|
|
|
|
|
|
|
|
|
for ( j = 0 ; j <= contour_cnt ; j++ ) { |
|
|
point_cnt = contours[j].point_cnt; |
|
|
point_cnt = contours[j].point_cnt; |
|
|
gluNextContour(tobj, GLU_UNKNOWN); |
|
|
|
|
|
for (i = 0; i < point_cnt; i++) { |
|
|
|
|
|
data[0] = (GLdouble) (contours[j].p[i][0]); |
|
|
|
|
|
data[1] = (GLdouble) (contours[j].p[i][1]); |
|
|
|
|
|
|
|
|
gluNextContour( tobj, GLU_UNKNOWN ); |
|
|
|
|
|
|
|
|
|
|
|
for ( i = 0 ; i < point_cnt ; i++ ) { |
|
|
|
|
|
data[0] = (GLdouble)( contours[j].p[i][0] ); |
|
|
|
|
|
data[1] = (GLdouble)( contours[j].p[i][1] ); |
|
|
data[2] = 0.0; |
|
|
data[2] = 0.0; |
|
|
gluTessVertex(tobj, data, contours[j].p[i]); |
|
|
|
|
|
|
|
|
gluTessVertex( tobj, data, contours[j].p[i] ); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
gluEndPolygon(tobj); |
|
|
|
|
|
gluDeleteTess(tobj); |
|
|
|
|
|
glutMouseFunc(NULL); |
|
|
|
|
|
glColor3f(1.0, 1.0, 0.0); |
|
|
|
|
|
glLineWidth(1.0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gluEndPolygon( tobj ); |
|
|
|
|
|
glEndList(); |
|
|
|
|
|
|
|
|
|
|
|
gluDeleteTess( tobj ); |
|
|
|
|
|
|
|
|
|
|
|
glutMouseFunc( NULL ); |
|
|
mode = TESSELATED; |
|
|
mode = TESSELATED; |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
|
left_down(int x1, int y1) |
|
|
|
|
|
|
|
|
static void left_down( int x1, int y1 ) |
|
|
{ |
|
|
{ |
|
|
GLint P[2]; |
|
|
|
|
|
GLuint point_cnt; |
|
|
|
|
|
|
|
|
GLfloat P[2]; |
|
|
|
|
|
GLuint point_cnt; |
|
|
|
|
|
|
|
|
/* translate GLUT into GL coordinates */ |
|
|
/* translate GLUT into GL coordinates */ |
|
|
|
|
|
|
|
|
P[0] = x1; |
|
|
P[0] = x1; |
|
|
P[1] = height - y1; |
|
|
P[1] = height - y1; |
|
|
|
|
|
|
|
|
point_cnt = contours[contour_cnt].point_cnt; |
|
|
point_cnt = contours[contour_cnt].point_cnt; |
|
|
|
|
|
|
|
|
contours[contour_cnt].p[point_cnt][0] = P[0]; |
|
|
contours[contour_cnt].p[point_cnt][0] = P[0]; |
|
|
contours[contour_cnt].p[point_cnt][1] = P[1]; |
|
|
contours[contour_cnt].p[point_cnt][1] = P[1]; |
|
|
glBegin(GL_LINES); |
|
|
|
|
|
if (point_cnt) { |
|
|
|
|
|
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]); |
|
|
|
|
|
glVertex2iv(P); |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
glVertex2iv(P); |
|
|
|
|
|
glVertex2iv(P); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
|
|
|
|
if ( point_cnt ) { |
|
|
|
|
|
glVertex2fv( contours[contour_cnt].p[point_cnt-1] ); |
|
|
|
|
|
glVertex2fv( P ); |
|
|
|
|
|
} else { |
|
|
|
|
|
glVertex2fv( P ); |
|
|
|
|
|
glVertex2fv( P ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
glEnd(); |
|
|
glEnd(); |
|
|
glFinish(); |
|
|
glFinish(); |
|
|
++(contours[contour_cnt].point_cnt); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
contours[contour_cnt].point_cnt++; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
static void |
|
|
|
|
|
middle_down(int x1, int y1) |
|
|
|
|
|
|
|
|
static void middle_down( int x1, int y1 ) |
|
|
{ |
|
|
{ |
|
|
GLuint point_cnt; |
|
|
|
|
|
|
|
|
GLuint point_cnt; |
|
|
|
|
|
(void) x1; |
|
|
|
|
|
(void) y1; |
|
|
|
|
|
|
|
|
point_cnt = contours[contour_cnt].point_cnt; |
|
|
point_cnt = contours[contour_cnt].point_cnt; |
|
|
if (point_cnt > 2) { |
|
|
|
|
|
glBegin(GL_LINES); |
|
|
|
|
|
glVertex2iv(contours[contour_cnt].p[0]); |
|
|
|
|
|
glVertex2iv(contours[contour_cnt].p[point_cnt - 1]); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( point_cnt > 2 ) { |
|
|
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
|
|
|
|
glVertex2fv( contours[contour_cnt].p[0] ); |
|
|
|
|
|
glVertex2fv( contours[contour_cnt].p[point_cnt-1] ); |
|
|
|
|
|
|
|
|
contours[contour_cnt].p[point_cnt][0] = -1; |
|
|
contours[contour_cnt].p[point_cnt][0] = -1; |
|
|
|
|
|
|
|
|
glEnd(); |
|
|
glEnd(); |
|
|
glFinish(); |
|
|
glFinish(); |
|
|
|
|
|
|
|
|
contour_cnt++; |
|
|
contour_cnt++; |
|
|
contours[contour_cnt].point_cnt = 0; |
|
|
contours[contour_cnt].point_cnt = 0; |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
|
mouse_clicked(int button, int state, int x, int y) |
|
|
|
|
|
|
|
|
static void mouse_clicked( int button, int state, int x, int y ) |
|
|
{ |
|
|
{ |
|
|
x -= x % 10; |
|
|
|
|
|
y -= y % 10; |
|
|
|
|
|
switch (button) { |
|
|
|
|
|
|
|
|
x -= x%10; |
|
|
|
|
|
y -= y%10; |
|
|
|
|
|
|
|
|
|
|
|
switch ( button ) { |
|
|
case GLUT_LEFT_BUTTON: |
|
|
case GLUT_LEFT_BUTTON: |
|
|
if (state == GLUT_DOWN) |
|
|
|
|
|
left_down(x, y); |
|
|
|
|
|
|
|
|
if ( state == GLUT_DOWN ) { |
|
|
|
|
|
left_down( x, y ); |
|
|
|
|
|
} |
|
|
break; |
|
|
break; |
|
|
case GLUT_MIDDLE_BUTTON: |
|
|
case GLUT_MIDDLE_BUTTON: |
|
|
if (state == GLUT_DOWN) |
|
|
|
|
|
middle_down(x, y); |
|
|
|
|
|
|
|
|
if ( state == GLUT_DOWN ) { |
|
|
|
|
|
middle_down( x, y ); |
|
|
|
|
|
} |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
|
display(void) |
|
|
|
|
|
|
|
|
static void display( void ) |
|
|
{ |
|
|
{ |
|
|
GLuint i, j; |
|
|
|
|
|
|
|
|
GLuint i,j; |
|
|
GLuint point_cnt; |
|
|
GLuint point_cnt; |
|
|
|
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
|
|
switch (mode) { |
|
|
|
|
|
|
|
|
