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Make the R200 driver work with the NewTextureObject in Mesa. Other

drivers that use the texmem interface will likely need similar changes.
tags/R300_DRIVER_0
Ian Romanick 21 years ago
parent
commit
169223c9ee
2 changed files with 9 additions and 9 deletions
  1. 0
    5
      src/mesa/drivers/dri/r200/r200_context.c
  2. 9
    4
      src/mesa/drivers/dri/r200/r200_tex.c

+ 0
- 5
src/mesa/drivers/dri/r200/r200_context.c View File

@@ -414,11 +414,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
r200InitState( rmesa );
r200InitSwtcl( ctx );

/* used to be in r200InitTextureFuncs() */
driInitTextureObjects( ctx, & rmesa->swapped,
DRI_TEXMGR_DO_TEXTURE_1D
| DRI_TEXMGR_DO_TEXTURE_2D );

fthrottle_mode = driQueryOptioni(&rmesa->optionCache, "fthrottle_mode");
rmesa->iw.irq_seq = -1;
rmesa->irqsEmitted = 0;

+ 9
- 4
src/mesa/drivers/dri/r200/r200_tex.c View File

@@ -941,10 +941,14 @@ static void r200BindTexture( GLcontext *ctx, GLenum target,
ctx->Texture.CurrentUnit );
}

if ( target == GL_TEXTURE_2D || target == GL_TEXTURE_1D ) {
if ( texObj->DriverData == NULL ) {
r200AllocTexObj( texObj );
}
if ( (target == GL_TEXTURE_1D)
|| (target == GL_TEXTURE_2D)
#if ENABLE_HW_3D_TEXTURE
|| (target == GL_TEXTURE_3D)
#endif
|| (target == GL_TEXTURE_CUBE_MAP)
|| (target == GL_TEXTURE_RECTANGLE_NV) ) {
assert( texObj->DriverData != NULL );
}
}

@@ -1012,6 +1016,7 @@ r200NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
if (!obj)
return NULL;
obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;
r200AllocTexObj( obj );
return obj;
}


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