glClear( GL_COLOR_BUFFER_BIT ); |
|
|
|
|
|
|
|
|
|
|
|
switch ( mode ) { |
|
|
case DEFINE: |
|
|
case DEFINE: |
|
|
/* draw grid */ |
|
|
/* draw grid */ |
|
|
glColor3f(0.6, 0.5, 0.5); |
|
|
|
|
|
glBegin(GL_LINES); |
|
|
|
|
|
for (i = 0; i < width; i += 10) |
|
|
|
|
|
for (j = 0; j < height; j += 10) { |
|
|
|
|
|
glVertex2i(0, j); |
|
|
|
|
|
glVertex2i(width, j); |
|
|
|
|
|
glVertex2i(i, height); |
|
|
|
|
|
glVertex2i(i, 0); |
|
|
|
|
|
|
|
|
glColor3f( 0.6, 0.5, 0.5 ); |
|
|
|
|
|
|
|
|
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
|
|
|
|
for ( i = 0 ; i < width ; i += 10 ) { |
|
|
|
|
|
for ( j = 0 ; j < height ; j += 10 ) { |
|
|
|
|
|
glVertex2i( 0, j ); |
|
|
|
|
|
glVertex2i( width, j ); |
|
|
|
|
|
glVertex2i( i, height ); |
|
|
|
|
|
glVertex2i( i, 0 ); |
|
|
} |
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
glEnd(); |
|
|
glEnd(); |
|
|
glColor3f(1.0, 1.0, 0.0); |
|
|
|
|
|
for (i = 0; i <= contour_cnt; i++) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glColor3f( 1.0, 1.0, 0.0 ); |
|
|
|
|
|
|
|
|
|
|
|
for ( i = 0 ; i <= contour_cnt ; i++ ) { |
|
|
point_cnt = contours[i].point_cnt; |
|
|
point_cnt = contours[i].point_cnt; |
|
|
glBegin(GL_LINES); |
|
|
|
|
|
switch (point_cnt) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glBegin( GL_LINES ); |
|
|
|
|
|
|
|
|
|
|
|
switch ( point_cnt ) { |
|
|
case 0: |
|
|
case 0: |
|
|
break; |
|
|
break; |
|
|
case 1: |
|
|
case 1: |
|
|
glVertex2iv(contours[i].p[0]); |
|
|
|
|
|
glVertex2iv(contours[i].p[0]); |
|
|
|
|
|
|
|
|
glVertex2fv( contours[i].p[0] ); |
|
|
|
|
|
glVertex2fv( contours[i].p[0] ); |
|
|
break; |
|
|
break; |
|
|
case 2: |
|
|
case 2: |
|
|
glVertex2iv(contours[i].p[0]); |
|
|
|
|
|
glVertex2iv(contours[i].p[1]); |
|
|
|
|
|
|
|
|
glVertex2fv( contours[i].p[0] ); |
|
|
|
|
|
glVertex2fv( contours[i].p[1] ); |
|
|
break; |
|
|
break; |
|
|
default: |
|
|
default: |
|
|
--point_cnt; |
|
|
--point_cnt; |
|
|
for (j = 0; j < point_cnt; j++) { |
|
|
|
|
|
glVertex2iv(contours[i].p[j]); |
|
|
|
|
|
glVertex2iv(contours[i].p[j + 1]); |
|
|
|
|
|
|
|
|
for ( j = 0 ; j < point_cnt ; j++ ) { |
|
|
|
|
|
glVertex2fv( contours[i].p[j] ); |
|
|
|
|
|
glVertex2fv( contours[i].p[j+1] ); |
|
|
} |
|
|
} |
|
|
if (contours[i].p[j + 1][0] == -1) { |
|
|
|
|
|
glVertex2iv(contours[i].p[0]); |
|
|
|
|
|
glVertex2iv(contours[i].p[j]); |
|
|
|
|
|
|
|
|
if ( contours[i].p[j+1][0] == -1 ) { |
|
|
|
|
|
glVertex2fv( contours[i].p[0] ); |
|
|
|
|
|
glVertex2fv( contours[i].p[j] ); |
|
|
} |
|
|
} |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
glEnd(); |
|
|
glEnd(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
glFinish(); |
|
|
glFinish(); |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
case TESSELATED: |
|
|
case TESSELATED: |
|
|
/* draw lines */ |
|
|
|
|
|
tesse(); |
|
|
|
|
|
|
|
|
/* draw triangles */ |
|
|
|
|
|
glColor3f( 0.7, 0.7, 0.0 ); |
|
|
|
|
|
glCallList( list_start ); |
|
|
|
|
|
|
|
|
|
|
|
glLineWidth( 2.0 ); |
|
|
|
|
|
glCallList( list_start + 1 ); |
|
|
|
|
|
glLineWidth( 1.0 ); |
|
|
|
|
|
|
|
|
|
|
|
glFlush(); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
glColor3f(1.0, 1.0, 0.0); |
|
|
|
|
|
|
|
|
glColor3f( 1.0, 1.0, 0.0 ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
|
clear(void) |
|
|
|
|
|
|
|
|
static void clear( void ) |
|
|
{ |
|
|
{ |
|
|
contour_cnt = 0; |
|
|
contour_cnt = 0; |
|
|
contours[0].point_cnt = 0; |
|
|
contours[0].point_cnt = 0; |
|
|
glutMouseFunc(mouse_clicked); |
|
|
|
|
|
|
|
|
triangle_cnt = 0; |
|
|
|
|
|
|
|
|
|
|
|
glutMouseFunc( mouse_clicked ); |
|
|
|
|
|
|
|
|
mode = DEFINE; |
|
|
mode = DEFINE; |
|
|
display(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glDeleteLists( list_start, 2 ); |
|
|
|
|
|
list_start = 0; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
static void |
|
|
|
|
|
quit(void) |
|
|
|
|
|
|
|
|
static void quit( void ) |
|
|
{ |
|
|
{ |
|
|
exit(0); |
|
|
|
|
|
|
|
|
exit( 0 ); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void |
|
|
|
|
|
menu_selected(int entry) |
|
|
|
|
|
|
|
|
static void menu_selected( int entry ) |
|
|
{ |
|
|
{ |
|
|
switch (entry) { |
|
|
|
|
|
|
|
|
switch ( entry ) { |
|
|
case CLEAR: |
|
|
case CLEAR: |
|
|
clear(); |
|
|
clear(); |
|
|
break; |
|
|
break; |
|
|
|
|
|
|
|
|
quit(); |
|
|
quit(); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glutPostRedisplay(); |
|
|
|
|
|
} |
|
|
|
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static void |
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key_pressed(unsigned char key, int x, int y) |
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static void key_pressed( unsigned char key, int x, int y ) |
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{ |
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{ |
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switch (key) { |
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(void) x; |
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(void) y; |
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switch ( key ) { |
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case 'c': |
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case 'C': |
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clear(); |
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break; |
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case 't': |
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case 't': |
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case 'T': |
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case 'T': |
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tesse(); |
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tesse(); |
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glFinish(); |
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break; |
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break; |
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case 'q': |
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case 'q': |
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case 'Q': |
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case 'Q': |
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quit(); |
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quit(); |
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break; |
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break; |
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case 'c': |
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case 'C': |
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clear(); |
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break; |
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} |
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} |
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} |
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glutPostRedisplay(); |
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} |
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static void |
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myinit(void) |
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static void myinit( void ) |
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{ |
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{ |
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/* clear background to gray */ |
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glClearColor(0.4, 0.4, 0.4, 0.0); |
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glShadeModel(GL_FLAT); |
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menu = glutCreateMenu(menu_selected); |
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glutAddMenuEntry("clear", CLEAR); |
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glutAddMenuEntry("tesselate", TESSELATE); |
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glutAddMenuEntry("quit", QUIT); |
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glutAttachMenu(GLUT_RIGHT_BUTTON); |
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glutMouseFunc(mouse_clicked); |
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glutKeyboardFunc(key_pressed); |
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/* clear background to gray */ |
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glClearColor( 0.4, 0.4, 0.4, 0.0 ); |
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glShadeModel( GL_FLAT ); |
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glPolygonMode( GL_FRONT, GL_FILL ); |
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menu = glutCreateMenu( menu_selected ); |
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glutAddMenuEntry( "clear", CLEAR ); |
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glutAddMenuEntry( "tesselate", TESSELATE ); |
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glutAddMenuEntry( "quit", QUIT ); |
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glutAttachMenu( GLUT_RIGHT_BUTTON ); |
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glutMouseFunc( mouse_clicked ); |
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glutKeyboardFunc( key_pressed ); |
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contour_cnt = 0; |
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contour_cnt = 0; |
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glPolygonMode(GL_FRONT, GL_FILL); |
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mode = DEFINE; |
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mode = DEFINE; |
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} |
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} |
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static void |
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reshape(GLsizei w, GLsizei h) |
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static void reshape( GLsizei w, GLsizei h ) |
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{ |
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{ |
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glViewport(0, 0, w, h); |
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glMatrixMode(GL_PROJECTION); |
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glViewport( 0, 0, w, h ); |
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glMatrixMode( GL_PROJECTION ); |
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glLoadIdentity(); |
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glLoadIdentity(); |
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glOrtho(0.0, (GLdouble) w, 0.0, (GLdouble) h, -1.0, 1.0); |
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glMatrixMode(GL_MODELVIEW); |
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glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 ); |
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glMatrixMode( GL_MODELVIEW ); |
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glLoadIdentity(); |
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glLoadIdentity(); |
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set_screen_wh(w, h); |
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set_screen_wh( w, h ); |
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} |
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} |
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static void |
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usage(void) |
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static void usage( void ) |
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{ |
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{ |
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printf("Use left mouse button to place vertices.\n"); |
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printf("Press middle mouse button when done.\n"); |
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printf("Select tesselate from the pop-up menu.\n"); |
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printf( "Use left mouse button to place vertices.\n" ); |
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printf( "Press middle mouse button when done.\n" ); |
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printf( "Select tesselate from the pop-up menu.\n" ); |
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} |
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} |
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#endif |
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/* Main Loop |
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* Open window with initial window size, title bar, |
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* RGBA display mode, and handle input events. |
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*/ |
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int |
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main(int argc, char **argv) |
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int main( int argc, char **argv ) |
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{ |
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|
{ |
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const char *version = (const char *) gluGetString( GLU_VERSION ); |
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printf( "GLU version string: %s\n", version ); |
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if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) { |
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fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" ); |
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exit( 1 ); |
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} |
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usage(); |
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usage(); |
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|
glutInit(&argc, argv); |
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glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); |
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glutInitWindowSize(400, 400); |
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glutCreateWindow(argv[0]); |
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glutInit( &argc, argv ); |
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glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB ); |
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glutInitWindowSize( 400, 400 ); |
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glutCreateWindow( argv[0] ); |
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|
myinit(); |
|
|
myinit(); |
|
|
glutDisplayFunc(display); |
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|
glutReshapeFunc(reshape); |
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glutDisplayFunc( display ); |
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glutReshapeFunc( reshape ); |
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|
glutMainLoop(); |
|
|
glutMainLoop(); |
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|
|
return 0; |
|
|
return 0; |
|
|
} |
|
|
} |